Fuggly model thread.. For Blizzard - Page 7
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KaasZerg
Netherlands927 Posts
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T-P-S
United States204 Posts
-For whomever mentioned that lots should not have their blades out all the time, if you check some screenshots on the official site, you can see that they flare brightly whenever the lot attacks, and are just a pale glow when passive. -Zealots still have stabbing attack animations, in addition to slashing ones. -As for the dicussion about "ponytails" those are neural cords that connect toss to the psi internet thing. (Dark templar cut them off back when they split off from Auir). They're stylish, IMO -I'm happy enough with the new movement animation, now they aren't just walking/speed walking everywhere. -Have to agree with some of you that they anime-tized lots, slightly disappointing. Tanks -Oh my god. Birdo comes to mind, from the Mario games. It bothered me enough that the tanks in Sc1 have rectangular barrels; wtf are they shooting, candy bars? Now they've made it even more pronouced, why can't they give them realistic tank barrels, instead of wide yawning stupid things. Lasers -I don't mind the lasers one bit. Lasers are cool, lasers work just fine. They even gave probes lasers, if you watch them mining in the gameplay vid. Protoss should be the main/only race to even get lasers. I don't understand all the laser hate, can anybody give a specific example of why lasers are so bad, instead of just rolling with 'omg starwars ripoff cry'? -The mutalisk attacks did piss me off a bit, they're not even shooting anything remotely biological anymore, just glowing green orbs. Who knows, but hopefully that'll get changed. | ||
lololol
5198 Posts
On June 07 2007 00:58 T-P-S wrote: Zealots -For whomever mentioned that lots should not have their blades out all the time, if you check some screenshots on the official site, you can see that they flare brightly whenever the lot attacks, and are just a pale glow when passive. -Zealots still have stabbing attack animations, in addition to slashing ones. -As for the dicussion about "ponytails" those are neural cords that connect toss to the psi internet thing. (Dark templar cut them off back when they split off from Auir). They're stylish, IMO -I'm happy enough with the new movement animation, now they aren't just walking/speed walking everywhere. -Have to agree with some of you that they anime-tized lots, slightly disappointing. Tanks -Oh my god. Birdo comes to mind, from the Mario games. It bothered me enough that the tanks in Sc1 have rectangular barrels; wtf are they shooting, candy bars? Now they've made it even more pronouced, why can't they give them realistic tank barrels, instead of wide yawning stupid things. Lasers -I don't mind the lasers one bit. Lasers are cool, lasers work just fine. They even gave probes lasers, if you watch them mining in the gameplay vid. Protoss should be the main/only race to even get lasers. I don't understand all the laser hate, can anybody give a specific example of why lasers are so bad, instead of just rolling with 'omg starwars ripoff cry'? -The mutalisk attacks did piss me off a bit, they're not even shooting anything remotely biological anymore, just glowing green orbs. Who knows, but hopefully that'll get changed. Psi Internet ROFL Do you seriously need explanation about why continious attacks suck ? It removes the attack, move, attack micro completely and is hard to understand how much damage is actually being dealt to the enemy. | ||
phexac
United States186 Posts
Psi Internet ROFL Do you seriously need explanation about why continious attacks suck ? It removes the attack, move, attack micro completely and is hard to understand how much damage is actually being dealt to the enemy. Actually, in SC1 archon does continuous damage with its attack. It just happens over a relatively short period of time. Storm does continuous damage too, though that's different since it's a special ability. I am sure a longer continuous attack could be implemented well. | ||
T-P-S
United States204 Posts
On June 07 2007 04:01 lololol wrote: Psi Internet ROFL Do you seriously need explanation about why continious attacks suck ? It removes the attack, move, attack micro completely and is hard to understand how much damage is actually being dealt to the enemy. But only two of the previewed units use a continous attack, despite many of the previewed uints using 'lasers'. The stalker attacks even GAIN microability through blink. Although I really can see your point that things like warp rays are going to be more noob-friendly in that you never have to dance, and even if you wanted to, it'd only hurt you. There's nothing so far to suggest that you can't micro colossus up and down cliffs, etc. You just might not want/need to (another bonus for noobs like me). | ||
Haemonculus
United States6980 Posts
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omgbnetsux
United States3749 Posts
On June 07 2007 15:17 Haemonculus wrote: I just find that lasers clog up the screen with flashy bright colors. Seconded. Excessive lighting effects looks like crap (see WC3). Its not like really need to be impressed by Starcraft's graphics - We've lived with beautiful 2-D for quite some time now. I'm really not too pleased with any of the models right now, but we'll see how things progress as more units are added. | ||
[angst]chraej
1445 Posts
On June 07 2007 15:43 omgbnetsux wrote: Seconded. Excessive lighting effects looks like crap (see WC3). Its not like really need to be impressed by Starcraft's graphics - We've lived with beautiful 2-D for quite some time now. I'm really not too pleased with any of the models right now, but we'll see how things progress as more units are added. blizzard isnt selling you the game. they know you'll buy it. they have to be able to compete with the other RTS, that means graphics as well as gameplay. +if they made the gfx ultra intense but still were able to keep fast game play it would be supreme. if you have to buy a new gfx card, so be it. ++ barracks and bunkers look like crap too. Terrible blocky form. | ||
prOxi.swAMi
Australia3091 Posts
