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Patch 1.3 out right now for NA server! - Page 20

Forum Index > SC2 General
Post a Reply
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Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 22 2011 22:55 GMT
#381
On March 23 2011 07:21 WizardofGGG wrote:
Battle.net
Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.

Wow, didn't knew that this was a bug, still i noticed that it was strange that i won 3 games ina row and got +4,+6,+4 and after one loss -14, which brought me always to ZERO.
And Stim is getting 170 seconds now, well, gotta start reasearching earlier :/


Yea, they found that if your MMR was in the negatives, the system would try and make your points go closer to that (hence just sticking at 0)
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
Last Edited: 2011-03-22 22:59:08
March 22 2011 22:58 GMT
#382
I wouldn't wipe my butt after the patch with the new HT. The term "paperweight" doesn't even come close to describing them. Gonna have fun losing to mass vikings now..
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 22 2011 22:58 GMT
#383
On March 23 2011 07:34 branflakes14 wrote:
There's going to be a flood of people posting on all kinds of forums saying "I've won 300 games, why am I still in Bronze league?".


why would this change from previously? simply because they don't know how bad their W/L record is?
We already get people saying "I'm 300 wins 250 losses, why am I still in bronze!"
I honestly don't see there being much difference.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 22 2011 23:01 GMT
#384
On March 23 2011 07:58 Tiegrr wrote:
I wouldn't wipe my butt after the patch with the new HT.


P complaining the sky is falling at every nerf is more tiring then Zs below masters complaining they lose because of imba.
HTs will now be very similar to BW, where they need to be protected, likely using warp prisms a lot more to ferry them around.
hopoo
Profile Joined November 2010
37 Posts
March 22 2011 23:02 GMT
#385
anybody notice they added destructible rocks/a full base to the 3rd in taldarim altar?

wee
Ragnorock
Profile Joined November 2010
United States26 Posts
March 22 2011 23:03 GMT
#386
...Because its as easy to make 4 immortals as it is to make 8 marauders... seriously with the number of barracks terrans can pump out, have fun trying to get a winning number of immortals out in an equal amount of time.
"There are two wolves fighting in every mans heart. one love, the other hate." ---"which one wins?" "Whichever one you feed the most."
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
March 22 2011 23:04 GMT
#387
On March 23 2011 08:01 Shiladie wrote:
Show nested quote +
On March 23 2011 07:58 Tiegrr wrote:
I wouldn't wipe my butt after the patch with the new HT.


P complaining the sky is falling at every nerf is more tiring then Zs below masters complaining they lose because of imba.
HTs will now be very similar to BW, where they need to be protected, likely using warp prisms a lot more to ferry them around.

Except Warp Prisms aren't resilient as Shuttles, and every race actually has anti-air units in their builds now.
RajaF
Profile Joined March 2011
Canada530 Posts
March 22 2011 23:05 GMT
#388
Anyone notice that Shakuras does not have a backdoor entrance to the main? I kind of like that.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-03-22 23:08:39
March 22 2011 23:07 GMT
#389
Bold prediction #1: P is going to dominate until 1.4 comes out.

Losing the amulet hurts, but 6gate double forge armies are going to run around crushing everything with better zealots and 18 sentries.

Also, perhaps this is a bold and unheard of method for game balance, but has Blizzard ever considered just reducing the haste or speed bonus of Stim Packs? It seems like such an obvious thing and probably has less of an effect on metagame than giving it a 6 year research time. Start with movement speed first. Make it so they still do a ton of damage, but can't kite as effectively.
ModeratorNow I'm distant, dark in this anthrobeat
mytent
Profile Joined December 2010
United States156 Posts
March 22 2011 23:12 GMT
#390
Lol. Just checked... My friend in silver who hasn't laddered in ages just started laddering again.. O_O I wonder if it's Coz of the patch..

sucks about khaydarin though =( what can you do. Play on! XD
CodECleaR
Profile Joined November 2010
United States395 Posts
March 22 2011 23:14 GMT
#391
Ah yes om nom nom stim time increase--this will make fe'ing even easier. Maybe doable off 2gates vs a stim push......still waiting for multiplayer to actually allow me to queue for match. It always messes up with fagpatches :/
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Zebrapudding
Profile Joined March 2011
United States66 Posts
March 22 2011 23:15 GMT
#392
Does anyone else reallly hate the fact that we can't check w-l anymore?
HuK, TLO, Grubby, MKP, Soulkey fighting!
Bonham
Profile Joined November 2010
Canada655 Posts
March 22 2011 23:17 GMT
#393
Delayed bunkers and stim combined with a lategame Protoss nerf? Hellooooo 4gate!
AcroNymZ
Profile Joined January 2011
United States5 Posts
March 22 2011 23:17 GMT
#394
Does anyone know whether your MMR increases during this league lock? If getting promoted/demoted depends on MMR, which is the general consensus, will you suddenly get promoted/demoted after the lock is removed? i.e. After playing that one placement game?

I realize that no one here may actually know, but I hope someone can at least provide some insight.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 22 2011 23:20 GMT
#395
MMR does still change until next seasons first placement match. Theres a blue post on it in the Bnet forums.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
bovineblitz
Profile Joined September 2010
United States314 Posts
March 22 2011 23:26 GMT
#396
On March 23 2011 08:01 Shiladie wrote:
Show nested quote +
On March 23 2011 07:58 Tiegrr wrote:
I wouldn't wipe my butt after the patch with the new HT.


P complaining the sky is falling at every nerf is more tiring then Zs below masters complaining they lose because of imba.
HTs will now be very similar to BW, where they need to be protected, likely using warp prisms a lot more to ferry them around.


lol@warp prisms being a form of protection
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 22 2011 23:31 GMT
#397
Anyone else finding the 1v1 quick match menu incredibly buggy?

Half the time there's absolutely nothing there. Then eventually the options (game type/race/map pref) come back ... then they disappear again afterwards.

If no-one else is having this problem I'll screenshot it.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Crawler
Profile Blog Joined April 2010
Estonia248 Posts
March 22 2011 23:31 GMT
#398
On March 23 2011 08:07 Jibba wrote:
Bold prediction #1: P is going to dominate until 1.4 comes out.

Losing the amulet hurts, but 6gate double forge armies are going to run around crushing everything with better zealots and 18 sentries.

Also, perhaps this is a bold and unheard of method for game balance, but has Blizzard ever considered just reducing the haste or speed bonus of Stim Packs? It seems like such an obvious thing and probably has less of an effect on metagame than giving it a 6 year research time. Start with movement speed first. Make it so they still do a ton of damage, but can't kite as effectively.


huh? What about other matchups? You think it's fine that blings without speed who are offcreep move as fast as stimmed marines and marauders? Or what about broodlords, herd derp takes only 15 sec to actually catch them with marines, not like it's hard enough right now... Lastly in TvT this will seriously mess up fights. Neither player will probably commit even when tanks aren't sieged because you can just run away from stimmed marines.... Haven't heard so bad suggestions for long time.
teser
Profile Joined July 2010
United States156 Posts
Last Edited: 2011-03-22 23:34:59
March 22 2011 23:32 GMT
#399
Anyone in masters notice that there is a grandmasters banner next to the top 8 in their division? It seems like it implies that only the top 8 in each division get in to grandmasters and people in stacked divisions get screwed, while people in garbage divisions get in.

EDIT: or is that golden grandmaster looking banner just meant to be for achievements at the end of the season?
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 22 2011 23:33 GMT
#400
Why does Bnet have to be in maintenance?!?!?!?!?!
Well I can't wait to have my top 8 rank in division medal!!! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
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