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I am a low masters level player and I'm completely stumped as to how I lose these games. It starts out as a pretty standard ZvP where he opens FFE and I take a quick 3rd. I drone up and start making units once lair tech is completed.
However, at around the 11-12 minute mark he then begins his push of 5-6 Sentries 3-4 Archons and about 18-21 Chargelots with +2 attack. In combination with forcefields his army absolutely shreds mine despite the fact that I'm going the composition that is supposed to beat it.
I've looked at the replays two times each. The first replay I would say I lost simply due to making too many lings and not enough roaches. The second replay where I get matched up against him and I KNOW he's going to do the same exact build and I prepare for it and he still beats me despite the fact that the supply count is 157/200 against 113/200.
I really don't know what I'm doing wrong. I've been keeping my money low the entire time. I have the better econ and production and I've been hitting my injects fairly well.
The only thing I could come up with after watching them a 3rd time was to micro better but I honestly don't know.
This is my first time posting a help thread and I read the guidelines but I don't know how to put the download links for the replays so here's the links where I hosted them.
Game 1
http://www.sc2rep.com/replays/(Z)Regressor_vs_(P)AceHardware/14256
Game 2
http://www.sc2rep.com/replays/(P)AceHardware_vs_(Z)Regressor/14257
Feedback appreciated.
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Second game:
After suiciding some lings, the real engagement happened at about 12:33.
You had 22 roaches (1/0) and 8 lings (0/0). Total value of 1850 mins and 550 gas
He had 20 zealots (2/0) , 3 archons (2/0), and 4 sentries (2/0). Total value of 2500 mins and 1300 gas.
You engaged horribly by running your roaches right into melee range. For once on this engagement zerg has the range advantage - you do NOT want to run into his zealots and archons. After doing this, you attempt to run away.
You get chased back to your base, and again run as close to his army as you possibly can, horrible idea again.
So -
you had an inferior army with inferior upgrades and engaged poorly. There is no reason you should have won that battle.
Macro better.
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On October 09 2011 17:06 fdsdfg wrote: Second game:
After suiciding some lings, the real engagement happened at about 12:33.
You had 22 roaches (1/0) and 8 lings (0/0). Total value of 1850 mins and 550 gas
He had 20 zealots (2/0) , 3 archons (2/0), and 4 sentries (2/0). Total value of 2500 mins and 1300 gas.
You engaged horribly by running your roaches right into melee range. For once on this engagement zerg has the range advantage - you do NOT want to run into his zealots and archons. After doing this, you attempt to run away.
You get chased back to your base, and again run as close to his army as you possibly can, horrible idea again.
So -
you had an inferior army with inferior upgrades and engaged poorly. There is no reason you should have won that battle.
Macro better.
I guess I'm just not getting the part where I need to macro better when I'm 40-50 supply ahead in both games.
Also how am I supposed to match a protoss in upgrades mid game? I'm really curious about how a Zerg does that against a protoss who is chronoing weapons upgrades.
The reason I ran up to him was to snipe his archons.
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In my experience (as a platinum player), this is a really counter intuitive composition to beat. I don't know why, but roaches don't seem to do too well against zealot archon, even tho it should.
I usually go banelings whenever I'm up against this. Since his army is almost 85% melee units, banes make your army really hard for him to engage.
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On October 09 2011 17:09 sagefreke wrote:Show nested quote +On October 09 2011 17:06 fdsdfg wrote: Second game:
After suiciding some lings, the real engagement happened at about 12:33.
You had 22 roaches (1/0) and 8 lings (0/0). Total value of 1850 mins and 550 gas
He had 20 zealots (2/0) , 3 archons (2/0), and 4 sentries (2/0). Total value of 2500 mins and 1300 gas.
You engaged horribly by running your roaches right into melee range. For once on this engagement zerg has the range advantage - you do NOT want to run into his zealots and archons. After doing this, you attempt to run away.
You get chased back to your base, and again run as close to his army as you possibly can, horrible idea again.
So -
you had an inferior army with inferior upgrades and engaged poorly. There is no reason you should have won that battle.
Macro better. I guess I'm just not getting the part where I need to macro better when I'm 40-50 supply ahead in both games. Also how am I supposed to match a protoss in upgrades mid game? I'm really curious about how a Zerg does that against a protoss who is chronoing weapons upgrades. The reason I ran up to him was to snipe his archons.
