Perhaps he is referring to his upcoming match with Cruncher in TSL3.
Patch 1.3 out right now for NA server! - Page 8
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nb3221a
United States35 Posts
Perhaps he is referring to his upcoming match with Cruncher in TSL3. | ||
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gruff
Sweden2276 Posts
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DusTerr
2520 Posts
On March 23 2011 01:17 Buddhalol wrote: + Show Spoiler + On March 23 2011 01:15 Krede wrote: "Loss counts are no longer displayed in Profile and Ladder pages for players below Master League." NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ^ made me lol, yea we all hate it but blizz is catering tot he 40% pop of sc2 which happends to be in bronze People like the ladder matchmaking system but don't like the pressure of trying to keep up their record. Now the ladder becomes more casual for 98% of the (active) population. It doesn't actually change anything so why not do it. Match history still shows everything and the w/l record doesn't really reveal much (I got a 66% win ratio while getting from bronze to diamond). The system attempts get everyone who plays enough a ~50% win ratio, the players who are able to keep a better record over 1k games will be in masters anyway). | ||
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Budzlight
United States578 Posts
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pileopoop
Canada317 Posts
The bunker build time is the key, they must perfect it. | ||
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jeebuzzx
Canada365 Posts
Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses. wth lol? | ||
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pileopoop
Canada317 Posts
On March 23 2011 01:32 Budzlight wrote: Na is live Liar i can't connect. EDIT: NOW I CAN! | ||
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ApBuLLet
United States604 Posts
On March 23 2011 01:11 0mar wrote: That was way back in the beta dude. People have wisened up considerably since then. If you lose your colossus without doing terrible, terrible damage, you are fucked. In general, Protoss harass options are gimmicky and weak. There are a few cases where harassment works, but it's overshadowed by the number of times where harass puts you significantly behind your opponent. My post was more of a vent to let out the frustration with the new generation of StarCraft players that don't seem to understand what the game is about and really just have a bad attitude in general, not really to showcase the effectiveness of the colossus drop (although I have seen it use really effectively at high levels of play in unison with the warp prism speed upgrade). A diamond player criticizing someone who is pretty much the top NA random player (David Kim) for using a creative strategy is pretty unnecessary and ignorant.The game isn't about using the most popular strategy of the meta game to try and win as many games as possible on the ladder. If everybody thought of the game that way it would go nowhere because nothing would change. Experimenting with things and trying strategies that aren't normal and sometimes may even sound crazy is important for the game to evolve. Bisu famously revolutionizing Protoss vs Zerg is a great example. Zerg was generally favored in that matchup for a long time and Bisu's idea to change this was to rush for a bunch of corsairs which are units that can't even attack ground at all... That by no means sounds good or logical but the fact is that it worked because there was more to the strategy. | ||
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TelecoM
United States10682 Posts
On March 23 2011 01:32 Budzlight wrote: Na is live Liar i can't connect. | ||
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DusTerr
2520 Posts
retry, took me 3 attempts but I'm logged in | ||
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xsevR
United States324 Posts
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DTown
United States428 Posts
Does the infestor change result in fungal growth doing its damage faster, over 4 seconds, or is it now a 4 second immobilization with the old 8 second damage duration? | ||
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KonohaFlash
Canada1590 Posts
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Gescom
Canada3483 Posts
On March 23 2011 01:37 DTown wrote: Question for those that have played PTR: Does the infestor change result in fungal growth doing its damage faster, over 4 seconds, or is it now a 4 second immobilization with the old 8 second damage duration? It has twice the DPS as before. | ||
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Terr
237 Posts
On March 23 2011 01:37 DTown wrote: Question for those that have played PTR: Does the infestor change result in fungal growth doing its damage faster, over 4 seconds, or is it now a 4 second immobilization with the old 8 second damage duration? I haven't played the PTR, but people who did said it does double the DPS. Check out this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=203900 | ||
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ExquisiteRed
396 Posts
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Vathus
Canada404 Posts
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Gescom
Canada3483 Posts
On March 23 2011 01:43 Vathus wrote: My new icon is so meaningless but so sexy xD Which new icon!? edit -- oh, the top x in div updated icons. Right! | ||
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RevRich
United States218 Posts
On March 23 2011 01:31 nb3221a wrote: Perhaps he is referring to his upcoming match with Cruncher in TSL3. Blizzard can't possibly release patches at the right time for everyone. GSL starts back up soon and runs the entire month of April, so wait another month? This is as good a time as any, and it doesn't effect 90% of the community who doesn't compete in the game. Can't wait to see how things work out with the stim nerf and other terran changes. | ||
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ChuckJagoda
United States27 Posts
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![[image loading]](http://imgur.com/IzSai.png)
(although I have seen it use really effectively at high levels of play in unison with the warp prism speed upgrade). A diamond player criticizing someone who is pretty much the top NA random player (David Kim) for using a creative strategy is pretty unnecessary and ignorant.