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Patch 1.3 out right now for NA server! - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 24 Next All
WCH
Profile Joined June 2010
Canada239 Posts
March 22 2011 20:11 GMT
#281
This is turning into a thread raging about imbalance.

Hardly any of the pros user templars until its really really late into the game, I agree that they should of made the upgrade come with less energy instead like most pros have said but to rage about it is just childish.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
March 22 2011 20:14 GMT
#282
Colossus are so boring to play and watch.

cactuschewer
Profile Joined September 2010
United Kingdom152 Posts
March 22 2011 20:15 GMT
#283
Do some people genuinely think people care that they're quitting? O_o
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 22 2011 20:17 GMT
#284
Protoss who complain about templar nerfs need to realize a few things. First, they are still incredibly strong in late game, as they take up very little supply, considering the buff they add to the protoss army.

Another consideration. We all want there to be a larger skill gap and more room for improvement. The KA change provides that, to some degree. Instead of just a moving and constantly warping in templar to instant storm, protoss now need to think ahead, spread their templar so they can't be emped as easily, and execute late game battles with precision and finesse. Maybe this change will make protoss be more careful with units in the lategame, so we don't see the "blagghhh my tightly clumped army attack you now" mentality at the highest levels.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
yesplz
Profile Blog Joined April 2009
United States295 Posts
March 22 2011 20:19 GMT
#285
I installed new patch and now every once in a while my lobby UI freezes and I have to restart the game for it to unfreeze
TripleCow
Profile Joined February 2011
United States240 Posts
March 22 2011 20:20 GMT
#286
Servers are really glitchy today. Can't join or even create custom games, or do ladders.
Tyler: "I only needed one probe to take down IdrA. I had to upgrade to a zealot for Strelok."
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 22 2011 20:21 GMT
#287
I keep crashing from games
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Mascherano
Profile Blog Joined November 2005
Argentina1726 Posts
March 22 2011 20:22 GMT
#288
are servers down? or Is my game just fucked?
Bisu
Clicker
Profile Blog Joined September 2010
United States1012 Posts
March 22 2011 20:22 GMT
#289
Ah I didn't realize it hides losses from you too. I thought it was just other people that couldn't see your losses.
This looks silly.
ShadowLegacy
Profile Joined November 2010
Canada55 Posts
March 22 2011 20:23 GMT
#290
On March 23 2011 05:17 Newguy wrote:
Protoss who complain about templar nerfs need to realize a few things. First, they are still incredibly strong in late game, as they take up very little supply, considering the buff they add to the protoss army.

Another consideration. We all want there to be a larger skill gap and more room for improvement. The KA change provides that, to some degree. Instead of just a moving and constantly warping in templar to instant storm, protoss now need to think ahead, spread their templar so they can't be emped as easily, and execute late game battles with precision and finesse. Maybe this change will make protoss be more careful with units in the lategame, so we don't see the "blagghhh my tightly clumped army attack you now" mentality at the highest levels.


I don't like seeing this kind of post. We are not all a bunch of snarling a-movers.

I for one will spend the next few weeks practicing void-prism / templar micro. We have new reavers....lol. Most Protoss players should be happy our zeals are no longer gimped. I know I am.
dave333
Profile Joined August 2010
United States915 Posts
March 22 2011 20:25 GMT
#291
So they did a good job in adding some dimension to zerg. They kinda went overkill on KA, but they gave zealots a nice little up.

Now the question is...is this really their best ideas on how to fix terran? Make stim take longer and add 5 seconds to bunkers?

I really feel that the fact that 2 rax bunker rushes are STANDARD and not cheese is everything that is wrong about terran right now. Bunker rushing every single game and being guaranteed to do damage at virtually no risk and without loss is silly. Bunker rushing in BW was cheese; now it's standard and is actually probably a very good opening, if not the best one. You get a wall in, you get to make SCVs, marines and a CC all thanks to mules, and then you set up bunkers to either force lings/crawlers/pulling drones at the least and killing at the most, and then you can just salvage the bunkers to boot.

At the very least you come out even and slightly ahead (you have to mess up hard to somehow come behind X_X). Ideally you win the game. This sort of thing should not happen with something like a bunker rush.
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 22 2011 20:27 GMT
#292
just updated, and for me as well i cannot see anything in multiplayer, cannot ladder atm. any updates on this>>??
http://www.twitch.tv/rebufferingg
hitman133
Profile Joined October 2010
United States1425 Posts
Last Edited: 2011-03-22 20:30:54
March 22 2011 20:28 GMT
#293
On March 23 2011 05:17 Newguy wrote:
Protoss who complain about templar nerfs need to realize a few things. First, they are still incredibly strong in late game, as they take up very little supply, considering the buff they add to the protoss army.

