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Patch 1.3 out right now for NA server! - Page 19

Forum Index > SC2 General
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Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 22 2011 22:23 GMT
#361
On March 23 2011 06:52 hitman133 wrote:
Show nested quote +
On March 23 2011 06:32 obsid wrote:
@Shiladie
When in grandmasters you need to win like 95% of your games even against other GM or you dont get any points. If your throwing games your not going to be getting any points at all and will get kicked out fairly shortly.

No, anyone in Master League has more point then will get promote and replace the bottom player from GM.


not according to all of the blizz info, even in the patch notes it says you don't get promoted/demoted to/from GM like normal.

Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.

The only way to get kicked out is to be inactive
Also the 95% thing is retarded and i'm 95% sure that's not how it works.
hugman
Profile Joined June 2009
Sweden4644 Posts
March 22 2011 22:24 GMT
#362
On March 23 2011 06:11 andrewlt wrote:
Show nested quote +
On March 23 2011 05:50 dave333 wrote:
On March 23 2011 05:46 Dente wrote:
On March 23 2011 05:41 sjschmidt93 wrote:
On bunkers and bunker rushes:

I would either nerf the MULE or remove salvage.

The nerfing of the MULE would punish Terran forbringing SCV's (whether it's 3 or 4 or the crazy 10+ all-in) It would make it so that terran can't stay close in income to zergs while having far less drones.

And salvage means you don't have to spend anything to do this.


No mules? This means that the terran his economy will be much weaker. Good luck fighting protoss with that. Do you actually understand that both protoss and zerg can make alot more workers then the terran can? You ever fought against a 2base agressive zerg with terran? Do you ever play tvp? Please think before you post such crazyness.

Bunkers shouldn't be refunded 100%. That's where the problem is.


He's not saying no mules, he's saying nerf them. Mules are incredibly strong right now; once you get a few OCs, or if you snag a PF at the gold expansion, marines basically become free thanks to mules. The strength of the mule is that it gives terran surplus minerals; in ZvT the terran can essentially trade minerals for gas by forcing lots of banelings with their rines/tanks. Mules let you pull scvs so easily to go in with the attack at virtually no cost.

Salvage's silliness speaks for itself.

^the buff of the rine just mixes perfectly with everything else terran got. Marines got move-shot, faster firing rate (even with the stim "nerf", it's still unbelievably fast, its like marking up the price of furniture then putting a fat discount on it claiming there's a sale), more hp, medivacs so you can stuff 8 rines into a dropship and still let them heal, smart fire tanks, clumping, bunkers you can salvage, mules that make rines free, reactors, etc.

It was a perfect storm of factors that turned rines into what they are. And now AOE damage is basically the only thing that stops them from demolishing everything; the game is essentially centered around area of effect damage right now.



AoE is not more powerful than in BW. The biggest problem Blizzard has with Terran is they decided to move Terran away from mech and into bio. TvT and TvP in BW is all about mech. Even in TvZ, players would sometimes transition to mech lategame.

Even with smart firing, tanks are less cost efficient than in BW. They're more expensive and are 3 supply instead of 2. The lack of spider mines, more expensive turrets and weaker "science vessel" in the raven just compounds the problem. To compensate, Blizzard buffed the bio units. However, that strength comes out too early in the game compared to mech, which is the primary cause of all these problems they have.

I have to say I agree with this assessment!
Talack
Profile Joined September 2010
Canada2742 Posts
March 22 2011 22:26 GMT
#363
Stim nerf was actually a bigger deal than I thought it would be. Much harder to pressure protoss players who FE now. Bunker change was stupid. They keep increasing the build time instead of finding a more elegant solution. 40s to make one makes stopping early aggression strats like roach-all in and 4-gate much harder now. Feels like they want us to just make one early and hope they go for the all-in.
BanelingXD
Profile Joined April 2010
130 Posts
March 22 2011 22:27 GMT
#364
RIP Tier 3 Toss,

well except for that inferior bloated cousin of the Arbiter. Screw him.


