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Forum Index > SC2 General
36 CommentsPost a Reply
Prev 1 2 All
ExpatRights
Profile Joined February 2021
53 Posts
June 17 2022 07:48 GMT
#21
On June 17 2022 07:53 Ziggy wrote:
good to finally have new maps but at first glance there doesnt seem to be anything unique about them in that the initial 4 base layout is still identical across all of them



because sc2 fans hate change
Charoisaur
Profile Joined August 2014
Germany16082 Posts
Last Edited: 2022-06-17 08:06:16
June 17 2022 08:06 GMT
#22
On June 17 2022 16:42 Durnuu wrote:
Show nested quote +
On June 17 2022 07:53 Ziggy wrote:
good to finally have new maps but at first glance there doesnt seem to be anything unique about them in that the initial 4 base layout is still identical across all of them


Agree with that. Only maps that stand out to me are Moondance, Stargazer, and Waterfall. And Moondance and Stargazer stand out because the expanding is even more free than usual
Waterfall is the only map that looks like it could play somewhat different than usual because it looks a bit smaller, but maybe it isn't even smaller in reality.

Cosmic Sapphire? I don't think we had a map like that that is so stretched wide. That looks like the most unique map to me
Many of the coolest moments in sc2 happen due to worker harassment
tigera6
Profile Joined March 2021
3501 Posts
June 17 2022 08:36 GMT
#23
On June 17 2022 16:48 ExpatRights wrote:
Show nested quote +
On June 17 2022 07:53 Ziggy wrote:
good to finally have new maps but at first glance there doesnt seem to be anything unique about them in that the initial 4 base layout is still identical across all of them



because sc2 f̶a̶n̶s̶ players hate change

fix that one for you
dbRic1203
Profile Joined July 2019
Germany2655 Posts
June 17 2022 11:10 GMT
#24
GGs to the mapmakers whos maps come to the ladder and thank you for contributing to the scene
MaxPax
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 17 2022 21:18 GMT
#25
On June 17 2022 07:53 Ziggy wrote:
good to finally have new maps but at first glance there doesnt seem to be anything unique about them in that the initial 4 base layout is still identical across all of them


agree with that. Maybe we'll see more of their specifics when they get played out but at first glance they're very standard yeah
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 17 2022 21:18 GMT
#26
On June 17 2022 05:48 bela.mervado wrote:
(Wiki)Cosmic Sapphire LE
(Wiki)Data-C LE
(Wiki)Inside and Out LE (Frost Giant renamed)
(Wiki)Moondance LE
(Wiki)Stargazers LE
(Wiki)Tropical Sacrifice LE
https://liquipedia.net/starcraft2/Waterfall_LE

thanks , fun to see how they renamed the third map
WombaT
Profile Blog Joined May 2010
Northern Ireland27106 Posts
June 17 2022 21:50 GMT
#27
I can’t believe they’ve replaced the perfect map in Pride of Altaris, otherwise looks alright!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2022-06-18 05:24:52
June 18 2022 05:22 GMT
#28
wow 4 maps in a pool that actually look decent to favored for terran in tvz. never thought id see the day. granted they also have waterfall, and tropical sacrifice. stargazers looks zerg favored but idk its weird so we will see how it plays out. maybe on this pool terran will be more competitive.

I think overall terran and protoss will benefit from this map pool with its combination of smaller maps and less maps with unclaimable edge bases that only zerg can reasonably grab. That's not a bad thing in my book.
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
June 18 2022 05:23 GMT
#29
On June 18 2022 06:50 WombaT wrote:
I can’t believe they’ve replaced the perfect map in Pride of Altaris, otherwise looks alright!


i for one am glad its gone. it was incredibly strong for zerg with the big open areas+gold base+ really far edge bases.
"when life gives Hero lemons he makes carriers" -Artosis
dbRic1203
Profile Joined July 2019
Germany2655 Posts
June 18 2022 06:07 GMT
#30
On June 18 2022 14:23 washikie wrote:
Show nested quote +
On June 18 2022 06:50 WombaT wrote:
I can’t believe they’ve replaced the perfect map in Pride of Altaris, otherwise looks alright!


i for one am glad its gone. it was incredibly strong for zerg with the big open areas+gold base+ really far edge bases.

Ever heard of the concept of sarcasm?
MaxPax
TentativePanda
Profile Joined August 2014
United States800 Posts
June 18 2022 15:22 GMT
#31
Honestly I don’t think maps play as big a role in SC2 as BW
Charoisaur
Profile Joined August 2014
Germany16082 Posts
June 18 2022 19:14 GMT
#32
On June 19 2022 00:22 TentativePanda wrote:
Honestly I don’t think maps play as big a role in SC2 as BW

Huge disagree, at least for TvZ.
From a terran perspective the matchup feels 10× harder to play on a huge map like Pride, Hardwire or Glittering Ashes than on a relatively short map like Oxide
Many of the coolest moments in sc2 happen due to worker harassment
WombaT
Profile Blog Joined May 2010
Northern Ireland27106 Posts
June 18 2022 20:19 GMT
#33
On June 18 2022 15:07 dbRic1203 wrote:
Show nested quote +
On June 18 2022 14:23 washikie wrote:
On June 18 2022 06:50 WombaT wrote:
I can’t believe they’ve replaced the perfect map in Pride of Altaris, otherwise looks alright!


i for one am glad its gone. it was incredibly strong for zerg with the big open areas+gold base+ really far edge bases.

Ever heard of the concept of sarcasm?

I was being sarcastic? /s
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
Last Edited: 2022-06-19 12:52:15
June 19 2022 12:45 GMT
#34
On June 19 2022 00:22 TentativePanda wrote:
Honestly I don’t think maps play as big a role in SC2 as BW


I think for the last 5-10 years many maps have been good for zerg by default with other races relying on explicitly added features like narrow chokes, cliffs and push paths to perform well. As P i'm unironically opening the maps and counting the squares on the chokes and ramps. If the map was just a flat plane with a large gap between opponents then i'd probably lose every PvZ.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Telephone
Profile Joined October 2010
United States149 Posts
June 20 2022 01:15 GMT
#35
I'm gonna miss a couple maps, and not miss a couple other ones. I like Stargazers a lot aesthetically, but I bet it gets vetoed a lot, because the few games I've played on it were rather underwhelming. It seems pretty odd, which can be good, but is not necessarily good.
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
June 20 2022 16:18 GMT
#36
Usually we complain when they don't announce new maps a week before a new seasons starts.
Now they announce them way in advance, but we still have to wait month???

tigera6
Profile Joined March 2021
3501 Posts
June 20 2022 17:27 GMT
#37
On June 21 2022 01:18 HelpMeGetBetter wrote:
Usually we complain when they don't announce new maps a week before a new seasons starts.
Now they announce them way in advance, but we still have to wait month???


the announcement mainly was for DH Valencia tournament map pool, it doesnt match with the timing of the ladder season.
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