The Archon Toliet
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When the mothership once had Vortex and Zerg armies would disappear in an instant.
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ESChamp
Canada124 Posts
The Archon Toliet . When the mothership once had Vortex and Zerg armies would disappear in an instant. | ||
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[PkF] Wire
France24239 Posts
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WombaT
Northern Ireland27223 Posts
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SHODAN
United Kingdom1161 Posts
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[PkF] Wire
France24239 Posts
On June 02 2022 08:54 WombaT wrote: I can’t think of many other game mechanics that were so awesome the first time you saw it, and so stupid by about the fourth! very good definition haha. I hadn't picked up the game yet when I first saw it in a Kiwikaki game and I was like "that is so awesome", but yeah with hindsight it was incredibly dumb ![]() | ||
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Drahkn
199 Posts
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syndbg
43 Posts
On June 02 2022 22:06 Drahkn wrote: PvZ was more balanced back then then it is now, actual fact Tell me you haven't played the game as either protoss or zerg, without saying that directly, lol. If you think it was better having various game-ending movements like the archon toilet that mind you, can be used by both races since mothership could be neuraled back then, you're actually disconnected from reality. | ||
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yubo56
690 Posts
On June 03 2022 02:28 syndbg wrote: Show nested quote + On June 02 2022 22:06 Drahkn wrote: PvZ was more balanced back then then it is now, actual fact can be used by both races Sounds balanced to me kappa | ||
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[PkF] Wire
France24239 Posts
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WombaT
Northern Ireland27223 Posts
On June 02 2022 22:06 Drahkn wrote: PvZ was more balanced back then then it is now, actual fact Nah it really wasn’t. There was a brief period when PvZ was probably at its best ever state in terms of straight macro games, Protoss picking the slow comp apart with prisms and roaming. Protoss had the Soul Train, which was very potent, and big blink all-ins, was about it. When Zerg closed those gaps, and got better defensively it was a case of nailing a good Archon toilet or death, and they got better at avoiding it. | ||
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ESChamp
Canada124 Posts
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