If you only can play vs other GMs there will be a lack of game diversity, as well as the above strat artificially inflating the GM point pool.
Patch 1.3 out right now for NA server! - Page 18
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Shiladie
Canada1631 Posts
If you only can play vs other GMs there will be a lack of game diversity, as well as the above strat artificially inflating the GM point pool. | ||
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obsid
United States389 Posts
When in grandmasters you need to win like 95% of your games even against other GM or you dont get any points. If your throwing games your not going to be getting any points at all and will get kicked out fairly shortly. | ||
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RemrafGrez
United States180 Posts
On March 23 2011 05:38 abominable wrote: to those ppl saying "terrans will blindly go vikings now!" you must realise that terrans have to go blind vikings anyway, because colossus deathball is nigh unstoppable without vikings. the only difference is that in late game where you've both destroyed eachothers' deathball's, the protoss can no longer instakill any remaining terran units and nullifying all drop play with a single unit. but if they have excess gas they can use ARCHONS!!! LawL. (seriously though - might see more archons, one of the most underrated units in the game) It's OK for left over marauders to concuss Protoss units so retreat is impossible... but not fair for Protoss to warp in high templar and be able to MAYBE do damage. It's OK for leftover bio units to be healed to FULL, for a new stim, but it's not fair for protoss to be able to have high templar with energy to defend. Do high templar kill armies that much better than stimmed bio? Really? Does psi storm get better at the highest levels, or does kiting and splitting armies get better at the highest levels of play? I sure has hell don't know a way to make psi storm hit more area or do more damage unless I can, laugh, forcefield trap units. Good luck having sentries and high templar in a close match at end game. All I can say is it is a huge failure to take out Protoss's dps unit from so many situations. | ||
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hitman133
United States1425 Posts
On March 23 2011 06:32 obsid wrote: @Shiladie When in grandmasters you need to win like 95% of your games even against other GM or you dont get any points. If your throwing games your not going to be getting any points at all and will get kicked out fairly shortly. No, anyone in Master League has more point then will get promote and replace the bottom player from GM. | ||
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Yoshi Kirishima
United States10366 Posts
Do high templar kill armies that much better than stimmed bio? Really? You should understand there are many factors and you can't compare like that. Anyways, let's say you compare like you did right now. HT do not "kill that much better" because you're comparing a support unit to a ground army that is one-time use without Medivacs. | ||
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jmack
Canada285 Posts
Godspeed Amulet, I'll never forget the good times we had together. And even though now I will be building the dreaded collusus unit, you should know amulet, my friend, I'm only doing it because I have no more options. You were the greatest thing I ever chrono boosted. R.I.P. 2010 -2011 | ||
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AeonStrife
United States918 Posts
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TheGiftedApe
United States1243 Posts
blizz buff bcs, yet Carriers still useless. WHy blizz why, the two best units from sc1, HT and Carrier, arent even a part of sc2 now. Sad day. | ||
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Jhax
Ireland201 Posts
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Hobokinz
United States126 Posts
On March 23 2011 06:59 jmack wrote: .... I didn't think they would actually do it.... Godspeed Amulet, I'll never forget the good times we had together. And even though now I will be building the dreaded collusus unit, you should know amulet, my friend, I'm only doing it because I have no more options. You were the greatest thing I ever chrono boosted. R.I.P. 2010 -2011 Goodnight Sweet Prince.... | ||
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Karn3
United Kingdom134 Posts
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FlashIsHigh
United States474 Posts
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LG)Sabbath
Argentina3024 Posts
On March 23 2011 05:58 CanucksJC wrote: I want you to take a deep breath, and say that again. Did you just compare a tier 1 unit to a tier 3 unit? Terran pretty mucho only has tier 1 units. The rest are support units. | ||
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Durp
Canada3117 Posts
Was unable, then they came back one league at a time, and now gone again? | ||
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Clicker
United States1012 Posts
On March 23 2011 07:06 FlashIsHigh wrote: This patch is just retarded, I dont even see what the point of NOT allowing us to see our losses is. How are we supposed to know what our winning percentage is? Like it makes 100% zero sense to me. This patch makes me not want to play You can't see your losses so you just don't want to play anymore huh? That "like makes 100% zero sense to me." Anyways Unit response sounds are now updated immediately when the selection changes. Is really annoying and should the community as a whole get over the probe spamming in the beginning of games, lol. | ||
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Bizarro252
180 Posts
Will have to use sc2ranks.com to see if I am actually doing ok or shitty now. Suggest either making this hiding rule ONLY apply to bronze or making it an optional thing you can deselect if your really so scared of other seeing when you loose. Even the pros loose... A LOT, why do they think everyone is so scared of loosing? Maybe low bronze players when they have like 20-80 records?? I got placed in bronze when I started this game, and I LOVED seeing the info, and stand behind those who say the more info the better, make it easier to see if I was actually improving. EDIT: since I cant play a game right now, I read the issue with the sounds (from spamming at the beginning of the game) still is there, is that really true??? If so what was the point of the test server if they don't fix even minor issues like that? | ||
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S.O.L.I.D.
United States792 Posts
On March 23 2011 07:05 Karn3 wrote: Does anyone know if they have changed the patch notes at all after testing or have they remained the same? They changed after testing. Originally fungal was going to be a missile and some other stuff also that I can't remember. If you search I'm sure you can find it. | ||
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VidyaYuropa
87 Posts
Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses. Wow, didn't knew that this was a bug, still i noticed that it was strange that i won 3 games ina row and got +4,+6,+4 and after one loss -14, which brought me always to ZERO. And Stim is getting 170 seconds now, well, gotta start reasearching earlier :/ | ||
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FlashIsHigh
United States474 Posts
On March 23 2011 07:09 Clicker wrote: You can't see your losses so you just don't want to play anymore huh? That "like makes 100% zero sense to me." Anyways Is really annoying and should the community as a whole get over the probe spamming in the beginning of games, lol. Hey Dick Im not talking about just that part that makes me want to play, this whole patch is awful. I was simply stating that that it doesnt make sense for me to not to be able to see my losses, but apparently Masters league still can. | ||
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Azide
Canada566 Posts
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