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Patch 1.3 out right now for NA server! - Page 24

Forum Index > SC2 General
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tastebacon
Profile Joined November 2010
United States7 Posts
March 23 2011 13:06 GMT
#461
not too thrilled about the time increase for stim. anyone kno as to why it was increased? ghost emp not depleting full mana should make games more interesting indeed. does it still deplete full shield?

sry if my questions are a repeat. thx for answers in advance.
Crawler
Profile Blog Joined April 2010
Estonia248 Posts
March 23 2011 13:08 GMT
#462
On March 23 2011 08:36 Hobokinz wrote:
Show nested quote +
On March 23 2011 08:31 Crawler wrote:
On March 23 2011 08:07 Jibba wrote:
Bold prediction #1: P is going to dominate until 1.4 comes out.

Losing the amulet hurts, but 6gate double forge armies are going to run around crushing everything with better zealots and 18 sentries.

Also, perhaps this is a bold and unheard of method for game balance, but has Blizzard ever considered just reducing the haste or speed bonus of Stim Packs? It seems like such an obvious thing and probably has less of an effect on metagame than giving it a 6 year research time. Start with movement speed first. Make it so they still do a ton of damage, but can't kite as effectively.


huh? What about other matchups? You think it's fine that blings without speed who are offcreep move as fast as stimmed marines and marauders? Or what about broodlords, herd derp takes only 15 sec to actually catch them with marines, not like it's hard enough right now... Lastly in TvT this will seriously mess up fights. Neither player will probably commit even when tanks aren't sieged because you can just run away from stimmed marines.... Haven't heard so bad suggestions for long time.


You seem very upset, please take a moment to reflect and relax.

He didn't say "Don't give stim a boost to speed." Just to lower it. Do you think it's fine that a Stimmed Marine can run as fast as a baneling with speed on creep? It seems silly to me. On creep a Baneling should have the edge, not make it just even. And yes, god forbid a T3 unit be hard for a marine to kill.


Speed blings are faster than stimmed marines on creep. Thank god that people who have no idea what's going on try to theorycraft. At least blizzard listens forum whine more than pro level player suggestions. <3
RaiZ
Profile Blog Joined April 2003
2813 Posts
March 23 2011 14:10 GMT
#463
On March 23 2011 21:39 TheTenthDoc wrote:
Show nested quote +
On March 23 2011 21:26 RaiZ wrote:
Still no replays viewable to 2+ players...
I really don't understand why.
The only obvious option is because most sc2 replays sites would have less players dling from them. Thus decreasing their "sales publicities"...

I really want to have the replays to be observable by 2 or more players so that we could analyze them more carefully and understand where our mistakes could be, being spotted by another player. Or having another point of view.

Sure we have streams, and all, but i don't want to do it everytime... And we have to force our comrades to come to our stream.

Argh.


I think it must be issues with how the replays are coded or else they would have by this point. It's as silly as the fact that you can't fast-forward replays for some reason. Maybe they can overhaul the entire replay system at a major update, but I wouldn't hold your breath until HotS comes out.


Gimme a break dude, I can't buy it at all. When you can see all the stuff they're changing on every patch, you have the right have some doubts behind what blizzard is thinking. Just look at chat channel : "who needs that ? It's soooo 2004 lol".

When i try to ask them on their forum, i'm 99% sure i'll be gettin the same usual post : "We are aware of this issues, so please be patient we're thinking about it. It'll probably come in the near future !"
Notice the 3 words that are bothering me like hell ? Exactly : Near future and probably. Which in blizzard's terms means NEVER.

Yeah i'm frustrated. Whatever. Hope they'll really impliment it " soon™ ".
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
March 23 2011 14:43 GMT
#464
On March 23 2011 22:06 monkomasta wrote:
not too thrilled about the time increase for stim. anyone kno as to why it was increased? ghost emp not depleting full mana should make games more interesting indeed. does it still deplete full shield?

sry if my questions are a repeat. thx for answers in advance.

It never took full shields, so it's 100 shield 100 energy remove from an EMP.

Stim will probably make more Terrans go combat shield first to hold a defensive position, 30 seconds is probably enough to screw around with some BOs and timings.
the farm ends here
Pecul
Profile Joined September 2008
Sweden116 Posts
March 23 2011 15:54 GMT
#465
Why didn't they just make show/hide losses an option?
Crawler
Profile Blog Joined April 2010
Estonia248 Posts
March 23 2011 16:21 GMT
#466
On March 24 2011 00:54 Pecul wrote:
Why didn't they just make show/hide losses an option?


Why would someone hide their losses? Because they have low win%.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 23 2011 16:23 GMT
#467
On March 23 2011 23:10 RaiZ wrote:
Show nested quote +
On March 23 2011 21:39 TheTenthDoc wrote:
On March 23 2011 21:26 RaiZ wrote:
Still no replays viewable to 2+ players...
I really don't understand why.
The only obvious option is because most sc2 replays sites would have less players dling from them. Thus decreasing their "sales publicities"...

I really want to have the replays to be observable by 2 or more players so that we could analyze them more carefully and understand where our mistakes could be, being spotted by another player. Or having another point of view.

Sure we have streams, and all, but i don't want to do it everytime... And we have to force our comrades to come to our stream.

Argh.


