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Anyway were getting off topic
Yes we are. The OP did mention his league.
Meta shifts are not that fast, even at expansion releases, players have had good results not using the new units at all. By playing a 100 ladder games, you should have a very good idea about the meta in your league, then find a higher level player to help you counter what you struggle with.
There are players up to high master or even low GM who do completely their own thing, as they have more practice at their oddball style than their opponents have countering it.
Even at the historically worst states of game balance, a few 100 mmr points of skill difference have been able to offset it, less in lower leagues. Mechanics and game sense is just that important.
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On January 11 2020 00:38 BonitiilloO wrote: Hi, i was the one very impress with SC2 announcement back in 2007, thought to myself i'm going to die playing this, well it wasn't the case, i followed and played the game when WOL was released non stop, then bought HOTW literally just played the campaign nothing else i stopped playing SC2 due to the nature of constant balance changes that never let the meta settle for years like Brood War did, basically i got bored of SC2 because it was not the same for me anymore, then Legacy of the Void come to the public and i was again inserted on playing, played here and there, mostly 2v2s, not enough time to play but still follow the Pro scene and Some Streamer and stuff trying to catch up all the time lost, but then again i got lost interest so i can still see SC2 is being under a balance patch since almost 10 years.
with all the being said, is this new Patch actually stable Meta wise? are there any other issue balance wise that can be fixed on any incoming patch if there is any? i would like to read your opinion since i'm trying to get back to the game but i'm afraid is still the same META SHIFTING. meta shifting does not allow you to fully develop a good game sense or good overall strategies because units stats keep changing to favor one race over the other, have u ask yourself why there is no shifting rules in Chess? Oh man i feel ya. I ditched the game eventually after 7 years exactly because of that - constant meta/balance changes. And no, they aren't gonna change that - they just keep revamping the game with retarded patches every (half) year. And yes, there will be dozens of newfags who will tell you that constant balance tweaks are good for the game blah blah. They are the majoirty and its a modern trend in evey game. Devs think that's the only way of keeping the game alive, so we are pretty much fucked. META never settled in SC2. And never will. I guess they will continue this bs even after SC3 release if it ever happens.
User was warned for this post.
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On January 12 2020 20:51 insitelol wrote: And yes, there will be dozens of newfags who will tell you that constant balance tweaks are good for the game blah blah.
Complains about "newfags" but doesn't seem to have been around the stagnant eras of constant 4gate, infestor broodlord, etc...
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On January 12 2020 21:19 WaesumNinja wrote:Show nested quote +On January 12 2020 20:51 insitelol wrote: And yes, there will be dozens of newfags who will tell you that constant balance tweaks are good for the game blah blah. Complains about "newfags" but doesn't seem to have been around the stagnant eras of constant 4gate, infestor broodlord, etc... Yep, this kind of blah blah blah.
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I never understood the comparison between chess and RTS games. Where does it even come from? One is a real time strategy as the acronym suggests, the other is a turn based strategy, additionally, there is only 1 race in chess, so its more like a mirror match where one of the players starts with 1-2 (perhaps more) workers less and finally in chess you have all the units already on the board (map) so there is no strategy in deciding builds, all units are available and will be used one way or another, so in this sense chess is more similar to micro wars than to a real starcraft game
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On January 13 2020 00:10 M2 wrote: I never understood the comparison between chess and RTS games. Where does it even come from? One is a real time strategy as the acronym suggests, the other is a turn based strategy, additionally, there is only 1 race in chess, so its more like a mirror match where one of the players starts with 1-2 (perhaps more) workers less and finally in chess you have all the units already on the board (map) so there is no strategy in deciding builds, all units are available and will be used one way or another, so in this sense chess is more similar to micro wars than to a real starcraft game The comparison is that both games need strategic AND tactical thinking. Both games have different units, so that makes it more alike than comparisons with othello, go and other turn based strategy games. The chess - StarCraft comparison is a bit overused since it doesn't say much, hence Tastosis adding a lot of other elements whenever that comparison is mentioned.
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On January 13 2020 00:55 Drfilip wrote:Show nested quote +On January 13 2020 00:10 M2 wrote: I never understood the comparison between chess and RTS games. Where does it even come from? One is a real time strategy as the acronym suggests, the other is a turn based strategy, additionally, there is only 1 race in chess, so its more like a mirror match where one of the players starts with 1-2 (perhaps more) workers less and finally in chess you have all the units already on the board (map) so there is no strategy in deciding builds, all units are available and will be used one way or another, so in this sense chess is more similar to micro wars than to a real starcraft game The comparison is that both games need strategic AND tactical thinking. Both games have different units, so that makes it more alike than comparisons with othello, go and other turn based strategy games. The chess - StarCraft comparison is a bit overused since it doesn't say much, hence Tastosis adding a lot of other elements whenever that comparison is mentioned.
Another very important difference is that both players have full vision. The strategic element of SC2 is actually less important for this reason.
However, if the topic is "metagame" then the comparison makes a lot of sense. Openings are solved in chess to the point that top players often play the 20+ first moves almost without thinking. The "right" plays have all been calculated. "Fisher chess" and "No casteling chess" could actually be considered "mods" to avoid this.
SC2 openings are much less set in stone than chess ones are, but tvz and tvt, which I am most familiar with have a lot of things worked out at the top level.
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