November Discussion Topic: The Multi-Purpose Terran Ghost
Of all the original StarCraft units brought back to StarCraft II, the Terran Ghost has undergone some of the most changes. The Terran Ghost wields new abilities such as Snipe and the upgradable EMP burst and cloak ability. Furthermore, the Ghost is also able to call down Drop Pods in addition to their classic Nuclear Launch ability. In addition, the Terran Ghost can be built early game, in a Barracks with a tech lab and a Shadow Ops as a prerequisite building, making it a Tier 1.5 unit.
These changes have brought about much innovation to the gameplay for StarCraft II and we encourage the community to add their feedback to these changes!
Here are the Ghosts stats in the current build of StarCraft II:
Mineral Cost: 100
Vespene Gas Cost: 100
Hit Points: 100
Max Energy: 200 (Starts with 50)
Armor: Light
Weapon Damage: 5 (+30 vs Light)
Range: 10
Weapon Speed: Normal
Ability Costs:
Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked)
EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect)
Cloak: 25 Energy (initial) and 1 Energy/Second while Cloaked
If you have a StarCraft II fan site and would like to participate, please email me at Xordiah@blizzard.com.
Battle.net Questions for Fans:
* Do you like the new StarCraft II Ghost?
* Will the new Ghost change your strategy?
* How would you utilize the Ghost?
* Additional Feedback you would like to give
Each StarCraft II fansite will be featuring different types of questions, so be sure to also visit those sites. All of this feedback will be compiled and sent to the development and community team.
Please structure feedback as follows:
-----
<question you'd like to answer>
<your answer>
<question you'd like to answer>
<your answer>
-----
We are looking forward to some great discussions about the new Terran Ghost unit!
Of all the original StarCraft units brought back to StarCraft II, the Terran Ghost has undergone some of the most changes. The Terran Ghost wields new abilities such as Snipe and the upgradable EMP burst and cloak ability. Furthermore, the Ghost is also able to call down Drop Pods in addition to their classic Nuclear Launch ability. In addition, the Terran Ghost can be built early game, in a Barracks with a tech lab and a Shadow Ops as a prerequisite building, making it a Tier 1.5 unit.
These changes have brought about much innovation to the gameplay for StarCraft II and we encourage the community to add their feedback to these changes!
Here are the Ghosts stats in the current build of StarCraft II:
Mineral Cost: 100
Vespene Gas Cost: 100
Hit Points: 100
Max Energy: 200 (Starts with 50)
Armor: Light
Weapon Damage: 5 (+30 vs Light)
Range: 10
Weapon Speed: Normal
Ability Costs:
Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked)
EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect)
Cloak: 25 Energy (initial) and 1 Energy/Second while Cloaked
If you have a StarCraft II fan site and would like to participate, please email me at Xordiah@blizzard.com.
Battle.net Questions for Fans:
* Do you like the new StarCraft II Ghost?
* Will the new Ghost change your strategy?
* How would you utilize the Ghost?
* Additional Feedback you would like to give
Each StarCraft II fansite will be featuring different types of questions, so be sure to also visit those sites. All of this feedback will be compiled and sent to the development and community team.
Please structure feedback as follows:
-----
<question you'd like to answer>
<your answer>
<question you'd like to answer>
<your answer>
-----
We are looking forward to some great discussions about the new Terran Ghost unit!