Hopefully we will see pros concentrate on micro more at some point (perhaps in a few years after they get more experience) because they can definitely do better than they do right now.
What if the marines with higher hitpoints stood in front of marines with lower hitpoints in the marine vs zergling battles?
Yeah that would make things more interesting, having them smart enough to interact with eachother so they can also realize one group being targetted can simply run and let other marines attack rather than every single marine simply stutter stepping and focus firing the whole time.
On July 25 2011 12:19 godemperor wrote: lol @ the ending with marine vs ultra, great vid!
OH lol! i was like, huh? where?
then i realized that there was stuff going on behind the credits xD
poor ultralisk
Also OP I agree with the guy, can you also make a program that uses only 250 or so APM (maybe even 300) to see how players COULD "realistically" do if they optimize their micro?
Edit: Actually, probably 150-200 APM would be more accurate, as the bot would be able to do everything effortlessly (and instantly) while a player wouldn't be able to, so something less than 250 I think would be good?
On July 25 2011 14:35 bkrow wrote: Ursadak would be pretty mad if the zerg built infestors :p nice video haha really awesomr to watch
Or if the zerg tried to surround. I would like to see Ursadak fight against micro'd zerg units and see where that goes. I'm sure it would still wreck but I don't think it would be nearly as powerful if the lings and banes were on anything but attack move.
On July 25 2011 13:58 Wolf wrote: Skill ceiling? Nonexistent.
You're comparing a human to a machine. It's like saying there's no cap on how fast humans can run because a car can go hundreds of miles per hour. With that said, while it's a little amusing to watch how ridiculous the marines look with all that APM, it would be very interesting to see how optimized a 400 apm capped AI could make their micro.
Interested to see other units that could be used like this. Or is the marine the sole exception that a higher apm makes the unit infinitely more powerful?
My guess is perhaps stalkers, hellions, and reapers. Wanna see ursadak use these units to the fullest.
On July 25 2011 12:19 godemperor wrote: lol @ the ending with marine vs ultra, great vid!
OH lol! i was like, huh? where?
then i realized that there was stuff going on behind the credits xD
poor ultralisk
Also OP I agree with the guy, can you also make a program that uses only 250 or so APM (maybe even 300) to see how players COULD "realistically" do if they optimize their micro?
Edit: Actually, probably 150-200 APM would be more accurate, as the bot would be able to do everything effortlessly (and instantly) while a player wouldn't be able to, so something less than 250 I think would be good?
I think ur mistaken if you think 300 is the apm in the video. It's 300 apm PER marine. There's about a ton of marines on those maps..
On July 25 2011 13:58 Wolf wrote: Skill ceiling? Nonexistent.
You're comparing a human to a machine. It's like saying there's no cap on how fast humans can run because a car can go hundreds of miles per hour. With that said, while it's a little amusing to watch how ridiculous the marines look with all that APM, it would be very interesting to see how optimized a 400 apm capped AI could make their micro.
I wanna see this!
It doesn't make the skill ceiling exist more. It is always possible to play better.
On July 25 2011 14:47 Crissaegrim wrote: Interested to see other units that could be used like this. Or is the marine the sole exception that a higher apm makes the unit infinitely more powerful?
My guess is perhaps stalkers, hellions, and reapers. Wanna see ursadak use these units to the fullest.
Marines move fast when stimmed, have a high fire rate, and don't have a projectile with their attack/don't take time to turn around which basically makes them the greatest for stutter-step micro. Stalkers attack too slow but an AI could certainly be several times more effective with them than a player because on attack-move they overkill so much (all the stalkers hit the same one unit on the attack-move command even though half of them would've killed it). Hellions stop for too long before attacking although I suppose a decent number of them controlled by an infinite APM AI would also be able to take out an infinite number of lings, given the space. Reapers can be used the same way as marines but simply can't attack air, so.
I'm surprised no one asked yet- You used this AI in only melee games, which leads to the question: What sort of AI does it use for build orders, and other strategy, if any? Was it just a user controlling it and then relinquishing control to auto-micro in fights? It didn't seem at all like Blizzard AI. It sorta seemed like a human controller considering the unit placement (particularly sieged tanks).
Also, the whole title and premise at the beginning was Ursadak vs Automaton 2000. Why Didn't you compare their differences in micro in the same situations (put ursadak in the very same situation(s) Automaton 2000 was in)?
Does this micro AI do anything other than micro marines (or marauders) right now?
Lastly, with regards to the video, it would have been good to include the army size tab, so people can see the losses for each side, and things like how even the fight was.
On July 25 2011 13:58 Wolf wrote: Skill ceiling? Nonexistent.
You're comparing a human to a machine. It's like saying there's no cap on how fast humans can run because a car can go hundreds of miles per hour. With that said, while it's a little amusing to watch how ridiculous the marines look with all that APM, it would be very interesting to see how optimized a 400 apm capped AI could make their micro.
? He jsut means it's still significantly higher than it currently is in terms of mechanics ( not necessarily strategies )
There's always plenty of room for improvement. Some people hit a wall while others may transcend higher...
That was sexy... The fact that all marines are microed individually makes for a weird looking video, like if all the banelings were in slow motion. But really nice job, I would actually love to see a real battle between those two AI, don't know if it's possible to implement that in a game though.