Does anyone know if they're going to keep this in SC2? They have it in war3. You can put farms near the gold mines and stuff like that. I hope they keep in sc2. What do you guys think?
workers in starcraft 2
Forum Index > SC2 General |
MyLostTemple
United States2921 Posts
Does anyone know if they're going to keep this in SC2? They have it in war3. You can put farms near the gold mines and stuff like that. I hope they keep in sc2. What do you guys think? | ||
Zanno
United States1484 Posts
| ||
mikeymoo
Canada7170 Posts
| ||
krikker
Afghanistan21 Posts
| ||
freelander
Hungary4707 Posts
| ||
Luhh
Sweden2974 Posts
| ||
MyLostTemple
United States2921 Posts
On May 29 2007 12:16 Zanno wrote: they fixed the farm thing a long time ago, and there's no skill in pylon pathing, it's just pure memorization it's a skill to do it every game. It's a skill to be on top of everything in the game. It takes discipline to remember the locations of each spot where you can do it in. memorization is a type of skill. | ||
Raidern
Brazil3811 Posts
i'd just like using peons as attackers in the same manner of starcraft | ||
Dendra
Croatia801 Posts
On May 29 2007 12:16 Zanno wrote: they fixed the farm thing a long time ago, and there's no skill in pylon pathing, it's just pure memorization you mixed up games son;) wc3 fixed it, sc didn't since there is no need to do so, it's a freestyle game. | ||
pheer
5376 Posts
On May 29 2007 12:23 Luhh wrote: Yes, rest assured... they'll be black! come again cap'n? | ||
MyLostTemple
United States2921 Posts
On May 29 2007 16:03 Dendra wrote: you mixed up games son;) wc3 fixed it, sc didn't since there is no need to do so, it's a freestyle game. i guess i was playing war3 when this was still possible. my bad ! ; ) | ||
zobz
Canada2175 Posts
On May 29 2007 12:16 Zanno wrote: they fixed the farm thing a long time ago, and there's no skill in pylon pathing, it's just pure memorization that goes for alot of the game, including build order counters, even some aspects of micro are purely based on what you know, certainly it can all only be gained through practice anyway so i don't see what makes having to know something a less respectable skill or part of the game. just because it's something you're not good at i assume. play people who know as much as you, problem solved. | ||
Zanno
United States1484 Posts
On May 29 2007 16:10 zobz wrote: it's something i refuse to learn because i'm not playing for moneythat goes for alot of the game, including build order counters, even some aspects of micro are purely based on what you know, certainly it can all only be gained through practice anyway so i don't see what makes having to know something a less respectable skill or part of the game. just because it's something you're not good at i assume. play people who know as much as you, problem solved. and no, you can't compare it to build order counters, that's ridiculous and if you don't see why it's ridiculous i probably can't convince you otherwise koreans aren't going to complain if they can't pylon path anymore. it's just something that's there as a side effect of the pathing system, and when you're playing at their level you need every possible minor advantage to win. it isn't going to exist anymore because units can move in any direction now and they'll probably adjust their run speed like they do in war3 too this "starcraft is complete perfection" elitist mentality is pretty much the same bullshit that went on in the quake community and it's going to kill the game the same way quake killed itself at this rate. starcraft has perfect unit balance and racial design but there is still a lot of room for improvement in UI and other weird inconsistencies | ||
ROOTheognis
United States4482 Posts
i hope it moves the same... i love the lil quirks in SC :D | ||
KaasZerg
Netherlands927 Posts
| ||
zobz
Canada2175 Posts
it's all skill. anything you don't know how to do properly and will just do randomly and different every time, even though you could know better, becomes luck. any time you don't have the skill to choose the right thing to do, and you end up doing the right thing, it's luck. but that doesn't mean that skillset should be taken out of the game, just because it ends up being a luck factor for those who don't know what they're doing. i'm not saying you should know what you're doing, just that you should accept that that's the main issue. for others it is a skill, and a respectable one. people who complain about losing games because their opponent knows how to click buildings faster than them really annoy me. this isn't just a strategy game. nor is all its worth in the good design, racial distribution and pricing of the units | ||
Sadist
United States6971 Posts
I dont believe that putting buildings in places gives you an advantage, it more corrects a problem in map design and unit pathing. | ||
Zanno
United States1484 Posts
On May 29 2007 17:41 zobz wrote: example #1: spellcasting uii can say some things but in the end i at the least don't want to make that big a deal out of keeping maynard transfer pathing issues. but i wonder what you mean about other ui problems so i will say something. if there was a reason to cast 12 psi storms on one spot then i'd say leave the UI alone there, but none of the spells in SC stack much, so there isn't. you can argue that cloning is a skill all you want but nobody in charge of the development is going to listen to you, there is no sane reason you would want to 12 units to cast their spell on the same spot, except for hallucinate and maybe yamato cannon sometimes. multiple aoe spells should always fire in scatter-storm formation and single target spells should only be issued to one unit in a group ala war3. stims and other self casted abilities make sense for the whole group to fire at once - they probably designed the spellcaster ui with terran in mind, not thinking too much about protoss and zerg spells. removing cloning isn't going to dilute the gameplay at all, it will benefit the pros just as much as the newbies. nada with his peak apm of 1000 is going to unload his his max supply of yamato cannons in 2-3 seconds while chobo wannabe with his peak apm of 250 is going to take 4 times longer. | ||
Jonoman92
United States9090 Posts
On May 29 2007 12:16 Zanno wrote: they fixed the farm thing a long time ago, and there's no skill in pylon pathing, it's just pure memorization yeah.... I agree with you and disagree with OP. Knowing to put a pylon or spawning pool in a particular place isn't really "skill" in my book and I don't think it adds BW in fact I wouldn't be too mad if a patch fixed it if that's even possible. | ||
Equinox_kr
United States7395 Posts
On May 29 2007 12:23 Luhh wrote: Yes, rest assured... they'll be black! rofl hahaha | ||
| ||