TLnet Map Contest #13 - Results
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sneakyfox
4286 Posts
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Superouman
France2109 Posts
I'm so happy that my unusual maps ended up so high. I hope they will play well and the interest for this kind of maps will not go down. | ||
Zerg.Zilla
Hungary5016 Posts
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Moonerz
United States140 Posts
On July 23 2019 22:15 Superouman wrote: My try-harding finally pays off! We all hope to have such crazy results but to pull it off is even more insane. I don't think i'll ever top that. I'm so happy that my unusual maps ended up so high. I hope they will play well and the interest for this kind of maps will not go down. Great job 3/5 is damn good! Looking forward to playing these new maps. I'm interested to see how more quirky map elements get implemented, like slow zones, especially once players move past the initial stigma of these things being new. Also Cloud Kingdom is one of my favorite all time maps! | ||
ZigguratOfUr
Iraq14700 Posts
Regardless congratz to the winners. | ||
DSK
England1021 Posts
This has indeed been the comeback TLMC for Superouman, creator of the famed iCCup Testbug Fixed. | ||
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BisuDagger
Bisutopia17186 Posts
On July 23 2019 23:26 ZigguratOfUr wrote: These results are moderately surprising to me, but I'm usually surprised by the public voting. Predicting them is an exercise in human psychology more so than anything to do with map layouts. Regardless congratz to the winners. Agreed, my votes went in a different direction then some of the top 5 selected, but oh well. | ||
mell00yell00
6 Posts
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Acrofales
Spain14450 Posts
On July 24 2019 01:22 mell00yell00 wrote: Congrats to the winners! Really happy to see Ever Dream, Cloud Monarchy, and Golden Wall voted in by the community. Thanks to Wardi for hosting this again and thanks to all the map makers for continually putting out such great content. Shout out to Golden Forge (hope to see this one on ladder) One of the reasons I personally didn't like Golden Forge (as a spectator) is because it's sometimes easy to confuse doodads and protoss units. There's actually pylon and phoenix doodads (and other protoss stuff) phoenixes hanging over some of the terrain looked like doodads too, despite being actual phoenixes. I know, that if you're playing you probably aren't bothered by that (I haven't actually played on the map), but it was quite confusing as a spectator. Also, I think that's the map with the misplaced circle for the natural ![]() | ||
irvnasty
3 Posts
I voted for P&I and Golden Wall, because I think they're the most innovative. I'm sure they would be vetoed frequently, but at least they add some flavor. I certainly voted for Ever Dream, which looks beautiful and seems to be perfectly considered in its design. Simulcrum and Nightshade were my other votes. I'm sad they didn't make the cut, but all of these maps look fantastic. I hope they get real consideration for use on the ladder and in competition. | ||
SetGuitarsToKill
Canada28284 Posts
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Kantuva
Uruguay106 Posts
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KillerSmile
Germany22 Posts
Especially happy for Superouman, who was not shy to try new concepts with all three winners and to see that people appreciate it. For me personally this TLMC was a great learning experience. I'm still happy I got Polaris in the shape it is now through the feedback from seeing the pros play on it and the judges' feedback, even tho I was secretly hoping for a little higher than 14 out of 16. Can't really be mad tho as a first time finalist, competition was really stiff. Also, big thanks to the guys behind the scene. Organizers and judges did a stellar job and were a pleasure to work with. | ||
Antares777
United States1969 Posts
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General_Winter
United States196 Posts
Also, huge congrats to Superourman. My first draft had 4 out of 5 of my maps from him (plus Everdream) then I went back and added a little affirmative action for the poor disadvantaged group of people not named Superourman. | ||
monitor
United States2386 Posts
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eTcetRa
Australia819 Posts
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Koivusto
Finland536 Posts
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Nyovne
Netherlands18842 Posts
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Agaton
Sweden12 Posts
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