World at War 2 Mafia - Page 11
Forum Index > TL Mafia |
sandroba
Canada4998 Posts
| ||
Kurumi
Poland6130 Posts
| ||
syllogism
Finland5948 Posts
"Each player has a random amount of nuclear weapons (from 1-2)(unless otherwise specified) that they may shoot on any person they wish during this phase" It may be possible that there are a few special roles with no nukes, but the vast majority of players should have at least one | ||
heist
United States720 Posts
If he claims it'll take more than 1 nuke to kill him (and why wouldn't he if he's conspirator)... that's already 3 nukes. So that's 3 nukes per conspirator if we follow your procedure. With at least 3 conspirators, that's already 9 nukes (of course i'm assuming at least 3 conspirators don't die to mafia night kills or town vote lynches which doesn't seem too unbelievable). Plus the daily 1 or 2 nuke-lynches. Then the unaccounted random lynches which some townies may rashly do. If the mafia find a really advantageous situation to use their nukes I'm sure they will have no qualms. Coupled with "if i die, someone else is gonna die" mentality that was mentioned I'm just a little worried about the radiation count if we have a policy of using nukes everyday. I'm just laying out how this can go really wrong. You can only control the town with threat of death, which is flimsy at best. The only real advantage is double the opportunity for information, while powerful, will be for nothing if the radiation cap is reached. Going by your policy, even if everyone follows your plan strictly, sooner or later, conspirators will be launching their nukes and we will be using nukes on them after they have launched their own. Not only do we fail to nuke-lynch mafia, but the subsequent lynch will be ambiguous as mafia has no problem supporting the death of a conspirator. Also, I doubt the mafia nuke KP will be drastically hindered from a policy of going off the list as executioner. Probability is against us in that. They can easily claim to have 1 nuke while holding 2 or 3. Finally, if the first lynch is by nuke and we lynch all renegade nukers, how is this that different from GMarshall's plan? | ||
sandroba
Canada4998 Posts
Based on last game the amount of nukes you have depend on country not role. Vanilla townies/blues/scum all can have no nukes. | ||
syllogism
Finland5948 Posts
| ||
Mig
United States4714 Posts
And seriously people it doesn't matter how many nukes mafia has. Mafia could have 5000 nukes but if they fire any of them they get lynched. This is why the mafia's kp is crippled. So who cares if they claim to have 3 or 0 or don't use them. It just doesn't really matter as long as we kill anyone who fires without the town voting on it. | ||
sandroba
Canada4998 Posts
There's no fucking way conspirator(s) are going to have multiple nukes and it's very unlikelly they even have nukes. If we feel we are getting close to threshold we can stop the double lynch. I assure you if we leave it to players independent decision we are gonna lose regardless. If we go by my policy we are gonna win much sooner than the limit is even close to being reached. | ||
heist
United States720 Posts
| ||
Mig
United States4714 Posts
| ||
GMarshal
United States22154 Posts
| ||
sandroba
Canada4998 Posts
| ||
Palmar
Iceland22630 Posts
I read Caller's soviet game, yes it was infested with retards trying to troll the game. I'm just going to trust that people learn from mistakes and try to use critical thinking to further our cause. But hey, I adhere to my own plan though, I'm not going to nuke anyone unless I have a really good reason to, cause you know, I'm actually going to try and win this thing. You see, the plans we're arguing about are in effect quite similar, we both plan to only nuke scummy players. The difference is only the method we want to use to apply this. And of course we lynch players who launch outright stupid nukes, and preferably shoot down their nukes. The mafia already cannot use their nukes, because we will spot it immediately if it's a bad nuke, shoot it down and lynch the launcher. I just don't want it to be directed by the town council. | ||
Mig
United States4714 Posts
On July 05 2011 20:17 heist wrote: If we are having 2 lynches, one by nuke and one standard per day, and if all renegade nukers are to be lynched... then thats pretty much nuking any renegade nukers. It doesn't really matter which of the two you nuke, the renegade nuker or the top vote from town. It's the same thing since the renegade nuker will be forced onto a lynch spot. We can either follow sandroba's plan and nuke 1 person a day. Or everyone can play by their own discretion and nuke whenever they want. Which way do you think is going to lead to more people nuked? Sandroba's plan will make it less likely that we reach the radiation limit not make it more likely. | ||
Palmar
Iceland22630 Posts
On July 05 2011 20:05 syllogism wrote: The OP specifically states that "Each player has a random amount of nuclear weapons (from 1-2)(unless otherwise specified) that they may shoot on any person they wish during this phase" It may be possible that there are a few special roles with no nukes, but the vast majority of players should have at least one I'll just immediately dispel that. I have no nukes. | ||
sandroba
Canada4998 Posts
| ||
sandroba
Canada4998 Posts
How is that dispeled? Stop trolling pls. | ||
Mig
United States4714 Posts
| ||
sandroba
Canada4998 Posts
| ||
sandroba
Canada4998 Posts
| ||
| ||