I wonder if you think this could present an appropriate level of challenge. If it is too unpredictable then all teams will fail which would introduce floor effects. If it is too easy, teams will be at ceiling which is equally problematic. Presumably the challenge would depend on the amount of time before truncation, and the time in the future that the teams are required to predict. I was thinking that we might truncate at 5 minutes and ask for the state a minute further into the game. What to you think?
Another important variable is the level of the players. We would most likely not use professional players, as it is important that teams not be able to find the games online (and thus see what happened). What level do you think would be best?
Professor Simon Dennis | Director, Complex Human Data Hub
Melbourne School of Psychological Sciences
Nielson, D. M., Smith, T. A., Sreekumar, V., Dennis, S., & Sederberg, P. B. (2015). Human hippocampus represents space and time during retrieval of real-world memories. Proceedings of the National Academy of Sciences,112(35), 11078-11083.
Osth, A. F., & Dennis, S. (2015). Sources of interference in item and associative recognition memory. Psychological Review, 122(2), 260-311.
Sloutsky, V. M., Yim, H., Yao, X., & Dennis, S. (2017). An associative account of the development of word learning. Cognitive Psychology, 97, 1-30.