Tanks... i'll let u guess.. shields i'm fine with, i know they need something to balance vs the zealot charge, but make them look less medieval and it'll be great. (but seriously, the cinematic makes tychus findlay look tough enough to go without a shield). Also the reapers I don't really like. Has anyone watched their animation while they shoot? Their feet are dancing all over the place... why? :S And the jet pack... zone troopers ahoy? I'm scared these guys replace vultures (they seem to be good raiders, which is wat the vultures were good for... and if they replace vultures, that means no more spider mines. Laying mines and using vultures in general was super-fun micro for me, i hope they don't take it away) Zerg: very nice, i LOVE the sound nydus worm makes, sounds like it's in such pain, like it's giving birth or something, very crazy-organic, love it. Oh i hope it costs shitloads of gas to morph a baneling.. Protoss: I liked the whole lot. Nexus looked extremely awesome in my opinion, and it's great they've taken away the dragoon and split him up into two diverse units. Strength and toughness going to the immortal and agility going to the stalker. Blink rush = new dt rush :D Colossus i don't really have a problem with. Chances are tehy're probably not worth goin to the trouble of spending the minerals, researching the tech etc to just produce something that's gonna get targeted by all kinds of units. Zealot looks pimp and i don't know why people dislike the up/down animation on the cannon. Looks cool imo. | ||
fight_or_flight
United States3988 Posts
I do have some concerns about the protoss units in general. This has nothing to do with the colors or 'cartoony' look people have been been complaining about. The problem is that they have no physical armor. In sc1 the protoss units were high-tech, but they still had some thick armor. Let me give you some examples: Dragoons had thick body and very armored legs, but the colossus has very spindley, weak legs. Carriers had real armor, which looked like it could actually take a missile hit. The new carriers are almost hollow. Scouts had armor as well...but the warprays look so delicate, like if the shields went down, it looks like they would die with one hit. If the protoss are really that much more high-tech now, then at least make their hp low compared to their sheilds. Once their shields go down, they should die in just a couple of hits. Maybe since they are so developed that they can make these tiny weird bodied aircraft/ground units, they have developed shields that can (partially) withstand emp attacks, and the plague for example can nolonger penetrate them. I just don't want to see some tiny thing take tons of damage, because its just stupid. If you want to diversify the races here is a suggestion: do away with armor all together for the protoss and just make many different shield technologies/upgrades. I'd go along with that. And also, the laser attacks are kind of....well let me put it this way: big manly death balls > lasers in general. Hopefully we will see the big manly death balls make some kind of return in some way (dragoon, arbiter, photon cannon attack). Remember, a laser is actually a lower tech attack than the death balls. We have lasers now, but we don't have huge balls of plasma. Perhaps the next evolution would be small balls that are faster and explode on impact. That would be cool. But lasers are definitely a step backwards imo. fast exploding balls > big manly death balls > lasers Look at what I mean by this picture: | ||
davidgurt
United States1355 Posts
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Pretorian-[DMK]
Netherlands49 Posts
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davidgurt
United States1355 Posts
On June 17 2007 09:07 Pretorian-[DMK] wrote: BC's dude I thought he was referring to the new protoss kind of lasers, not the wraith/bc lasers. | ||
davidgurt
United States1355 Posts
Fugly Blizzard model. | ||
minus_human
4784 Posts
On June 07 2007 15:17 Haemonculus wrote: I just find that lasers clog up the screen with flashy bright colors. Main issue is right there I think. I'm thinking Blizzard wants these lasers/continuous lasers to be new trademark of Protoss. Bad decision imo. BW Protoss has more style and originality. The goon, the reaver, the scout, the corsair, interceptor(although these are lasers, the resemble small dropping bombs lol, which is better than your usual laser), all of them are great and unique. Lack of lasers is the current aspect-related toss trademark, if you give it a second thought. I really don't see any reason to change this. BTW, Terran Wraiths and BCs already have lasers. On a second note, I'm not really keen on the new Egyptian style of toss portraits. The simple, bald zealot, the dark templar and high templar, the corsair pilot, now THOSE are manly, dark, mysterious, and more important, menacing and dead-serious Protoss units - not some shiny jewelery covered Egyptian fag (no offense to Egypt, I really like it from the historic and touristic point of view blah blah blah) | ||
fOr.Real
Finland11 Posts
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fight_or_flight
United States3988 Posts
Well, from a competitive standpoint, I think the main issue is a lack of micro with continuous/very fast attacks. | ||
minus_human
4784 Posts
On June 17 2007 09:56 fight_or_flight wrote: Well, from a competitive standpoint, I think the main issue is a lack of micro with continuous/very fast attacks. Yes, that too, is very true | ||
fight_or_flight
United States3988 Posts
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Nyovne
Netherlands19123 Posts
Unless its a well designed point to expose a weakness in an extreme strong unit. It just makes it more situational and doesnt mean its a bad thing. And very fast attacks bad for micro? --> rines/lings? It's just the continuous thing thats a new introduction and with negative things that its way harder or not even microable in the old perspective most certainly does not mean its a bad thing since it opens up options for the opponent to defeat it and use its weakpoints as well as that it pays off not to micro it and support it so that it can keep firing and use its full potential. Its just a new kind of thing and Im curious how it will work out. It should not be over inplemented and weve seen it now in 2 units in different styles, colossus and warp-ray. Personally I have no problems with lasers clogging up anything or making anything harder. Only thing that clogs things up imho till now is the Reaper death animation. | ||
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