Another consideration. We all want there to be a larger skill gap and more room for improvement. The KA change provides that, to some degree. Instead of just a moving and constantly warping in templar to instant storm, protoss now need to think ahead, spread their templar so they can't be emped as easily, and execute late game battles with precision and finesse. Maybe this change will make protoss be more careful with units in the lategame, so we don't see the "blagghhh my tightly clumped army attack you now" mentality at the highest levels.

you need to play protoss, then edit your post again bro.
Why Terran don't split up their units but Protoss should? B/c EMP does insane damage, can't imagine protoss w/o shield die to marauders with just 1 shot. No guardian shield, no FFs, no shield, no storms, nothing. And fewer supplies ? Are you sure when gateways units are 2 supplies, and Colossus are 6 when all Terran need is 1 marines, 2 marauder, 2 for vikings and medivac and ghost ?
Ghost is the most interesting unit in the game that Terran players are just too lazy to exploit it.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
March 22 2011 20:28 GMT
#294
Gonna consider starting to play Sc2 again now that the HT's have been nerfed. :D
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
Last Edited: 2011-03-22 20:30:09
March 22 2011 20:29 GMT
#295
Yeah NA bnet matchmaking, both ladder and custom games are down for me at the moment.

The servers were up about 15 minutes ago and now dead.

*edit up again soon as I posted this message.

Also, sorry for derailing if you feel that way. But this pertains to the instability of 1.3bnet at the moment.
p1cKLes
Profile Joined November 2010
United States342 Posts
Last Edited: 2011-03-22 20:32:01
March 22 2011 20:30 GMT
#296
On March 23 2011 05:25 dave333 wrote:
So they did a good job in adding some dimension to zerg. They kinda went overkill on KA, but they gave zealots a nice little up.

Now the question is...is this really their best ideas on how to fix terran? Make stim take longer and add 5 seconds to bunkers?

I really feel that the fact that 2 rax bunker rushes are STANDARD and not cheese is everything that is wrong about terran right now. Bunker rushing every single game and being guaranteed to do damage at virtually no risk and without loss is silly. Bunker rushing in BW was cheese; now it's standard and is actually probably a very good opening, if not the best one. You get a wall in, you get to make SCVs, marines and a CC all thanks to mules, and then you set up bunkers to either force lings/crawlers/pulling drones at the least and killing at the most, and then you can just salvage the bunkers to boot.

At the very least you come out even and slightly ahead (you have to mess up hard to somehow come behind X_X). Ideally you win the game. This sort of thing should not happen with something like a bunker rush.



Every single race has a cheese opening like this? It’s not just Terran. Protoss and their cannon rush. Zerg and 6 pool. Terran and bunker rush. All of which can be stopped if you scout like you are suppose to.
Cainam
Profile Blog Joined January 2011
United States421 Posts
March 22 2011 20:30 GMT
#297
How are inactive players going to affect league placement after the reset? The majority of inactives are in bronze, so if they don't play again after the patch, is it possible that people are going to move down a league to fill everything up? I could be thinking about this completely wrong, but I thought I'd bring it up.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 22 2011 20:31 GMT
#298
While it's really depressing to see 1 upgrade for the entire templar tech tree. (And the stargate tech path as well) I think this is ultimately a good thing. Hoping that they add updgrades/new units into the templar path for HOTS, but until then...

Protoss late game and Terran early game seemed to be too strong. Both of those were fixed.

Templar usage I think could actually increase now and they will be used more responsibly, either in drops or in defense, but as a Master toss that HATES collossi, I'm okay with losing KA. Especially in exchange for kickass zealots.
Manager, Team RIP ZeeZ
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
March 22 2011 20:32 GMT
#299
I honestly think protoss could use some kind of mechanic to help with securing 3rd's and bases after that. Terran has PF's and sensor towers, zerg has creep spread and very fast units. What does toss have? It's very hard to split a protoss army because the colossus must be protected and are slow. Early game protoss has to rely on FF's and let's face it many of the 3rd's are pretty open as well as many naturals on the maps. Defending with FF's and getting in good postion with how slow protoss units are will be a struggle. Colossus, sentries, immortals, voids, carriers, Ht's are all pretty slow in the later stages of the game. Blink and Charge combined with the cost of the twilight are 2x more expensive than the speed upgrades for roach,ling and Terrans bio upgrades. Warping in storms was serving the purpose of covering spread out bases in the late/mid game. I'm not sure what will be able to fill this need now.
:)
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 22 2011 20:33 GMT
#300
UPDATE: just played a 4v4 (only option available for me) AND NO KEYS WERE WORKING IN THE GAME!!! i could not make scv's, or even type to my allies that my keyboard was fucked up. but its not my keyboard it works fine!!!! wtf is happening!!
http://www.twitch.tv/rebufferingg
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