Classic, Hurricane advance to Code S RO8
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terribleplayer1
95 Posts
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Psi0nic
Uruguay39 Posts
On May 23 2019 04:49 terribleplayer1 wrote: 8 of 8 dream is alive. Lol, brilliant! Would be a first at a GSL if I recall correctly. | ||
brickrd
United States4894 Posts
On May 23 2019 03:45 StabiloBoss20 wrote: really thought RagnaroK would move on to the play offs. Another unnecessary all in... like in season 1. hopefully he fix that for S3. tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps | ||
pvsnp
7676 Posts
On May 23 2019 09:21 Psi0nic wrote: Lol, brilliant! Would be a first at a GSL if I recall correctly. 7/8 record was broken at the Super Tournament, time to see if Protoss can deliver again. | ||
seemsgood
5527 Posts
On May 23 2019 10:03 brickrd wrote: tough to stay mentally strong after losing to immortal pushes. not saying they're OP, but holding immortal/gateway attacks as zerg is stressful. you don't feel there's a defender's advantage due to warpins, there's not much positional advantage either due to force fields, and cutting drones is more of an absolute necessity than a safety feature. it's kind of like losing to the biomine parade back in HotS ZvT - when you can't hold the push you feel like you're straight up the lesser player and you need to do something aggressive or weird to take maps Could be because he thought that pool cheese worked great against neeb.dude should ve nydused hurricane instead | ||
StarcraftSquall
United States196 Posts
Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.” So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT. | ||
Veluvian
Bulgaria256 Posts
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gTank
Austria2247 Posts
On May 23 2019 15:17 StarcraftSquall wrote: Honestly I’m a Protoss sympathizer myself. Now I TOTALLY understand it’s better to have a balanced race distribution but the way Terran and Zerg band together to pick on/cry for nerfs on Toss CONSTANTLY instead of adapting and improving their own gameplay I’ve developed a bit of an attitude not unlike Michael Caine describing the Joker lately. “Some men just want to watch the world burn.” So potentially 8 Toss? Bring it on, I’ll sit back and gleefully watch the fireworks/tears. With popcorn. 😄 Pass the SALT. you were not around during the sad zealot times didnt you? | ||
Kimb3r
Germany744 Posts
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pvsnp
7676 Posts
On May 23 2019 16:07 Veluvian wrote: Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same. Judging by results, the current meta is Protoss shitting all over Zerg. How or why they win is secondary to actually winning. | ||
Argonauta
Spain4685 Posts
On May 23 2019 16:07 Veluvian wrote: Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same. Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less. | ||
Veluvian
Bulgaria256 Posts
On May 23 2019 17:50 Argonauta wrote: Greeedy? Most of the time when the push comes zerg is equal or behind in workers, and sometimes even they are even in bases (not like 1 expansion up which is what it should be). So no, zergs are not being greeedy normally. In fact, usually if zergs do not die during th push then they are just behind in eco and die in the next 10 minutes or less. That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say... | ||
parksonsc
173 Posts
On May 23 2019 16:07 Veluvian wrote: Many zergs complain, but the current meta in PvZ is like this - zergs play greedy because in late game they become monsters on Code S level, they can switch in late game much faster and easier to different army compositions. That's why tosses want to finish them as quickly as they can. Nobody wants to play against Rogue after the 12th minute, if you play with toss, you'd do the same. What you said makes no sense. If they are that strong in late game, shouldn't they play safe to secure the late game? | ||
Moonerz
United States398 Posts
On May 23 2019 21:51 Veluvian wrote: That's the point, bro. If zerg has lesser amount of workers this means that the toss made some successful oracle teasing or two adepts early attack before the timing push. Because the zerg is a reactionary race in SC2 and it needs strong macro in order to reveal its true potential, this means that you got to be greedy in most of the scenarios. My thoughts are based on Tastosis analysis, what else I can say... I would really refrain from taking what they say as an accurate description of the current state of the game. They need to keep things hyped up and it's not good for them to be shitting on the current meta during a cast. | ||
terribleplayer1
95 Posts
Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP. The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor. Though I think odds for 8/8 protoss is less than 50%, but greater than 10%. | ||
NinjaNight
428 Posts
On May 24 2019 00:06 terribleplayer1 wrote: With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good. Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP. The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor. Though I think odds for 8/8 protoss is less than 50%, but greater than 10%. Nice fair analysis. Saying this as someone who is tired of all the balance whining about protoss. This is actually good analysis, not silly "hur dur PROTOSS!" | ||
seemsgood
5527 Posts
On May 23 2019 16:46 Kimb3r wrote: Hail Toss! sacrilege!!!!!!!! | ||
pdd
Australia9933 Posts
On May 23 2019 21:58 parksonsc wrote: What you said makes no sense. If they are that strong in late game, shouldn't they play safe to secure the late game? I don't really have a stand on the issue, but what I get from watching Zerg and Protoss streams are basically there is a fine line that ZvP is and a lot of the builds are so similar its hard to distinguish. And Protoss seem to have almost an infinite number of timings in the current meta. The only issue I have is the meta seems to be very "gambly" for both the Zerg and Protoss. And how marginal the difference between guessing correctly or not is. If Zerg plays "safe", cut drones then you are behind economically and Protoss kills you with a later timing attack. Sometimes building 1 or 2 more drones is the difference between surviving or not. Zerg's have to gamble to determine how they will fare depending on which timing they are facing. Similarly, the Protoss has to gamble that the Zerg doesn't guess his build correctly, because if the Zerg does then he just fails his all in and loses the game. | ||
Geo.Rion
7375 Posts
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Vertical
Indonesia4317 Posts
On May 24 2019 00:06 terribleplayer1 wrote: With 0 damage done to workers, with Zerg playing almost as greedy as possible, Protoss is at least even in workers/econ up to the 35th~ worker, Chronoboost is really good. Now at some point Protoss stops making probes and instantly warps armies across the map, in a way that is basically undeniable, these armies are really strong and have a lot of microability because of the WP. The nice thing, is that this happens so early in the game that a ton of Protosses can take advantage of it, so you end up with tournaments that are even more Protoss heavy than Zerg was during Broodlord infestor. Though I think odds for 8/8 protoss is less than 50%, but greater than 10%. the odd for 8/8 protoss is 0 because soO already qualified | ||
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