Starcraft Training DBZ Style - Page 7
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nathangentzen
United States41 Posts
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Thermia
United States866 Posts
On October 08 2011 01:47 blagoonga123 wrote: Maybe vegeta isn't the best character to fixate on. He doesn't really ever win fights. He might not win fights, but he has a great work ethic. | ||
Hapahauli
United States9305 Posts
I may not be a professional SC2 player, but I have nearly two decades of experience in piano and music education. I believe that skills from practicing musical instruments (dexterity, muscle memory, etc.) are much more applicable to SC2 training than say power lifting. As such, I believe we can devise a much better training method by learning from music education, which has been tested and proven over hundreds of years. When I train to have better mechanics, I am in essence training to have better muscle memory. I want to be able to execute commands on a keyboard without thinking. When I want to inject larvae on three hatcheries, I don't want to think about every key I press. Instead, I want to think "inject", while my hands automatically execute my macro commands. So how do we train muscle memory? By understanding how a musician approaches a new piece, we can better understand how we can learn to approach learning macro mechanics. For example, when I approach a new piece of music, these are the steps I take: 1) Break up the piece into smaller, simpler sections. 2) Practice each section slowly with an emphasis on proper technique and efficiency. 3) Put all the smaller sections together at a slow tempo. 4) Gradually bring the piece up to proper speed. 5) Polish the finished product. As you see, learning muscle memory is vastly different than your typical strength training. In fact, if you were to tell any respectable pianist that you get better by playing as fast as possible, you would be the laughing stock of the music world. While "DBZ Training" may be applicable to raw strength training, it is completely counter-productive in improving your mechanics. So to approach a new build or to learn a new mechanic, we shouldn't try to play as fast as possible. We should take the same approach that a musician does - break down the mechanics and slowly build upon them. If you approach all your builds like this, you'll find yourself with a mechanical fluidity that far surpasses anything you can learn from grinding the ladder. Perhaps qxc may feel that his mechanics are polished already and that he needs speed training to further improve his game. I do not believe that holds true for the majority of us. Do you think you play as mechanically efficient as Flash or Jaedong? If not, speed training isn't for you. tl;dr Practice slowly damnit. | ||
TedJustice
Canada1324 Posts
Probably wouldn't be healthy, but if you didn't do it for too long it might be ok. | ||
Shaok
297 Posts
This speed would also give new players the speed to think faster and move faster to accomplish goals that would seem out of reach in standard sc2. | ||
Datum
United States371 Posts
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Grndr101
Belgium125 Posts
I think the more practical approach is to, like WhiteRa stated, just be accustomed to play more. Be it 10 games in a row 4 times a day or whatever schedule you want to set for yourself. The truth is that you just need to build more endurance in general if you want to be competing with the rest who do the same. Not everyone has the ability to play 40 games a day every day, but you can train so you're able to do that. Note that I'm not implying that foreigner sc players are lazy, but they might not be accustomed to play as much as their Korean counterparts. On October 08 2011 03:31 YourMom wrote: what if you play double. like you start with 2 bases or even play a 1v1 with yourself from both sides. wouldn't that be easier to implement and have a similar effect ? This was a very intresting comment. In a lot of other games this has proven to be effective(mahjong, go, poker, etc..). Even doing this exercise on normal(as compared to fastest) speed I think would have a lot of merit. Not only does it allow you to improve your multitasking, but it trains you to actually see certain timings and situations more clearly. | ||
Tortious_Tortoise
United States944 Posts
Or, to improve accuracy, play StarCraft 2 with mittens on. | ||
Roflhaxx
Korea (South)1244 Posts
On October 08 2011 03:46 Thermia wrote: He might not win fights, but he has a great work ethic. What surprises me the most is that the gel he uses for his hair must be some insanely strong stuff. | ||
EliteSK
Korea (South)251 Posts
I feel like this would help to help with muscle memory regarding like openings until maybe the 10 minute mark. I play ladder games to work on mechanics and openings and build orders. Sometimes if I learn new build I just want to do the opening over and over again until I'm comfortable with just doing it without having to go through the mental checklist, thinking if I forgot something, so I may want this for solo BO testing so a 10 minute game time opening may be done in 6/7 minutes instead of 8/9 minutes at faster speed. | ||
blueblimp
Canada297 Posts
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Hapahauli
United States9305 Posts
On October 08 2011 05:40 blueblimp wrote: A difference between music and starcraft is that it's pretty well understood what is the "best" mechanics for each musical instrument, so slow practice can aim to execute those mechanics perfectly. That seems less true of starcraft. I completely disagree. I think it that the proper way to use a keyboard is pretty well established. It is equally well established what buttons you need to press to macro in Starcraft. | ||
MageKirby
United States535 Posts
But I have doubts on micro. Micro has a lot on timing. So if you speed things up, you will just get accustomed to the micro timing on that speed setting and do bad on regular speed. | ||
Roaches
Denmark152 Posts
On October 08 2011 06:06 Hapahauli wrote: I completely disagree. I think it that the proper way to use a keyboard is pretty well established. It is equally well established what buttons you need to press to macro in Starcraft. If this were true wouldn't every progamer have the same key binds? I doubt they have, not even close. | ||
Camail
United States1030 Posts
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Hapahauli
United States9305 Posts
On October 08 2011 06:30 Roaches wrote: If this were true wouldn't every progamer have the same key binds? I doubt they have, not even close. I'm not making any claims about what key-binds one should use, rather, I'm simply suggesting practice methods. Plus, it is well established for any individual player what their individual key-bind is, and therefore, what they should practice. I simply make suggestions on how they should practice. | ||
LXR
357 Posts
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blueblimp
Canada297 Posts
On October 08 2011 06:42 Hapahauli wrote: I'm not making any claims about what key-binds one should use, rather, I'm simply suggesting practice methods. Plus, it is well established for any individual player what their individual key-bind is, and therefore, what they should practice. I simply make suggestions on how they should practice. That's fair. I really like the analogy to music practice, it's just that... for example, in brood war, a lot of players recommend that Protoss build probes with 0p9p, but I think I've read that Bisu does it with 4p f3-p f4-p. That's a pretty big difference, and it'd be a strange use of time to get perfect at one method when the other method is better. | ||
Praetorial
United States4241 Posts
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ymir233
United States8275 Posts
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