OH HAPPY DAY!
[MLG] Replays To Be Released - Page 6
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B-Roll
United States403 Posts
Thanks for keeping us in the loop. | ||
Phaded
Australia579 Posts
Specifically, is /dnd coming? Because that would be so fantastic. | ||
kzn
United States1218 Posts
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Jonneh
United Kingdom67 Posts
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clownzim
Brazil267 Posts
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Merikh
United States918 Posts
On August 04 2011 08:42 abaitor wrote: Having to restart the client for the replay is nowhere near the same as the replay being broken. I didn't say anything about restarting a client. Bnet loads old version of the replay every time you load an old version of a replay. (Happened at 1.3.6 even for the blue flame/bug fixes patch) which still makes my argument relevant. | ||
LedFarmer
United States161 Posts
<3 Led Farmer | ||
MLG_Lee
279 Posts
On August 04 2011 07:26 xtfftc wrote: Lee, while you're on it and seeming that you are doing quite a goob job at kicking some sense into Blizzard, could you bother mentioning LAN? Dead horse. Beating it won't wake it up ;p In all seriousness, I suspect that we will never see LAN mode. The digital distribution model is here to stay, whether you're Valve, EA, GameStop or Blizzard. LAN mode fundamentally breaks that model in many, many ways. The reality is that as we get more connected, the harder it becomes to be disconnected. Aside from the obvious anti-piracy concerns, the problem with LAN mode, is not just taking the game offline and having a lobby, there's dozens of other features that we rely on for a tournament. Most of which we could do without, but still they're there (party chat, lobby, spectator mode, etc)--some of these are tied to b.net, others are not. Regardless, I have had many, many conversations with Blizzard on the topic. I don't think you'll ever hear them say "no way" -- but I don't think anyone is ever going to tell you "yea sure" either. We have to engineer around that and that's part of the reason why I'm such a stickler for risk mitigation--even if it doesn't direct sense to the community sometimes. | ||
Narcotic
Italy101 Posts
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MerlinTTU
United States4 Posts
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vaderseven
United States2556 Posts
Thank you for the post. I would also like to pass on my thanks for the tangent benefit you are bringing to us via a true DnD system. | ||
.Aar
Korea (South)2177 Posts
On August 04 2011 09:18 MLG_Lee wrote: The reality is that as we get more connected, the harder it becomes to be disconnected. MLG_Lee, dishing out some sage wisdom. | ||
Deadeight
United Kingdom1629 Posts
Look forward to watching them through if they're anytime soon. Unfortunately the game moves (well, actually that's fortunate not unfortunate, but anyway...), if it's a long time before they're released they'll be pretty redundant. There comes a time when it's too late, and the replay isn't relevant to what's going on at the time nor useful for learning. Good to know that in the future they'll be released after not too long though. | ||
InvidiaX
Canada11 Posts
So what if a player doesn't want the replay released? Do they get a say in it? Wouldn't some pro players want to be secretive about their BO and things like this? | ||
entropius
United States1046 Posts
Kudos to MLG for doing the best job they can working with Blizzard's broken system; a huge boo to Blizzard for requiring everyone to use bnet, then making it a fail of colossal proportions. | ||
hunts
United States2113 Posts
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Razakel
Ireland466 Posts
Thanks for easing my mind MLG, I look forward to more amazing events in the future | ||
Emperor_Earth
United States824 Posts
MLG proves once again why they are the class of all SC2 Tournaments, Starleagues or not. +1 | ||
Bixs
Denmark66 Posts
I personally want the replays so I can improve, but since there is going to be a massive delay from event to release, the metagame will already have shifted. Back to lame VODS again, (ノಠ益ಠ)ノ彡┻━┻ | ||
Lazyer
United States314 Posts
Now to find a way to get to Raleigh... | ||
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