[IEM] Guangzhou - Day 4 - Final Day - Page 271
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Keep enjoying the games. In advance, if you OP whine, see you in a while. If you post well, hopefully see a lot more of you :D <3 | ||
Xplitcit
United States419 Posts
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latan
740 Posts
No, you. times infinity and i win. why would you even respond that to what i said? from which part can you infer about my knowledge of sc2? educate me, please. because i don't see how stating some facts about a match implies i don't know about the game, preferably on PM if you will. | ||
Jinsho
United Kingdom3101 Posts
Game 4 is a MUST WATCH for IdrA fans! Something is going to happen here that you won't want to miss :3 That was so amazing! | ||
zev318
Canada4306 Posts
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Lanfire
Netherlands151 Posts
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Roggay
Switzerland6320 Posts
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monXikk
Poland742 Posts
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Brotatolol
United States1742 Posts
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StUfF
Australia1437 Posts
1. No marauders vs Ultras, even though he had the tech labs and barracks from making so many ghosts. Super passive game from Puma. 2. No ghosts vs Infestor/Brood lord. 3. Incomplete wall off into all marines being hit by two banelings. 4. Puma never applied early pressure, no cheese, no good ol bunkering, no 11/11. Played straight up macro games everytime with Idra. Why? Idra showed us some of his best play yet, not sure if this is because he's comfortable vs his teammate or he's learning to suppress his rage - compared to Dreamhack Idra vs Hero it felt his multitask was on another level alltogether. | ||
Zeon0
Austria2995 Posts
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Carras
Argentina860 Posts
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Zeon0
Austria2995 Posts
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adi_hsd
Romania74 Posts
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PirateEd
United States61 Posts
On October 05 2011 07:49 StUfF wrote: 4. Puma never applied early pressure, no cheese, no good ol bunkering, no 11/11. Played straight up macro games everytime with Idra. Why? It's probably because in practice Idra held it off pretty easily each time or practiced against it a bunch. They are afterall, teammates and lived together for a bit. They probably know each other tendencies inside and out. | ||
Plansix
United States60190 Posts
On October 05 2011 08:39 PirateEd wrote: It's probably because in practice Idra held it off pretty easily each time or practiced against it a bunch. They are afterall, teammates and lived together for a bit. They probably know each other tendencies inside and out. I think they played over 20 games against each other in one day when Puma was in the US. I would bet Puma felt Idra would have sniffed out any fast aggression and he didn't want to risk it. Against team mates, players are going to play differently due to the amount of experiences they have against each other. | ||
JoeSchmoe
Canada2058 Posts
On October 05 2011 06:36 Adebisi wrote: He just played a passive style, the only game where he was clearly making mistakes was game 3 when he kept leaving his depo down IMO. I don't really like the 1 rax cc into 2 fact BF hellion build though. no ghosts in game 2 was a huge mistake. | ||
Tula
Austria1544 Posts
from what eco? ghosts don't grow on trees ya know... Yes i agree that you should counter broods with ghosts, but you need a few of them for that to work (meaning you need at least 1 per brood, usually you need 2 per, meaning you either start when you scout his greater spire morphing or you have the eco to build 5 ghosts at the same time). | ||
Chewbacca.
United States3633 Posts
On October 05 2011 09:59 Tula wrote: from what eco? ghosts don't grow on trees ya know... Yes i agree that you should counter broods with ghosts, but you need a few of them for that to work (meaning you need at least 1 per brood, usually you need 2 per, meaning you either start when you scout his greater spire morphing or you have the eco to build 5 ghosts at the same time). This man is correct ^^. Puma simply didn't have the economy, there was something like a 10 minute stretch where puma was only on <30 scvs and only 1 real mining base | ||
Hider
Denmark9334 Posts
On October 05 2011 07:49 StUfF wrote: Couple of things disapointed me about the series, the multitask/macro was great in all the games but. 1. No marauders vs Ultras, even though he had the tech labs and barracks from making so many ghosts. Super passive game from Puma. 2. No ghosts vs Infestor/Brood lord. 3. Incomplete wall off into all marines being hit by two banelings. 4. Puma never applied early pressure, no cheese, no good ol bunkering, no 11/11. Played straight up macro games everytime with Idra. Why? Idra showed us some of his best play yet, not sure if this is because he's comfortable vs his teammate or he's learning to suppress his rage - compared to Dreamhack Idra vs Hero it felt his multitask was on another level alltogether. 1) Mauruders really arent that good vs ultras. Sure they are pretty decent and better than marines, but... If idra tech switches and puma has to many mauruders he is kidna fucked. Massing ghosts late game is much much better. 2) He didn ot have the economy to get ghosts. 3) He made one mistake in the shakuras game with the battle micro. terran is kinda unforgiving. 4) There is a difference between "solid pressure", like hellion harass, banshee, drops before muta play, and light tank marine pressure and "all in pressure", like 11/11 and 2 base tank/marine pushes. Idra is pretty good at defending allin pressures (though he has some probs vs bunker rushes on shakura). Using only "solid pressure" requires that you have really good mechanics, which only korean top terrans have (including puma). Puma could definitely still win, however he just made some mistakes/idra played well and lost. But his strategy wasn't the problem. | ||
tsuxiit
1305 Posts
edit: Found it. Here is the link for others. http://www.esl-world.net/masters/season6/guangzhou/news/172205/ | ||
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