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On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse).
Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell???
THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back).
If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too).
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On September 12 2012 20:43 ULuMuGuLu wrote:Show nested quote +On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse). Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell??? THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back). If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too). No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.
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On September 12 2012 12:28 juicyjames wrote:Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085Show nested quote +The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.
We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.
they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now.
i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase.
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United Kingdom12010 Posts
On September 13 2012 05:46 Ballistixz wrote:Show nested quote +On September 12 2012 12:28 juicyjames wrote:Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.
We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now. i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase.
No offense, but why is the battle hellion a gimmick? It's to actually make mech more viable as zealots just rip through Hellions with the help of your own tank splash.
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On September 12 2012 21:32 Ramiz1989 wrote:Show nested quote +On September 12 2012 20:43 ULuMuGuLu wrote:On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse). Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell??? THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back). If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too). No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP. So... where is my Protoss replicant then? It was even announced as a Multiplayer Unit in trailers... honestly your Theory is not very solid :-P :-) just wanted to point that out dude :-P
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On September 13 2012 05:49 Qikz wrote:Show nested quote +On September 13 2012 05:46 Ballistixz wrote:On September 12 2012 12:28 juicyjames wrote:Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.
We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now. i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase. No offense, but why is the battle hellion a gimmick? It's to actually make mech more viable as zealots just rip through Hellions with the help of your own tank splash.
there is a difference between viable and overpowered. why make an entire race useless just to make 1 build viable? protoss cant do much of anything against mech now because zealots get roasted in like 2 seconds and warhounds clean up everything else. siege tanks are not eve made or needed in the current mech builds for hots because of how mobile warhounds and battle hellion comps are.
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Because the battle hellion is actually pretty bad imo. It's got a quick harrassing function like the vulture, but then all of the sudden you can also turn it into tank mode with terrible, terrible damage. Mines, stronger tanks, 'goliath' and 'hellion/vulture' should be enough to take on zealots. But right now the mine is worthless, tanks are weak and the war hound is so strong that you don't even need tanks and on top of that, your quick, agile harrasser can turn into the terminator.
And it also has a pretty ugly model. We aren't playing transformers; revenge of the tanks (the wrong kind) or some shit.
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No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.
What about the 2 alternate Swarm Host icons? They will definetively only exist in the campaign, yet there is information about them in the Beta.
The difference, of course, is that in the Worms' case, the actual units are also in the Beta. Don't know man. This still doesn't mean anything. They could have left them there just to appease the curious; or maybe they decided to scrap them only recently. But I admit there's a chance they're not 100% sure about removing it.
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Russian Federation4295 Posts
I think those 2 nydus types will be a green and purple tech paths in Zerg campaign.
Green is all about infestation and toxic damage, when purple is a more agressive style with damage and assault prior. Just look at Roaches. The green one, as we know, is a Roach with high regen under ground, when Purple roach is a life-leecher.
Or Swarm Hosts. The green one looks like greeny eggs, that will probably catch out locusts, when Purple one is a more agressive type - instead eggs we have spines, like Lurker.
I think something similar will be with Nyduses. The green will be a Creep Tower, that will spread more creep. When the purple will atack buildings instead.
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On September 13 2012 06:05 ULuMuGuLu wrote:Show nested quote +On September 12 2012 21:32 Ramiz1989 wrote:On September 12 2012 20:43 ULuMuGuLu wrote:On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse). Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell??? THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back). If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too). No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP. So... where is my Protoss replicant then? It was even announced as a Multiplayer Unit in trailers... honestly your Theory is not very solid :-P :-) just wanted to point that out dude :-P My theory is actually the truth, Replicant isn't in Single player because it won't be in the Single Player... It is pretty simple.
On September 13 2012 06:33 nerak wrote:Show nested quote + No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.
What about the 2 alternate Swarm Host icons? They will definetively only exist in the campaign, yet there is information about them in the Beta. The difference, of course, is that in the Worms' case, the actual units are also in the Beta. Don't know man. This still doesn't mean anything. They could have left them there just to appease the curious; or maybe they decided to scrap them only recently. But I admit there's a chance they're not 100% sure about removing it. They have actually said on their forums that they don't plan on adding new Zerg units, nor Nyduses, so in the end, they will be SP only.
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Very sad to hear this. Was looking forward to this the most for Zerg.
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ah glad they stopped this stuff with multiple worms, would have never worked out anyway balancewise. (either to strong or to weak *stares over to WoL nydus*). They could change the Network unload time though. The network can just be build on creep, so it is purely defensive having it unload faster would be something to help zerg defend far away bases. Oh and maybe tell everyone to not enter first with lings.
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new nydus worms look pretty F-ing cool
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worms might be in MP, for now they aren't, but I hope they are balanced and put in, I REALLY want a creep highway!
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Even if they can't fit both in (because of balance), they should at least include the creep version.
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If they do the creep highway one, it should spit out creep tumors that auto spread. Have it be a slower spread speed, and have it be so you have to tell the worm to spit out a highway, but once set up it would spread creep like nuts, but still require thought.
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The new nydus stuff is sick, the game needs them for sure!
I hope they redesign the exiting for the units a little better, I always found is frustrating to try and get specific groups of units out of the worm, such as a queen first to transfuse or drones for an expo Nydus when it has 5 pages of units in their already. A little work on that then I wouldn't mind the slowness of the exiting as much.
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