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Let me preface this by saying I'm putting this here because so much of it is my opinion of HOTS in it's current state. I posted this earlier on a tiny starcraft forum, and thought maybe I'd repost it on a larger site.
Oh dear god.
I knew it would happen. Patch 1.4 was really good and changed the game in a lot of positive ways. Blizzard couldn't keep it up forever, alas, it was a fluke. If you haven't seen all the gameplay footage check out the reddit thread.
The Good,
Glad they brought back the Goliath, it was well past due to give the terrans something that can deal with armoured air. Thors are god awful at AAA, and Vikings can't trade economically with any other race going heavy air so we sort of defaulted to Marines in every match up and it sort of turned into "who can protect/kill marines better" which was super lame.
Shredders look fun and super abusable. Drop them in a mineral line? Have siege tanks defending them from outside the field? Marines jumping into and out of the field making the opponent choose to kill marines or the shredders? Seems like this will be the TvZ unit and the Golia- uhh... I mean Warhounds will be the TvP and TvT unit of choice.
The viper's ability to give another unit detection is neat, and really brings the zerg up to par with the other races in terms of detection. Terrans could always scan, and you can't see the observer, but the overseers always got sniped in any fight where detection was a concern.
The Bad.
"The Thor was too big... so Terrans made them bigger" - wtf? Didn't Blizzard have their fun with one of a kind units before giving up on and discarding the mothership? Haven't they figured out that the Thor is either going to be ridiculously overpowered or completely useless? How are they going to make us choose "Oh, this game would be a good game to get the Thor" as opposed to every game being like "I'm close to 200/200, I should get a Thor because it's better than everything" It's not even a support unit.
The Tempest. Up until about 15 minutes ago I thought the "Who's that Pokemon" unit for Protoss was the Oracle, a fragile and fast spellcasting unit, not very strong on the defensive front, but it's only going to pop in there for a bit, cast some spells and get out, it doesn't need to take a beating. But wait, that's the new capital ship? THAT'S the thing replacing the carrier? That unit is supposed to be able to engage 10-20 mutalisks and walk away from it? Why did they make it out of tinfoil and static electricity? IMO A lot of problems that the carrier had was the fact that terran's couldn't fully mech while having AA without getting like 15-20 vikings or going biomech marine/tank with the marines killing every interceptor in a matter of seconds. I think reducing terran's needs on the marine or a fleet of vikings by adding the Goli- Warhound solves a lot of the problems the carrier had.
Burrowing ultras has always been a problem of mine, maybe I'm too much of a traditionalist (you couldn't burrow ultras in BW, the ultra was 'too big') but giving them a burrow charge is patently ridiculous - cya marine micro, you were fun but THIS LOOKS COOL!! I know ultras have huge problems getting through the zerg army, why not just make them walk over zerg units like the colosuss, Blizzard doesn't seem to see the harm in stealing from the Protoss and giving to the Zerg anyway.
So, Banelings can burrow move because apparently burrowed Banelings weren't strong enough as it is 2 Banelings for 20 marines isn't good enough it seems. Blizzard, that's what made burrowed banelings so cool, the whole would they or wouldn't they pay for themselves or die to a scan or passing raven. By the time the Protoss expansion comes out, I expect every single Zerg unit will live the majority of its life underground.
WE ASK FOR A LURKER AND YOU GIVE US SWARM HOST!!!! AHHHH WHY?
Every nexus has the ability to mass recall. You heard that right. Every. Single. Nexus. Now, they're probably going to put the ability on a global cooldown, and every unit coming out of the recall is stunned for some amount of time. Remember when you had to pay 1000/1000 for the ability to save your entire army? Well, no more of that nonsense. If you've seen the day[9] daily on stephano vs. kiwikaki you'll see where this could lead to - if you haven't watch it anyway for nerd baller points. Snipe an expo. Mass Recall. Snipe an expo. Mass Recall. ect.
Battlecruiser Redline Reactor. Gives a temporary speedboost to the battlecruiser. Why the fuck does everything need a charge ability?
Removing the carrier. I mentioned this up in Tempest, but you really need to understand how entreched Carriers are to Starcraft and the pubic preception of Starcraft. My roommates, whom I've never talked about SC with know about carriers. I mentioned that I played Starcraft and they said "Oh, zergling rush and carriers right?" I'm not saying they should slavishly stick to BW from a creative standpoint but I feel like they gave up on it. Hung Un did an amazing 2 base carrier push against Terran in an Up and Down match and it was incredible. It feels to me - and I'm probably mistaken about this or just mad - that they're just giving up on it.
The Ugly.
David Kim's voice is possibly the most annoying thing I've ever heard. mmm yep.
