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United Kingdom2950 Posts
5/5. Hyperbolic Time Chamber time BABY
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If you're trying to match Vegeta you might as well start at 50x normal speed and gradually ramp up to 400x. Otherwise you'll never become the best SC2 player in the world.
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The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. There isn't a short cut to practicing, you just have to play a lot and get better imo. But if you want to then go for it, it'll make you easier to beat in my opinion.
Playing vs the best in korea is different than playing a different game. That would be like saying if you played 1k games of BW instead of 1k games of SC2, you would be better off with the BW practice? Your apm allocation would be all off if you played on increased speed, and even if you supposedly reached the equilibrium in APM with the new level it's not like you would drop down to standard with an extra 150 apm ready for executing more maneuvers because the extra apm gained would be from "standard play" in +50%
Standard Equilibrium BW APM 400
Assumed Standard Equlibrium BW APM +50% speed 600 ( 400 + [400x.5])
With your practice IF you could reach 600, you wouldn't be improving anything but APM, and when you hit it the 600 apm would be for a standard game. So you're saying you would have 200 extra APM when you returned to fastest BW, which you would. But it you wouldn't know how to use it. In context of your example, vegita may be 300x stronger/faster, but he'll still need to put the 300x amount of work into it utilizing it. So for every extra point of APM that you earn, you still need to learn how to allocate that point of APM, it doesn't come naturally.
TL;DR it's do-able, but a completely inefficient way to allocate your practice time.
I don't want some bronze player to come to TL for his first time and be influenced by QXC's reputation as a good player and think that this is a good way to go from bronze to GM, because while it's a bad idea for someone at the pro level, it's utterly detrimental to a new player because they'll be cutting a lot more corners than he will be.
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The triggering would be immense, though simple. Barrin and I have talked about this a lot - its something interesting for sure!
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Not too sure I quite agree with this; a lot of my ability to inject consistently is that I can roughly mentally realise when it's time to inject again; if the speed was increased (or decreased) this would create problems, as opposed to fixing them.
As a general way of forcing you to play faster; that is, as a crude way to increase your APM, I really like the possibilities of a custom map such as the one you've described.
Also, get back to studying.
RE-EDIT:
On October 07 2011 15:58 Endymion wrote: With your practice IF you could reach 600, you wouldn't be improving anything but APM, and when you hit it the 600 apm would be for a standard game. So you're saying you would have 200 extra APM when you returned to fastest BW, which you would. But it you wouldn't know how to use it. In context of your example, vegita may be 300x stronger/faster, but he'll still need to put the 300x amount of work into it utilizing it. So for every extra point of APM that you earn, you still need to learn how to allocate that point of APM, it doesn't come naturally.
This is (sort of) my same sentiment.
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Obviously you would have to tie weights around your hands and fingers for the true DBZ flavor.
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Oh yeah, I also remember reading somewhere that back in the early Brood War days, the way BoxeR practiced was to play team melee vs two people, one doing pure macro and one doing pure micro. That way he could play vs theoretically perfect micro and macro to push himself to the limits. You can try something like that too.
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On October 07 2011 15:59 tgun wrote:Show nested quote +On October 07 2011 15:58 Endymion wrote: The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. There isn't a short cut to practicing, you just have to play a lot and get better imo. But if you want to then go for it, it'll make you easier to beat in my opinion. I can't begin to explain how wrong this is. thanks for the contribution then?
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yknow i was thinking this the other day too. if there's anyone who can train it it'd be you pros so here's hoping something gets developed for you guys =D
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On October 07 2011 16:06 Endymion wrote:Show nested quote +On October 07 2011 15:59 tgun wrote:On October 07 2011 15:58 Endymion wrote: The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. There isn't a short cut to practicing, you just have to play a lot and get better imo. But if you want to then go for it, it'll make you easier to beat in my opinion. I can't begin to explain how wrong this is. thanks for the contribution then?
You hadn't elaborated on your post; your initial statement is extremely misleading: he isn't going to be making shortcuts, he's going to be increasing his APM but have no ability to apply it in a standard game, thus making it less useful (in my opinion) than normal practice.
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that fart at 5:54 cracks me up
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On October 07 2011 16:09 tgun wrote:Show nested quote +On October 07 2011 16:06 Endymion wrote:On October 07 2011 15:59 tgun wrote:On October 07 2011 15:58 Endymion wrote: The problem is that if you train at 50% higher speed, you'll start cutting corners for 50% play, and when you have to play on standard speed you'll be playing incorrectly. There isn't a short cut to practicing, you just have to play a lot and get better imo. But if you want to then go for it, it'll make you easier to beat in my opinion. I can't begin to explain how wrong this is. thanks for the contribution then? You hadn't elaborated on your post; your initial statement is extremely misleading: he isn't going to be making shortcuts, he's going to be increasing his APM but have no ability to apply it in a standard game, thus making it less useful (in my opinion) than normal practice.
It's misleading because I don't make the assumption that QXC will reach the "600" apm. If he did, he wouldn't be cutting corners, but anything sub "equilibrium" apm at +50% speed isn't efficient, so he would have to be cutting corners to play near the same level (the same way a D+ has to cut corners to get to the late game where as an A player doesn't have to because they can correctly allocate the full amount of apm [400] where the D+ player has to allocate an insufficient amount of APM [200] so they can't possibly play a perfect game).
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How about you play one-handed qxc? And then get good at it... And then, you use two hands! And then you are super-fast
Doesn't make sense, but whatevs 5/5
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amazingly cool idea qxc
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interesting idea. Though I have to agree with endy on this.
Though with your orignal statement which was more or less how to make training more intense and harder. There are other ways that it can be done. maybe not by speed. But by other factors.
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I think a lot of people got trolled lol, can't wait to see Qxc go SSJ though
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On October 07 2011 16:04 Newbistic wrote: Oh yeah, I also remember reading somewhere that back in the early Brood War days, the way BoxeR practiced was to play team melee vs two people, one doing pure macro and one doing pure micro. That way he could play vs theoretically perfect micro and macro to push himself to the limits. You can try something like that too.
What about that instead of speeding up the game? With all the talk about a speed increase being inefficient if you end up cutting corners or messing up timings you would learn over time but it still would force you to play at a higher pace.
Is it even possible in SC2? I've never looked
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Definitely something worth trying, I would be interested in the idea that it might make you get a little too used to the faster timings for macro mechanics/build timings etc essentially causing you to cycle more than you need to, as others have said. I wonder though, about maybe just playing a small amount faster, say 10%ish so that you are still essentially right on the timings but still get the benefit of the game being easier to execute than practice. Definitely a great idea to try in various ways though.
I've always thought about doing something other than SC2 to work on reacting, deciding, and moving faster so that physically and mentally you are used to performing quickly on a mouse/keyboard whereas when you play SC2 you are largely working on the strategy. Somewhat like football players working their bodies in the gym and then spending time on technique and strategy on the practice field.
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