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PtitDrogo's article on career transition & more

Forum Index > SC2 General
Post a Reply
TrAiDoS
Profile Blog Joined July 2011
Germany258 Posts
Last Edited: 2024-02-26 19:42:29
February 25 2024 12:03 GMT
#1
Hi everyone,

PtitDrogo wrote an article, where he talks about his career transition, managing expectations, mindset and motivation, as well as tips on how to learn and improve IRL and in-game.

Edit & full disclosure: He wrote the article for my newsletter, and it's published on my website.

Have fun reading. Cheers,
Christian
🎮 Gaming & Esports Performance Researcher | ✖️ https://x.com/TrAiDoS | 🌍 https://www.christian-staedter.com/ | 🕹️ Esports Freelancer - Admin 👨‍🏫 University Lecturer
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
February 25 2024 16:55 GMT
#2
Thanks for sharing, it's quite interesting to see the difference about losing match up, and how people handle it in league. And someone who is really good at StarCraft has a hard time catching on to it. :D I can relate to that.

Also great job for PitDrogo for trying out learning how to program. pointer in C and C++ is something that even seasoned professionals sometime pull their hair around, and have their head jammed on.

It's nice to see the insight about match history and how the competitive spirit have affected in real life situation.

And it's quite encouraging he talk a lot about learning and learning from others.

I quite often think gaming would be great to be some sort of team building and opportunity for kids to learn how to learn.

But some sad part is parents love kids to be more involved in actual physical sports to boost their physical growth.

I've always had this idea that kid can really benefit from identifying problem and how to solve a specific problem from doing "research" and "learn from others" sometime even inventing a solution, that's the part about gaming that really excited me as a kid and still does from time to time.

As for professional Esports, I really don't have that much high hope since the scene is sometime darker than what one can observe from outside.

别问,问就是查无此人。
TrAiDoS
Profile Blog Joined July 2011
Germany258 Posts
Last Edited: 2024-02-26 19:48:18
February 26 2024 19:48 GMT
#3
What I found most interesting were two things:

1) in the science literature on gaming and Esports multiple studies found that career transitions for progamer are hard because their skills transfer badly over to other industries. I do agree with that in terms for "hard" skills. On the other hand, what he points out is that some things e.g., the approach to learn and get better do actually transfer and can make a difference.

2) teamwork. It's something pros in 1v1-games aren't really used to, but is necessary at the top. Learning to cooperate with others, I'd argues, is also an important skill that would transfer over when switching careers.

Cheers,
Christian
🎮 Gaming & Esports Performance Researcher | ✖️ https://x.com/TrAiDoS | 🌍 https://www.christian-staedter.com/ | 🕹️ Esports Freelancer - Admin 👨‍🏫 University Lecturer
Weavel
Profile Joined January 2010
Finland9224 Posts
March 12 2024 21:04 GMT
#4
That programming course looks interesting. Will try it out.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
WombaT
Profile Blog Joined May 2010
Northern Ireland27463 Posts
March 13 2024 00:33 GMT
#5
Link doesn’t work for me?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17924 Posts
Last Edited: 2024-03-13 02:15:19
March 13 2024 02:15 GMT
#6
On March 13 2024 09:33 WombaT wrote:
Link doesn’t work for me?

try this...
https://www.christian-staedter.com/guest-newsletter-theo-ptitdrogo-freydier-managing-expectations/
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland27463 Posts
March 13 2024 02:34 GMT
#7
On March 13 2024 11:15 JimmyJRaynor wrote:
Show nested quote +
On March 13 2024 09:33 WombaT wrote:
Link doesn’t work for me?

try this...
https://www.christian-staedter.com/guest-newsletter-theo-ptitdrogo-freydier-managing-expectations/

Merci
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
March 15 2024 13:56 GMT
#8
On February 27 2024 04:48 TrAiDoS wrote:
What I found most interesting were two things:

1) in the science literature on gaming and Esports multiple studies found that career transitions for progamer are hard because their skills transfer badly over to other industries. I do agree with that in terms for "hard" skills. On the other hand, what he points out is that some things e.g., the approach to learn and get better do actually transfer and can make a difference.

2) teamwork. It's something pros in 1v1-games aren't really used to, but is necessary at the top. Learning to cooperate with others, I'd argues, is also an important skill that would transfer over when switching careers.

Cheers,
Christian



I mean I would guess that even the team oriented game pros would have a hard time to transition into other industries.

Then competitive nature of I will destroy everyone is a mindset of finite game, only 1 or 1 team of winner, where in real world scenario, most of the time it is a infinite game, where everyone can be a winner in most scenario if you do it right. Where the real cooperation begins. It's a matter of how you frame things. In games however it is a scenario of finding the only frame to gaining an edge over another player/team. :D

And the whole notion of I must be the best is a double edge sword as always, I would say that part is rather more of an issue seeing "noticeable" progression, is like getting the right amount of dopamine from seeing ladder points going up and down. That's just what every game would give you sort of. On the other hand, The place he talks about grind is really what will help any of the pros transition to anything else I suppose. No interesting work has 0 grind.
别问,问就是查无此人。
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