Hardly any of the pros user templars until its really really late into the game, I agree that they should of made the upgrade come with less energy instead like most pros have said but to rage about it is just childish.
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WCH
Canada239 Posts
Hardly any of the pros user templars until its really really late into the game, I agree that they should of made the upgrade come with less energy instead like most pros have said but to rage about it is just childish. | ||
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nvs.
Canada3609 Posts
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cactuschewer
United Kingdom152 Posts
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goswser
United States3548 Posts
Another consideration. We all want there to be a larger skill gap and more room for improvement. The KA change provides that, to some degree. Instead of just a moving and constantly warping in templar to instant storm, protoss now need to think ahead, spread their templar so they can't be emped as easily, and execute late game battles with precision and finesse. Maybe this change will make protoss be more careful with units in the lategame, so we don't see the "blagghhh my tightly clumped army attack you now" mentality at the highest levels. | ||
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yesplz
United States295 Posts
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TripleCow
United States240 Posts
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Gnosis
Scotland912 Posts
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Mascherano
Argentina1726 Posts
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Clicker
United States1012 Posts
This looks silly. | ||
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ShadowLegacy
Canada55 Posts
On March 23 2011 05:17 Newguy wrote: Protoss who complain about templar nerfs need to realize a few things. First, they are still incredibly strong in late game, as they take up very little supply, considering the buff they add to the protoss army. Another consideration. We all want there to be a larger skill gap and more room for improvement. The KA change provides that, to some degree. Instead of just a moving and constantly warping in templar to instant storm, protoss now need to think ahead, spread their templar so they can't be emped as easily, and execute late game battles with precision and finesse. Maybe this change will make protoss be more careful with units in the lategame, so we don't see the "blagghhh my tightly clumped army attack you now" mentality at the highest levels. I don't like seeing this kind of post. We are not all a bunch of snarling a-movers. I for one will spend the next few weeks practicing void-prism / templar micro. We have new reavers....lol. Most Protoss players should be happy our zeals are no longer gimped. I know I am. | ||
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dave333
United States915 Posts
Now the question is...is this really their best ideas on how to fix terran? Make stim take longer and add 5 seconds to bunkers? I really feel that the fact that 2 rax bunker rushes are STANDARD and not cheese is everything that is wrong about terran right now. Bunker rushing every single game and being guaranteed to do damage at virtually no risk and without loss is silly. Bunker rushing in BW was cheese; now it's standard and is actually probably a very good opening, if not the best one. You get a wall in, you get to make SCVs, marines and a CC all thanks to mules, and then you set up bunkers to either force lings/crawlers/pulling drones at the least and killing at the most, and then you can just salvage the bunkers to boot. At the very least you come out even and slightly ahead (you have to mess up hard to somehow come behind X_X). Ideally you win the game. This sort of thing should not happen with something like a bunker rush. | ||
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rebuffering
Canada2436 Posts
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hitman133
United States1425 Posts
On March 23 2011 05:17 Newguy wrote: Protoss who complain about templar nerfs need to realize a few things. First, they are still incredibly strong in late game, as they take up very little supply, considering the buff they add to the protoss army. Another consideration. We all want there to be a larger skill gap and more room for improvement. The KA change provides that, to some degree. Instead of just a moving and constantly warping in templar to instant storm, protoss now need to think ahead, spread their templar so they can't be emped as easily, and execute late game battles with precision and finesse. Maybe this change will make protoss be more careful with units in the lategame, so we don't see the "blagghhh my tightly clumped army attack you now" mentality at the highest levels. you need to play protoss, then edit your post again bro. Why Terran don't split up their units but Protoss should? B/c EMP does insane damage, can't imagine protoss w/o shield die to marauders with just 1 shot. No guardian shield, no FFs, no shield, no storms, nothing. And fewer supplies ? Are you sure when gateways units are 2 supplies, and Colossus are 6 when all Terran need is 1 marines, 2 marauder, 2 for vikings and medivac and ghost ? Ghost is the most interesting unit in the game that Terran players are just too lazy to exploit it. | ||
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Holgerius
Sweden16951 Posts
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JonnyLaw
United States3482 Posts
The servers were up about 15 minutes ago and now dead. *edit up again soon as I posted this message. Also, sorry for derailing if you feel that way. But this pertains to the instability of 1.3bnet at the moment. | ||
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p1cKLes
United States342 Posts
On March 23 2011 05:25 dave333 wrote: So they did a good job in adding some dimension to zerg. They kinda went overkill on KA, but they gave zealots a nice little up. Now the question is...is this really their best ideas on how to fix terran? Make stim take longer and add 5 seconds to bunkers? I really feel that the fact that 2 rax bunker rushes are STANDARD and not cheese is everything that is wrong about terran right now. Bunker rushing every single game and being guaranteed to do damage at virtually no risk and without loss is silly. Bunker rushing in BW was cheese; now it's standard and is actually probably a very good opening, if not the best one. You get a wall in, you get to make SCVs, marines and a CC all thanks to mules, and then you set up bunkers to either force lings/crawlers/pulling drones at the least and killing at the most, and then you can just salvage the bunkers to boot. At the very least you come out even and slightly ahead (you have to mess up hard to somehow come behind X_X). Ideally you win the game. This sort of thing should not happen with something like a bunker rush. Every single race has a cheese opening like this? It’s not just Terran. Protoss and their cannon rush. Zerg and 6 pool. Terran and bunker rush. All of which can be stopped if you scout like you are suppose to. | ||
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Cainam
United States421 Posts
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1st_Panzer_Div.
United States621 Posts
Protoss late game and Terran early game seemed to be too strong. Both of those were fixed. Templar usage I think could actually increase now and they will be used more responsibly, either in drops or in defense, but as a Master toss that HATES collossi, I'm okay with losing KA. Especially in exchange for kickass zealots. | ||
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Reborn8u
United States1761 Posts
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rebuffering
Canada2436 Posts
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