[M] (2) Antiga Prime - Page 3
Forum Index > SC2 Maps & Custom Games |
IronManSC
United States2119 Posts
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DrizzyRNS
United States30 Posts
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IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
The chokes between the XWT's and the low-ground corner bases was slightly widened (approx 5 FF can wall it off next to the gold ramps). In addition to 0.7, the gold rocks were removed. | ||
IronManSC
United States2119 Posts
Also submitted to MotM#7! | ||
Qegixar
United States46 Posts
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dezi
Germany1536 Posts
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IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
TPW Antiga Prime may undergo a few hotfixes to perfect it even more (no balance changes) especially after the games played on it, so stay tuned for 1.3 in the near future. | ||
The Final Boss
United States1839 Posts
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TheAmazombie
United States3714 Posts
On July 04 2011 05:28 Qegixar wrote: What does TPW stand for? The Planetary Workshop - the map making team which IronMan belongs to. | ||
Talanthalos
Germany153 Posts
some friends and i played some cgs on it and it looks great. as a terran player i can only speak for the T matchups: TvT is really funny and good, because of the inability to contain ypur enemy on 3 bases. the position of the third also creates some unique situations of siege tank positioning. TvP is also fine. you cant really denie the toss' third, but in the middle of the map you have an advantage. TvZ has a lategame problem. you cant get a 4th and 5th without spreading yourself extremly thin. positioning the small choke at your third a little bit more in direction to the gold would make it more defendable imo. just my 2 cents | ||
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