On August 08 2010 23:29 Milkis wrote:First of all, even if they don't sell everyone copies of their new game right away, one thing they do is plant it in their memories for later.
1) Like Starcraft 2 won't be in their memories even without all the advertisment?
2) That's all well said if the memories are good or even neutral. Where's the guarantee that it'll be actually a positive memory?
3) If they're not going to pay for it when it's free right now, why do you think they may pay for it later?
Secondly Koreans are totally fad-oriented. So what if it wasn't what they hoped and the fad began as soon as the game out, that doesn't mean it still can't happen later.
Again, why would there be a "fad" for SC2? Is there any reason other than "Nationalism" or the unlikely scenario of Boxer swapping to promote SC2? There's a lot of variables that needs to be there for a fad to start and SC2 does not meet many of them.
If there's one thing I've learned about Koreans is they have their national pride and everyone can instantly start loving something they had no previous knowledge of before (this has been demonstrated time and time again with olympics and yes I realize you can't really compare gaming to olympics realistically but it does show the Koreans' incliations). Imagine a Korean team winning the first worldwide tournament. Blizzard will be saying 'Gg KESPA' as shelves at gamestores are emptied. Or imagine Blizzard getting some key names like Boxer to abandon ties to KESPA and go on a massive advertising campaign for SC2.
Doesn't mean Koreans can't recognize trash. Yeah, D-War sold well, but.... I'm sure every Korean knows how trashy it was.
Yeah, we all know how Kim Yu-na singlehandedly saved Figure Skating in Korea. But remember, she's a special exception. There's a lot of events Korea has been constantly winning in Olympics and there isn't much interest in them. There wasn't a sudden boom of Handball after the Women's team won back then. Kim Yu-na is literally called "Korea's national daughter". No one is going to be saying anything remotely to that for Starcraft 2.
Yeah, Koreans in Starcraft 2 can win as many events as they want. But I honestly doubt anyone is going to start picking it up just cause Korea won some tournament. What actually matters is people putting together quality content for Starcraft 2, to have casuals watch it and go "Hey this is kinda fun to watch". GomTV is the worst candidate in the world to make that happen.
You're also wrong about sponsors. The reason why people sponsor Starcraft is that it connects them with the younger generations that actually watch Starcraft. Corporations have to be absolute fools to advertise aiming only at the small minority who would play Starcraft 2, no matter how big it gets in the foreign world. Do you really think casuals will play and watch Starcraft 2 a year down the line? Doubtful. There's very little reasons why there'll be sponsors even if it becomes big outside Korea. Why would that mean KOREAN COMPANIES sponsor them just because it's popular out of Korea? Why does that mean it "crawls" back into the mainstream? It just means that a few highly competitive players will be keep playing the game, it doesnt mean that casuals will watch it and enjoy it -_-
You underestimate many things. Look back at this thread in a year and we'll see whos right
<--- Me.