On September 15 2011 22:17 Perseverance wrote: I might die when this game comes out....how do I decide whether to play this or SC2?
Just like me Now i play minimum 5 games of sc2 dialy , some more at weekend when i have some free time. Just to be "in shape" , when diablo 3 gonna be out i gonna play 5-10 sc2 games , then diablo 3. Then when HOTS will comes out i leave diablo 3 to end HOTS single . Then i see , its my plan for now :D . for sure i dont leave sc2 for diablo 3 , im gonna play two games
But we see.. in diablo 3 you can earn real life money ... its some motivation to play more.. by selling some stuff on AH , blizzard is making to much good games for free time that i have , shame on you blizzard :D
Jobs make you earn money to.. and it use up your freetime!! Shame on you Society for making hundreds of different jobs! Just messing with you
I have a job .. but if you can make cash .. for playing and have fun.. why the hell dont take this ?:D
I could see a few of the more rare items / gems / runes fetching a decent price on the RMAH. Not enough to warrant trying to make 'farming items in d3' a full time job lol, but enough for someone to perhaps make a few bucks here or there if they get lucky enough to find some.
On September 16 2011 05:40 Lomak wrote: I could see a few of the more rare items / gems / runes fetching a decent price on the RMAH. Not enough to warrant trying to make 'farming items in d3' a full time job lol, but enough for someone to perhaps make a few bucks here or there if they get lucky enough to find some.
For lll the potential Demon hunter players out there:
Zhydaris wrote: We are radically changing the resources management for the Demon Hunter, including changes to unlocking skills, resources management and more.
On September 16 2011 05:40 Lomak wrote: I could see a few of the more rare items / gems / runes fetching a decent price on the RMAH. Not enough to warrant trying to make 'farming items in d3' a full time job lol, but enough for someone to perhaps make a few bucks here or there if they get lucky enough to find some.
Higher tier gems will be where most of the big bucks go on the RMAH. Which isn't really a factor of luck, but time, as you should get gems fairly often, you just need infinite of them to get the higher tier gems.
Zhydaris wrote: We are radically changing the resources management for the Demon Hunter, including changes to unlocking skills, resources management and more.
On September 17 2011 05:36 NeoLearner wrote: For lll the potential Demon hunter players out there:
Zhydaris wrote: We are radically changing the resources management for the Demon Hunter, including changes to unlocking skills, resources management and more.
Pretty huge news, what was wrong with it?
Not entirely clear for me. For the unlocking of skills
Elly from DiabloIncGamers: The unlocking of skills could well mean the order in which you gain access to them. During the beta there have been grumbles that the skills available to the Demon Hunter early on aren’t as effective as those available to other classes so they could be re-evaluating what she gets access to during those early levels.
As for resource management, I always thought very few skills actually used discipline. Pretty much only vault which is an effective/efficient skill.
As for influence on the start of Beta, I leave that open to personal judgement...
EDIT:
Blizzard:Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.
Source: Old Gamespot interview.
They really wanted to stress the "Dual nature" of the Demon Hunter, methodical but also fanatical. Thing is, in the Beta video's nobody ever used discipline for more than 10% of the bubble. I guess they are rethinking the ratio of the 2. Can't imagine they'll rework it completely.
I never really understood why discipline couldn't just be in hatred, but have a "global discipline" cooldown. Never really liked the use of 2 resources, feels clumsy in combat situations.
On September 17 2011 07:24 Endymion wrote: I never really understood why discipline couldn't just be in hatred, but have a "global discipline" cooldown. Never really liked the use of 2 resources, feels clumsy in combat situations.
diablo3.incgamers.com posted that there was a spanish blue post saying that they are looking into the DH and may be moving abilitys around that DH's start with, and looking at the resourse system as well. Could mean we will see a significant change to DH before release.
The thing is, if no one is using Discipline then essentially your only using hatred which is more or less just like Arcane Power for the wizard. I think they would want the resource systems to be unique for each character (which is actually why I'm surprised there's a barbarian passive with prevent from fury from depleting essentially making it act just like spirit).
I always thought a cool resourse mechanic for the DH would be like a reverse energy mechanic where as you use abilitys you build Anger and if your anger pool is maxed you cant cast anything else. Its all mana in the end really, its just making it more interesting that is the issue.
On September 17 2011 07:54 Tag wrote: I always thought a cool resourse mechanic for the DH would be like a reverse energy mechanic where as you use abilitys you build Anger and if your anger pool is maxed you cant cast anything else. Its all mana in the end really, its just making it more interesting that is the issue.
Sounds fun.
Perhaps add some more mechanics, anger deplete faster the more you have, so you can still attack as much as you want, however, more anger increase the cost of your discipline powers. If you attack too much, then you can´t run when you need to. More DPS means less survivability, but a more even use of anger result in much easier access to discipline powers, forcing the player to make a choice.
Happens every time. Stores don't know the release date, but they estimate something and put it in their site. I believe some stores had dates last year. I'm not sure even Blizzard knows an exact release date at this point.