1.4.2 Patch notes PTR - Page 10
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CodeskyE
United States777 Posts
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Hydrox911
United Kingdom261 Posts
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Dalavita
Sweden1113 Posts
I'm wondering if the EMP nerf is too big... Meh whatever, wait and see. | ||
CatNzHat
United States1599 Posts
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K3Nyy
United States1961 Posts
On October 26 2011 06:49 Haplo_33 wrote: Double forge is going to hurt so bad against PvZ Uh how? The upgrade cost is 25/25 cheaper and 2/2 is 50/50 cheaper. The timing is literally still the same, it makes virtually no difference. It's an unfair advantage for Protoss but it's by no means or even close to game breaking. | ||
ArtemisKnives
United States210 Posts
YOU LOSE 100 SHIELDS DO NOT PASS GO skill | ||
Roe
Canada6002 Posts
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Frozenhelfire
United States420 Posts
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Sandermatt
Switzerland1365 Posts
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Toadvine
Poland2234 Posts
The EMP nerf is nice, and will hopefully make it such that spreading your units actually does something in the lategame, as opposed to the current situation where the Terran makes 8 Ghosts and just blanket EMPs everything no matter what. It also nerfs the 2 base Ghost rush, which was probably a bit too good. I really would've preferred a HT buff though. Movement speed would be the most logical thing to buff. HTs just feel kind of weak ever since the KA removal, against both T and Z. | ||
FairForever
Canada2392 Posts
On October 26 2011 06:51 Dalavita wrote: Damn. I read it as EMP area reduced from 2 to 1.5, but it was radius. I'm wondering if the EMP nerf is to big... Meh whatever, wait and see. That is huge. That's pretty much a 43.75% nerf in terms of area that the ghost hits with an Emp. Makes it way harder to target as well as harder to hit units further back. | ||
unit
United States2621 Posts
it does, he is talking about effective range aka the farthest the spell can reach the range is the same but the effective range = range + radius | ||
Barbiero
Brazil5259 Posts
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Namu
United States826 Posts
uptoss going to be really strong now | ||
Probe1
United States17920 Posts
The fade-in for game sound during alerts changed from .5 seconds to 2 seconds. Thank god. That was seriously messing me up to the point where I had to just turn it off. I don't think weapons and armor need buffing but whatever, I'm not an expert in Protoss and only scared that ZvP will become harder than the immortal buff already made it for me. | ||
alepov
Netherlands1132 Posts
should make research time a bit more at least then | ||
SolidMoose
United States1240 Posts
Can I have HotS now? | ||
Lunchador
United States776 Posts
On October 26 2011 06:29 VPCursed wrote: why does toss need cheaper upgrades, dont they get 3-3 fast enough? You have to realize that in late-game stages, all protoss players still tend to forgo shield upgrades simply because you're throwing away a colossus, a carrier, and a mothership to max those out. 3/3/0 protoss units are at a disadvantage vs other race's 3/3 units. The extra damage to shields from enemy race's weapon upgrades hurts protoss considerably in the long run. | ||
ondik
Czech Republic2908 Posts
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Samp
Canada783 Posts
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