And say what you want about my QQing but it's absolutely clear that Blizz favors Terran (maybe because they built the game around the Terran singleplayer campaign)
0 harvesters, 2700 minerals per minute. Mules are totally balanced!
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2011-03-22 22:30:34
March 22 2011 22:28 GMT
#365
This patch is kind of buggy, lol. I was playing a 3v3 with a friend today and according to his screen, a bunch of Spanish-speaking people were randomly joining our party. I couldn't see them, so he sent me a screenshot:

[image loading]

[image loading]

I'm still laughing ahahaha
now run into the setting sun, and suffer, but don't mess up your hair.
Insouciant
Profile Joined July 2010
United States47 Posts
March 22 2011 22:29 GMT
#366
FlashIsHigh,
Richard made a good point, its not going to stop anybody from playing but it might make more people play. Just take one for the team for now and see how things go.

Its not like sc2ranks.com was raided and shut down. Their cool graphs were always fun to look at and informative anyway, so its no big deal.

If losing the ability to see your losses in your profile page is as bad as many people think it is, I am sure it will be adjusted to make as many people as possible happy.
You're about as useful as a one-legged man in an arse kicking contest.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-03-22 22:30:31
March 22 2011 22:30 GMT
#367
On March 23 2011 07:27 BanelingXD wrote:
RIP Tier 3 Toss,

well except for that inferior bloated cousin of the Arbiter. Screw him.


And say what you want about my QQing but it's absolutely clear that Blizz favors Terran (maybe because they built the game around the Terran singleplayer campaign)


Terran has been nerfed into oblivion men. Terran was imba....3 months ago. We are actually 2011 now where terrans are not in top 4 GSL anymore, and you will see less terrans winning tournaments with these big maps. Don't point to EU tourneys, because EU got alot VERY good terrans.
Oceaniax
Profile Joined June 2010
146 Posts
March 22 2011 22:30 GMT
#368
On March 23 2011 06:32 obsid wrote:
@Shiladie
When in grandmasters you need to win like 95% of your games even against other GM or you dont get any points. If your throwing games your not going to be getting any points at all and will get kicked out fairly shortly.


Do you realize how absurd you sound?
Sensator
Profile Joined April 2010
Australia377 Posts
March 22 2011 22:32 GMT
#369
On March 23 2011 07:28 .Aar wrote:
This patch is kind of buggy, lol. I was playing a 3v3 with a friend today and according to his screen, a bunch of Spanish-speaking people were randomly joining our party. I couldn't see them, so he sent me a screenshot:

[image loading]

[image loading]

I'm still laughing ahahaha


Hahahahahaha
branflakes14
Profile Joined July 2010
2082 Posts
March 22 2011 22:34 GMT
#370
There's going to be a flood of people posting on all kinds of forums saying "I've won 300 games, why am I still in Bronze league?".
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
March 22 2011 22:38 GMT
#371
On March 23 2011 07:21 WizardofGGG wrote:
Battle.net
Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.

Wow, didn't knew that this was a bug, still i noticed that it was strange that i won 3 games ina row and got +4,+6,+4 and after one loss -14, which brought me always to ZERO.
And Stim is getting 170 seconds now, well, gotta start reasearching earlier :/



This almost made me drop the game when I first got it. composure and dedication!
"give me 20 minutes and I'll make them quiet" - MVP
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
March 22 2011 22:43 GMT
#372
Maybe zerg will be almost balanced now :/
given only 20 in top 100 are Z... lol
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2011-03-22 22:43:41
March 22 2011 22:43 GMT
#373
I just played some ZvP, and good god I do not know what Protoss is going to do now. My Fungal Growths seriously just MELT stalkers. I guess Protoss are going to have to get good at spreading Stalkers. Maybe it's time to let Stalkers again blink while under the effects of Fungal Growth though?
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
March 22 2011 22:43 GMT
#374
On March 23 2011 07:26 Talack wrote:
Stim nerf was actually a bigger deal than I thought it would be. Much harder to pressure protoss players who FE now. Bunker change was stupid. They keep increasing the build time instead of finding a more elegant solution. 40s to make one makes stopping early aggression strats like roach-all in and 4-gate much harder now. Feels like they want us to just make one early and hope they go for the all-in.


