NO RACE WHINE.
My thread https://tl.net/forum/closed-threads/578486-why-protoss-player-barely-have-one-good-at-offrace got closed due to idiots whine about race balance and Im too stupid to take it seriously.
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yuisaka
Australia76 Posts
NO RACE WHINE. My thread https://tl.net/forum/closed-threads/578486-why-protoss-player-barely-have-one-good-at-offrace got closed due to idiots whine about race balance and Im too stupid to take it seriously. | ||
yuisaka
Australia76 Posts
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GuyInChat
1 Post
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Railgan
Switzerland1507 Posts
Protoss | ||
InfCereal
Canada1733 Posts
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WombaT
Northern Ireland20421 Posts
I’m inactive for a long time, Protoss are my boys since childhood because they’re cool psionic high tech blokes. Terran stuff is fun to micro and if I had to pick a race that would suit how I would play the game it would be Zerg. So fuck knows really, would like to get back playing though. | ||
Yoshi Kirishima
United States10043 Posts
I really love how much more fleshed out each race got over time. Terran had always been the most "full" feeling race in HotS and especially WoL compared to Zerg and Protoss. But now Zerg has tons of versatility in a very Zergy way, and Protoss seemingly has tons of different builds, strategies, tactics, and compositions too. I still really love playing Terran mech, but am sad they removed/reworked the Raven instead of just limiting the PDD's ability to unload all of its energy at once to instantly block 20 projectiles. (That's the real key part why it was broken, that if you had say 50 corruptors trying to kill a Terran air army, that you could chase the 50 corruptors to the corner of the map while they can never shoot back, due to being able to leapfrog tons of PDDs. If there was just some limit or cooldown to how fast PDD can shoot projectiles down, then it would reinforce its design as a positional spell, and it would be a very viable tactic to engage Ravens to burn PDD and then back off and fight elsewhere. They would have to throw down tons of PDD at once if they wanted to block out all projectiles, instead of leapfrogging 1-2 PDDs at a time on reaction. Also, having such a cooldown or limit would allow you to rework the numbers a bit so that it could be more useful early game when you first get a Raven, while not being OP endgame). I also miss the long lasting Auto Turrets which filled more of a positional role and were really unique in lategame, now they are just a DPS harass spell that is sometimes used to push or block Zealots. If I had to choose again and had time to thoroughly play and maintain a mid masters level, I would probably choose Protoss. They feel more Protoss-y than ever and they seem very fun with all their mindgamey openers, builds, drops, micro, etc. I love the addition of Shield Batteries too as it lets your army last longer, and doesn't add any DPS to make a fight end quicker. I really liked the uniqueness and individuality of being able to choose Mech over Bio as Terran, and seeing top level Protoss have their preferred tech options and army compositions makes it look very fun. I guess I really like the idea of picking tech and unit compositions that you personally like and want to specialize in and being unique from other players. | ||
tofucake
Hyrule18708 Posts
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