I think it must be issues with how the replays are coded or else they would have by this point. It's as silly as the fact that you can't fast-forward replays for some reason. Maybe they can overhaul the entire replay system at a major update, but I wouldn't hold your breath until HotS comes out.


Gimme a break dude, I can't buy it at all. When you can see all the stuff they're changing on every patch, you have the right have some doubts behind what blizzard is thinking. Just look at chat channel : "who needs that ? It's soooo 2004 lol".

When i try to ask them on their forum, i'm 99% sure i'll be gettin the same usual post : "We are aware of this issues, so please be patient we're thinking about it. It'll probably come in the near future !"
Notice the 3 words that are bothering me like hell ? Exactly : Near future and probably. Which in blizzard's terms means NEVER.

Yeah i'm frustrated. Whatever. Hope they'll really impliment it " soon™ ".


I understand the frustration, I guess I just have more faith in Blizzard than you do. I trust that if they could have done it by now they would have given the community demand for it. I mean, they did get to chat channels eventually, overhauled the custom game interface to make it easier to find newer games, and have updated the ladder map pool in response to player demands. The balance changes this patch seem pretty good as well. Sometimes soon is a lot sooner than never, but that just may not be possible for the replays. :/
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 23 2011 18:19 GMT
#468
The main game UI can now be hidden/shown via hotkey.


What is this hotkey?
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Bonham
Profile Joined November 2010
Canada655 Posts
Last Edited: 2011-03-23 19:02:35
March 23 2011 18:39 GMT
#469
On March 23 2011 11:37 murkk wrote:
Although most of the Terrans got knocked out in the TSL3 in the first round, I'm dying to see how the last two can adapt. Go Boxer :-).


Boxer, Nada, TLO, qxc, MVP, Goody, Kas. Unless you're in the future and you've seen the rest of round 1, you're short five Terrans.

EDIT: I suppose TLO, as random, is only really 1/3 Terran, so we'll say you're 4.33 Terrans short instead.
Grantler
Profile Joined August 2010
United States228 Posts
March 23 2011 18:40 GMT
#470
Dumb question, but next season, points are resetting?
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
Last Edited: 2011-03-23 18:54:28
March 23 2011 18:43 GMT
#471
On March 24 2011 01:21 Crawler wrote:
Show nested quote +
On March 24 2011 00:54 Pecul wrote:
Why didn't they just make show/hide losses an option?


Why would someone hide their losses? Because they have low win%.

There is lots of people who are scared of playing unless they're at peak condition (fully rested, positive mindframe, ect) because they care too much about their win loss ratio. If it was toggable than everyone who turned it off would look like they had a bad win record.
By removing this it will encourage those people to play more often increasing SC2 traffic. With more people playing there is a higher chance more people will learn about the game and buy it. So in short they think removing losses from all but the highest of players will make Blizzard a little more money and starcraft a little more popular.
My other car is a battlecruiser.
ReejOner
Profile Joined March 2011
Canada13 Posts
March 23 2011 19:12 GMT
#472
I was watching ROOT.CatZ stream last night and he was playing KiWiKaKi, Kiwi was still using the mother ship quite effectively, infact the 2 of the games i witness the conclusion too were CatZ getting toiletted.. There is still effective tactics to be used with the vortex, although theyre Invul for 1.5 seconds u can still archon toilet pretty much
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
March 23 2011 21:24 GMT
#473
its funny that on metalopolis terran can STILL WALL OFF with 2 buildings and spawn close postion

I know blizzard has done quite a bit this patch but seriously... what is the problem with this minor changes, terrans and protoss saying they should always win close postions...for a long time and blizzard still leave this shit in the game. *cryface* i know us zergs have it "ok" atm but i still fail to understand why this is possible.



dump
Profile Joined August 2010
Japan514 Posts
March 23 2011 21:26 GMT
#474
On March 24 2011 04:12 ReejOner wrote:
I was watching ROOT.CatZ stream last night and he was playing KiWiKaKi, Kiwi was still using the mother ship quite effectively, infact the 2 of the games i witness the conclusion too were CatZ getting toiletted.. There is still effective tactics to be used with the vortex, although theyre Invul for 1.5 seconds u can still archon toilet pretty much


You have a replay of this? I'm curious to see how that works.
Ohdamn
Profile Joined June 2010
Germany765 Posts
March 23 2011 21:27 GMT
#475
On March 24 2011 03:19 Mr.Pyro wrote:
Show nested quote +
The main game UI can now be hidden/shown via hotkey.


What is this hotkey?

strg+w
"If you can chill....chill!"
ReejOner
Profile Joined March 2011
Canada13 Posts
March 23 2011 23:15 GMT
#476
On March 24 2011 06:26 dump wrote:
Show nested quote +
On March 24 2011 04:12 ReejOner wrote:
I was watching ROOT.CatZ stream last night and he was playing KiWiKaKi, Kiwi was still using the mother ship quite effectively, infact the 2 of the games i witness the conclusion too were CatZ getting toiletted.. There is still effective tactics to be used with the vortex, although theyre Invul for 1.5 seconds u can still archon toilet pretty much


You have a replay of this? I'm curious to see how that works.


Sorry no, it was a live stream and thus i didnt record it.
EpicNine
Profile Joined January 2011
10 Posts
March 24 2011 17:07 GMT
#477
Ive been playing protoss since 2000, think it might be time to make the switch to terran after this patch
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