Yeah, that's ridiculous who could wait a full 40 seconds for static defense? Here I am with my zerg, I get a measly 50seconds for my non-refundable investment. Good thing when I see people move out for all-ins I don't have a hard time stopping them. I just whip up my quick spines and it's cake!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
Kazragore
Profile Blog Joined June 2010
United States369 Posts
March 22 2011 22:48 GMT
#375
On March 23 2011 07:08 Durp wrote:
Anyone else unable to connect to ranked games?
Was unable, then they came back one league at a time, and now gone again?


Same thing is happening to me, played three games but now it won't let me pick a game type (1v1, 2v2, etc)
Imagine if i had a REAL weapon
Noocta
Profile Joined June 2010
France12578 Posts
March 22 2011 22:49 GMT
#376
On March 23 2011 07:07 LG)Sabbath wrote:
Show nested quote +
On March 23 2011 05:58 CanucksJC wrote:
On March 23 2011 05:38 Dente wrote:
To all those protoss players who complain about the fact that "they have to make collossae": we terrans HAVE to make marauders in tvp. Go anything else then MMM and you die so hard. Ofcourse I will get quoted and the answers will be like this:

"lol you are so wrong, you can go mech, look jinro" --> No, mech doesn't work vs protoss, except on small maps like steppes.
"lol no, you can do marine - tank" --> No, dies to collo / HT
"lol no, you can do the marine tank banshee raven allin" --> ALLIN, yes.

I want you to take a deep breath, and say that again. Did you just compare a tier 1 unit to a tier 3 unit?

Terran pretty mucho only has tier 1 units. The rest are support units.


That's because the instant shot mechanic make Marines a little bit too good for what they were mean to be imo. :|
Not an intended design.
" I'm not gonna fight you. I'm gonna kick your ass ! "
hitman133
Profile Joined October 2010
United States1425 Posts
March 22 2011 22:50 GMT
#377
Hella bug lol, now in my multiplayer mode only has 3v3, change the mode and come back for a 2v2
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
Last Edited: 2011-03-22 22:52:32
March 22 2011 22:52 GMT
#378
On March 23 2011 04:56 Sworn wrote:
Show nested quote +
On March 23 2011 04:33 goodvibes wrote:
I quit this game from KA removal.

As a protoss player, colossus is beyond over-used and Templars were an alternative to create variability. Now, Colossus are the only units to build and PvT just became Auto-win for terran.

Vikings > colossus.
Good job Blizzard, you have just made 1 build the only build protoss will ever do Vs. terran to attempt a win: 6Gate all-ins.


Oh boo fucking who. Seriously because instant storms weren't imbalanced and didn't make the game require less micro or thinking? Blanketing an army in storms then just warping in more instantly into a free win wasnt bad? SanZenith didn't show how powerful instantly storming was? If you can't think ahead for your casters like everyone else maybe you shouldn't play. Please just adjust your strategies to the game and develop new ones like everyone else does when a patch rolls around or quit but don't go whining in forums.


SanZenith showed how powerful amulet was? SanZenith showed some of the closest and most exciting games the GSL has ever seen. SanZenith won three games by mere inches against someone who spammed nothing but marauders, which HT are supposed to counter. Are you honestly saying that a Protoss player barely winning a match makes the strategy he used imbalanced? That 'balance' means 'my race never loses'?
Ragnorock
Profile Joined November 2010
United States26 Posts
March 22 2011 22:53 GMT
#379
Okay can someone explicitly state whether our accumulated bonus pool will be reset after the end of the season? Because if so I have 1900 points to use this week lol. I've heard either way and the official notes don't explicitly state it.

Also lol at the whinin about bunker nerf... I'm sorry you have to build them in advance like the rest of us but can still get a full refund at the end lmao.
"There are two wolves fighting in every mans heart. one love, the other hate." ---"which one wins?" "Whichever one you feed the most."
Griffith`
Profile Joined September 2010
714 Posts
March 22 2011 22:53 GMT
#380
HTs aren't supposed to hard counter marauders, immortals are. Not sure where your arguments are coming from
griffith.583 (NA)
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