Your army was 44 supply (all roaches, very supply inefficient), and his was 60 supply.
You had a lot more drones, and your queens, and a lot of roaches being built. All of these add to supply, and none of those helped in the engagement.
Macro decides how big of an army you have at any given point, and at the point he decided to attack, his army was a lot bigger than yours.
To stay closer to even with upgrades, don't let your evo chamber sit idle until 8 minutes in.
This happens to a lot of zergs, it's just a case of 'superior economy, inferior everything else'.
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The thing is, zealots are - in spite of what people might say - very cost effective. They have decent dps (1 unmicroed zealot beats 1 unmicroed roach at no upgrades) and soak a lot of damage. In addition, they are extremely potent vs lings. Archons are super potent vs ANY zerg unit, but especially zerglings due to their splash damage. And finally, sentries provide guardian shield and forcefield, reducing your ranged units damage and your mobility.
I watched only your second replay due to time pressure :p
you block his expo with a hatch. Why? Forward to the time where you cancel it; he is 1 worker ahead, has his cyber core started and his gas mining. Your economy is similar, but his tech is ahead of what it should be. Had you just gone drones, queens and expand yourself, you had been even in economy still but his tech had been worse. I have found through trial and error that blocking the protoss expo is simply not worth it.
Now to the battle itself. 1. You assumed he was doing the same thing. You didnt scout his main. Always do this. 2. Scoot'n'shoot. Zealot/archon turns ANY zerg combo to much if you just move those roaches in close and personal, and then have them fight standing still. Roach: range 4. Archon: range 4. Zealot: between archons and roaches. Abuse the fact the zealots charge in: roach volley, move back. Roach volley, move back. Roach volley, move back. You easily have the units to beat this, but you suicide the units in to melee with the zealots, letting them do all their damage, and getting trapped by forcefields. 3. You say your injects were up to speed, yet around when your army is destroyed you float 1200 mineral and 1100 gas. Macro hatch. In addition you were oversaturated in your main. 4. Hydralisks! This may sound like an odd idea since hydralisks really suck in many cases. But if you had scouted his base, seen only gateway and archon potential. What you need to do is get burrow, and get hydralisks with range. You had plenty of gas, why not exchange the 8 roaches in the back of your army that aint hitting anything due to range, with 8 hydralisks that even does better dps and will still outrange the archons? Burrow will let you evade forcefields. He had no detection. Bain forcefields and give youur 3rd base time to kick in with the high production. 5. If you're really cheeky, make baneling land mines :p
In short: your macro and unit production was decent. You have less larvae than you can spend, solve this either by injecting even better, or making more hatches. Your unit micro is not good; roaches vs zealot sentry stalker is all about getting them close this is true. But vs short range splash such as archons, you want to mimic terrans: scoot'n'shoot. And them, dont engage off creep near his base! Wait until he is at your base, with maximum possible units out for you. You should've won this game 2 hands down
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On October 09 2011 17:14 fdsdfg wrote:Show nested quote +On October 09 2011 17:09 sagefreke wrote:On October 09 2011 17:06 fdsdfg wrote: Second game:
After suiciding some lings, the real engagement happened at about 12:33.
You had 22 roaches (1/0) and 8 lings (0/0). Total value of 1850 mins and 550 gas
He had 20 zealots (2/0) , 3 archons (2/0), and 4 sentries (2/0). Total value of 2500 mins and 1300 gas.
You engaged horribly by running your roaches right into melee range. For once on this engagement zerg has the range advantage - you do NOT want to run into his zealots and archons. After doing this, you attempt to run away.
You get chased back to your base, and again run as close to his army as you possibly can, horrible idea again.
So -
you had an inferior army with inferior upgrades and engaged poorly. There is no reason you should have won that battle.
Macro better. I guess I'm just not getting the part where I need to macro better when I'm 40-50 supply ahead in both games. Also how am I supposed to match a protoss in upgrades mid game? I'm really curious about how a Zerg does that against a protoss who is chronoing weapons upgrades. The reason I ran up to him was to snipe his archons. Your army was 44 supply (all roaches, very supply inefficient), and his was 60 supply. You had a lot more drones, and your queens, and a lot of roaches being built. All of these add to supply, and none of those helped in the engagement. Macro decides how big of an army you have at any given point, and at the point he decided to attack, his army was a lot bigger than yours. To stay closer to even with upgrades, don't let your evo chamber sit idle until 8 minutes in. This happens to a lot of zergs, it's just a case of 'superior economy, inferior everything else'.