When did "Ball of Death" become the community's word to descirbe late game Terran and Protoss armies? I could swear it was deathball. Is that trademarked?
They really, really should have just called it a Goliath.
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"IMO A lot of problems that the carrier had was the fact that terran's couldn't fully mech while having AA without getting like 15-20 vikings or going biomech marine/tank with the marines killing every interceptor in a matter of seconds. I think reducing terran's needs on the marine or a fleet of vikings by adding the Goli- Warhound solves a lot of the problems the carrier had."
Wtf does this even mean? How do terran units solve the problems that carriers had exactly? The problem was that carriers got hard countered by corrupters and vikings, and mech being viable in TvP was NEVER an issue in carrier design.
It feels to me - and I'm probably mistaken about this or just mad - that they're just giving up on it.
Yeah, no shit, they're removing it completely.
Sorry if my tone seems rude but we don't need 50 people making blogs about HotS when you don't really even know what you're saying.
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Papua New Guinea1054 Posts
Is that a troll post or you're really whining about how do they call a clump of units?
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i'm glad they're getting rid of the thor and putting in 'goliaths', mutas get pretty impossible to deal with once they reach a certain point, even with marines and thor aoe(magic box makes mutas the exact counter to thors)
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On October 24 2011 09:39 Itsmedudeman wrote: "IMO A lot of problems that the carrier had was the fact that terran's couldn't fully mech while having AA without getting like 15-20 vikings or going biomech marine/tank with the marines killing every interceptor in a matter of seconds. I think reducing terran's needs on the marine or a fleet of vikings by adding the Goli- Warhound solves a lot of the problems the carrier had."
Wtf does this even mean? How do terran units solve the problems that carriers had exactly? The problem was that carriers got hard countered by corrupters and vikings, and mech being viable in TvP was NEVER an issue in carrier design.
It feels to me - and I'm probably mistaken about this or just mad - that they're just giving up on it.
Yeah, no shit, they're removing it completely.
Sorry if my tone seems rude but we don't need 50 people making blogs about HotS when you don't really even know what you're saying.
Mech in SC2 isn't as factory heavy as in BW due to the fact the Thor sucks at anti air. Because the Terran would already have 3-5 reactored rax or 1-2 reactored starports they would be well prepared to deal with carriers provided they scan a protoss base at any time during the 5-8 minutes it takes from the time you start carrier tech to the time you have carriers and adjust accordingly. By giving meching terrans a decent AA vP from the factory then they would be less reliant on vikings and marines and be caught off guard by the switch to carriers more often. A lot of this argument hinges on the potential metagame which is really speculative so incredibly early, so it's a lot of what if-ing and theorycrafting.
As for "giving up on the carrier" I phrase it like that because I think there are ways they could change the unit and the AI to make carriers viable.
Is that a troll post or you're really whining about how do they call a clump of units?
yeah, I wasn't entirely serious about that section I don't really care what they call things or how a guy sounds.
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double post
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imo Im kinda sad and disappointed by the new Protoss units, even though im not a Protoss player.. Why cut the Mothership and give the mass recall 'skill' to the Nexus? Its nice seeing how kiwikawai made use of that, so the Mothership isnt useless. A good unit doesnt have to deal high damage or whatever, a good player uses them well.
And the Oracle? What the hell is that? A unit that apparently cost quite a bit just to forcefield mineral patches? Then float outside before going back in? A Warp Prism with 2 Zealots would be much more worth it.
And cut the Carrier for some weird (yes weird) Tempest? @_@ Which apparently is just to kill Mutalisks? Then stay back when the Zerg/ Terran go mass ground units? What is the Tempest even supposed to do? A hard counter for Mutas and nothing else? Isnt it like scanning and seeing a Broodlord morphing then creating 20 Vikings? Then the Zerg happily switches to Ultralisks lol.. Cut the Carrier for real? Many players are going to miss it T_T
And for the Terran's new Hellion & Thor's replacement (not sure what its called) is so hilarious? 5y/o's new toy? These kinda reminded me of Tom & Jerry's robo maid :O
Though im a Zerg player, the Burrowed Blings is kinda OP? And i dont like the Swarm Host, it looks really sick and ugly ><
Dont really like the new Protoss's units for their replacements. just my 2cents though
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My friend (we're Korean) who was working in Korea until about a month ago told me that he personally hates David Kim. He said majority of the people in Korean forums and the people he met IRL at one of the GSL games he went to see also hates DK. Well, I thought, he's only a part of the organization, surely it's injustice to throw all the hatred at him.
I watched Blizzcon. With my friend. We were cussing up a storm every time we heard his annoying voice. I now understand, lol.
(Sorry DK I'm sure the imbalances and 60%+ Terran GSL-S isn't solely your fault)
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