edit: they both do, double no.
Petition for New (good) Maps - Page 4
Forum Index > Closed |
Headnoob
Australia2108 Posts
edit: they both do, double no. | ||
Magrath
Canada292 Posts
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Omnipresent
United States871 Posts
I'd also add a note to the OP. After you click to submit your petition on the main page it takes you to the donations page. It's clear that you don't have to donate, but it's hard to tell right away whether you have to click somewhere else to finalize your signature. I almost closed the window without actually adding my signature because I thought it was already confirmed. Give some instructions. You'll increase the number of signatures you get by eliminating human error. | ||
ckunkel1
United States181 Posts
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StarBrift
Sweden1761 Posts
On June 30 2011 11:29 AndAgain wrote: Browder has said that they don't want ladder maps to be too macroish to scare away low level players. I wouldn't have my hopes up. If that truly was the case then they could just have different maps for low level players. No they have a pride issue. They like to think that their maps are equally good because hey, they put effort into making them. What they fail to realise is the decisionmakers in the mapmaking team does not have nearly enough game knowledge to contribute with good maps. It's not their fault but they need to stop being stubborn and start listening to the community. | ||
FakeDouble
Australia676 Posts
Also, like the rocks in the middle of the 2nd map. I would love to see these maps on ladder one day. Signed Also, I wonder if you could get someone to spotlight this so everyone on TL can see this, we can reach almost 10k on our own | ||
AxelTVx
Canada916 Posts
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Jesushooves
Canada553 Posts
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Carras
Argentina860 Posts
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MonsieurGrimm
Canada2441 Posts
On June 30 2011 12:38 Headnoob wrote: Hysteria has so many easy bases, no edit: they both do, double no. I'm curious why you think that's a bad thing? In my opinion it's a plus | ||
pyrestrike
United States235 Posts
I'm also sad that Eighteenth didn't make it in... but I don't know if we're ready for another 3-player map after Testbug and Xel'Naga Fortress, even if Eighteenth is my 2nd fave to Hysteria. | ||
Kamikiri
United States1319 Posts
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Bango
United States106 Posts
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MK4512
Canada938 Posts
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iGrok
United States5142 Posts
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DeckOneBell
United States526 Posts
I'm okay with this, the Blizzard ladder doesn't have to be the /most/ cutting edge. Consider that people may only play a couple games a week, I'd rather not have them have to get used to the fast rotation of tournament map change. So basically: if you want maps on blizzard ladder, get them in big tournaments. | ||
Headnoob
Australia2108 Posts
On June 30 2011 12:57 MonsieurGrimm wrote: I'm curious why you think that's a bad thing? In my opinion it's a plus The chokes are too easy to defend so early, a turtling terran could very easily take 2 extra bases and probably go unpunished. it's not quite as bad on sanctuarium, but yeah. With the proximity of expansions, once a push happens and a base goes down, it's highly unlikely the push will able to be stopped. | ||
BushidoSnipr
United States910 Posts
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WniO
United States2706 Posts
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Amui
Canada10563 Posts
On June 30 2011 13:08 DeckOneBell wrote: Blizzard ladder isn't probably going to add any maps until they are "proven" much like Tal'darim is a non-Blizz map that got included after the positive feedback it received in GSTL. I'm okay with this, the Blizzard ladder doesn't have to be the /most/ cutting edge. Consider that people may only play a couple games a week, I'd rather not have them have to get used to the fast rotation of tournament map change. So basically: if you want maps on blizzard ladder, get them in big tournaments. There's so many GSL maps that are nice, yet the only one that's used is tal'darim. The ones I'd especially like to see on the ladder are dualsite and bel'shir beach. It'd be awesome to have more 2 player maps on the map pool. Especially if blizzard wants casual-noob friendly maps, well 2 player maps are decidedly simpler because of only 1 possible positional spawn. Honestly, does blizzard really think 4 player maps are the way to go because the argument of noob-friendlyness when regarding 2player vs 4player maps is pretty simple. | ||
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