What unit what I make against that composition besides Roaches??
Should I be starting my attack upgrades before Lair tech?
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On October 09 2011 17:19 sagefreke wrote:Show nested quote +On October 09 2011 17:14 fdsdfg wrote:On October 09 2011 17:09 sagefreke wrote:On October 09 2011 17:06 fdsdfg wrote: Second game:
After suiciding some lings, the real engagement happened at about 12:33.
You had 22 roaches (1/0) and 8 lings (0/0). Total value of 1850 mins and 550 gas
He had 20 zealots (2/0) , 3 archons (2/0), and 4 sentries (2/0). Total value of 2500 mins and 1300 gas.
You engaged horribly by running your roaches right into melee range. For once on this engagement zerg has the range advantage - you do NOT want to run into his zealots and archons. After doing this, you attempt to run away.
You get chased back to your base, and again run as close to his army as you possibly can, horrible idea again.
So -
you had an inferior army with inferior upgrades and engaged poorly. There is no reason you should have won that battle.
Macro better. I guess I'm just not getting the part where I need to macro better when I'm 40-50 supply ahead in both games. Also how am I supposed to match a protoss in upgrades mid game? I'm really curious about how a Zerg does that against a protoss who is chronoing weapons upgrades. The reason I ran up to him was to snipe his archons. Your army was 44 supply (all roaches, very supply inefficient), and his was 60 supply. You had a lot more drones, and your queens, and a lot of roaches being built. All of these add to supply, and none of those helped in the engagement. Macro decides how big of an army you have at any given point, and at the point he decided to attack, his army was a lot bigger than yours. To stay closer to even with upgrades, don't let your evo chamber sit idle until 8 minutes in. This happens to a lot of zergs, it's just a case of 'superior economy, inferior everything else'. What unit what I make against that composition besides Roaches?? Should I be starting my attack upgrades before Lair tech?
Your composition was fine. Hydras or infestors would have been nice, but it isn't very important. What is important is that he invested a lot more money into his army than you did.
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As a Toss player, I can say from experience that mass banelings DECIMATE THE FUCK out of zeal/archon. Forget roach/ling, that's a stupid composition against this. Just make banes. Lings to clean up afterward with any leftover minerals/larvae. Preferably with OL speed/drops. GG.
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On October 09 2011 17:19 sagefreke wrote:Show nested quote +On October 09 2011 17:14 fdsdfg wrote:On October 09 2011 17:09 sagefreke wrote:On October 09 2011 17:06 fdsdfg wrote: Second game:
After suiciding some lings, the real engagement happened at about 12:33.
You had 22 roaches (1/0) and 8 lings (0/0). Total value of 1850 mins and 550 gas
He had 20 zealots (2/0) , 3 archons (2/0), and 4 sentries (2/0). Total value of 2500 mins and 1300 gas.
You engaged horribly by running your roaches right into melee range. For once on this engagement zerg has the range advantage - you do NOT want to run into his zealots and archons. After doing this, you attempt to run away.
You get chased back to your base, and again run as close to his army as you possibly can, horrible idea again.
So -
you had an inferior army with inferior upgrades and engaged poorly. There is no reason you should have won that battle.
Macro better. I guess I'm just not getting the part where I need to macro better when I'm 40-50 supply ahead in both games. Also how am I supposed to match a protoss in upgrades mid game? I'm really curious about how a Zerg does that against a protoss who is chronoing weapons upgrades. The reason I ran up to him was to snipe his archons. Your army was 44 supply (all roaches, very supply inefficient), and his was 60 supply. You had a lot more drones, and your queens, and a lot of roaches being built. All of these add to supply, and none of those helped in the engagement. Macro decides how big of an army you have at any given point, and at the point he decided to attack, his army was a lot bigger than yours. To stay closer to even with upgrades, don't let your evo chamber sit idle until 8 minutes in. This happens to a lot of zergs, it's just a case of 'superior economy, inferior everything else'. What unit what I make against that composition besides Roaches?? Should I be starting my attack upgrades before Lair tech? I open the same way you do vs a FFE, with roach/ling and a third base. I transition into baneling drops after though, and would have a nest up in the time that those pushes come. I've dealt with these pushes before, and 10+ banes makes it more comical than frightening. I've seen that entire push evaporate in a second if they dare to engage, and if they don't, you have a huge lead from your 3 base income. To repeat what another poster said, you shouldn't be running straight into his army with your roaches, you need to kite as much as possible until the zealots are dead.
