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Meta Notes - Revisiting Old Patches

Forum Index > SC2 General
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ESChamp
Profile Joined September 2014
Canada124 Posts
June 01 2022 18:22 GMT
#1
Taking a look back at some of the pivotal changes in the Meta and how we got to the game we are in now.


The Archon Toliet
.


When the mothership once had Vortex and Zerg armies would disappear in an instant.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 01 2022 22:29 GMT
#2
The memories
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
June 01 2022 23:54 GMT
#3
I can’t think of many other game mechanics that were so awesome the first time you saw it, and so stupid by about the fourth!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
June 02 2022 01:36 GMT
#4
should be noted that BCs had an energy bar back then. all of Mvp's cruisers were on full mana when they got destroyed by feedback. if only he scanned ahead and brought a few ghosts!
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 02 2022 07:37 GMT
#5
On June 02 2022 08:54 WombaT wrote:
I can’t think of many other game mechanics that were so awesome the first time you saw it, and so stupid by about the fourth!

very good definition haha. I hadn't picked up the game yet when I first saw it in a Kiwikaki game and I was like "that is so awesome", but yeah with hindsight it was incredibly dumb
Drahkn
Profile Joined June 2021
201 Posts
June 02 2022 13:06 GMT
#6
PvZ was more balanced back then then it is now, actual fact
syndbg
Profile Joined February 2018
43 Posts
Last Edited: 2022-06-02 17:32:34
June 02 2022 17:28 GMT
#7
On June 02 2022 22:06 Drahkn wrote:
PvZ was more balanced back then then it is now, actual fact

Tell me you haven't played the game as either protoss or zerg, without saying that directly, lol.

If you think it was better having various game-ending movements like the archon toilet that mind you, can be used by both races since mothership could be neuraled back then, you're actually disconnected from reality.
yubo56
Profile Joined May 2014
690 Posts
June 02 2022 18:15 GMT
#8
On June 03 2022 02:28 syndbg wrote:
Show nested quote +
On June 02 2022 22:06 Drahkn wrote:
PvZ was more balanced back then then it is now, actual fact

can be used by both races

Sounds balanced to me kappa
Jung Yoon Jong fighting, even after retirement! Feel better soon.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 02 2022 22:10 GMT
#9
Can't wait to see the tankivacs episode... There have been some dumb things in that wonderful game
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
June 02 2022 22:15 GMT
#10
On June 02 2022 22:06 Drahkn wrote:
PvZ was more balanced back then then it is now, actual fact

Nah it really wasn’t.

There was a brief period when PvZ was probably at its best ever state in terms of straight macro games, Protoss picking the slow comp apart with prisms and roaming.

Protoss had the Soul Train, which was very potent, and big blink all-ins, was about it.

When Zerg closed those gaps, and got better defensively it was a case of nailing a good Archon toilet or death, and they got better at avoiding it.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ESChamp
Profile Joined September 2014
Canada124 Posts
August 05 2022 21:12 GMT
#11
The Next Episode is out. This time Exploring the patched filled path of the Raven

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