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against a critical mass of zealot + charge + sentries, you could make like 2 infestors and fungle his zealots then rape it with your roachs or banelings.
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Okay so from what I'm getting from your guys' feedback so far is that:
1. Kite zealots as much as you can with roaches 2. Alternatives such as banelings, hydras or infestors would've destroyed this composition as opposed to roach/ling
Is there anything else?
When should I be getting my upgrades? I always throw down an evo around 6:30 in case I need spores for Void rays or DTs.
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Fast melee upgrades would be helpful but are not necessary. Do NOT make hydras, they get ripped to shit even worse than roaches against this. Do not make roaches. Do not waste gas on infestors. Just make banelings dude. That is literally all you need to know. MAKE BANELINGS AND WIN GG EZPZ.
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all protoss ground loses to roach/ling+baneling drops.
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banelings, lots of banelings with roach.
he wanna charge u? go ahead.
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just make banes dont worry about the forcefields from the sentries. you have to doa couple dummies try to make him waste ffs and then engage preferrably from two sides one with banes other roaches and then gg
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My ideal composition against this is roach baneling. Roaches take less damage from the archons because of their larger footprint, and banelings obviously destroy the zealots without him being able to do much.
Burrow can also really help in this situation, helping to avoid forcefields if you grab burrow move, but more importantly (and my favourite technique for zerg)... baneling mines! Since he went early TC, he shouldnt have much in the way of robo tech, meaning no detection. If he hasn't seen burrow yet, then a line of roaches blocking a choke with 20 banelings burrow in front means if he engages you, it's GG. All the zealots will just poof, and then it's roach on archon which is a winning fight in most cases.
EDIT - that said, another huge thing that has been mentioned is kiting. There's no reason to allow those 20 zealots to do much, if any, dps. Keep backin up to kite them over baneling minefields .
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High masters here you take a fast third and end up with like 55 drones. You can seriously end up with like 75 drones ESPECIALLY if he is going a +2 attack. Mass roach with burrow would have stomped this so hard.
DRONE HARDER WHEN HE DOES A FORGE FIRST Stop listening to people saying "oh banelings so good oh this is right oh start microing better" Just drone much much harder in the early game in this situation and you would have been UNIT CAPPED 200/200 at the 12-13 minute mark, unit cap with mass roaches and you would crush any push
Just gg don't say stupid shit after games, just say GG and watch your replay don't let emotions get in the way of your thought process
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Banelings are one possible option, but I reckon the best option for countering this is: 1: Drone like a greedy bastard 2: Mass a fuckload of roaches with burrow 3: Just go fucking kill him
Edit: Just do what he said:
On October 09 2011 23:24 TTneko wrote: High masters here you take a fast third and end up with like 55 drones. You can seriously end up with like 75 drones ESPECIALLY if he is going a +2 attack. Mass roach with burrow would have stomped this so hard.
DRONE HARDER WHEN HE DOES A FORGE FIRST Stop listening to people saying "oh banelings so good oh this is right oh start microing better" Just drone much much harder in the early game in this situation and you would have been UNIT CAPPED 200/200 at the 12-13 minute mark, unit cap with mass roaches and you would crush any push
Just gg don't say stupid shit after games, just say GG and watch your replay don't let emotions get in the way of your thought process
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Like said before, drone like a fucking mad-man, and @ the ten-minute mark when you scout the twilight-council/DT-shrine, you have to have gotten some sort of tech. Some sort of tech. If you're @ ten minutes and without infestors/mutalisks/some tech, you're dead. Roaches and lings don't cut it against zealot archon. Lings and roaches supposed to beat zealot archon? Give me a break.
Macro better. Three-four infestors with the rest roaches will roast this any day. Two fungals and GG, to be honest.
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