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On March 23 2011 04:33 goodvibes wrote: I quit this game from KA removal.
As a protoss player, colossus is beyond over-used and Templars were an alternative to create variability. Now, Colossus are the only units to build and PvT just became Auto-win for terran.
Vikings > colossus. Good job Blizzard, you have just made 1 build the only build protoss will ever do Vs. terran to attempt a win: 6Gate all-ins.
Oh boo fucking who. Seriously because instant storms weren't imbalanced and didn't make the game require less micro or thinking? Blanketing an army in storms then just warping in more instantly into a free win wasnt bad? SanZenith didn't show how powerful instantly storming was? If you can't think ahead for your casters like everyone else maybe you shouldn't play. Please just adjust your strategies to the game and develop new ones like everyone else does when a patch rolls around or quit but don't go whining in forums.
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On March 23 2011 04:37 Jimmeh wrote:Show nested quote +On March 23 2011 04:33 goodvibes wrote: I quit this game from KA removal.
As a protoss player, colossus is beyond over-used and Templars were an alternative to create variability. Now, Colossus are the only units to build and PvT just became Auto-win for terran.
Vikings > colossus. Good job Blizzard, you have just made 1 build the only build protoss will ever do Vs. terran to attempt a win: 6Gate all-ins. patch isn't even up for an hour yet and you've already quit? your ability to crank out hundreds of games in an hour and then accurately report on new balance changes astounds me, please tell me more.
Maybe he played on the PTR?
Doesn't really matter, though. Protoss already feet like they have to make Colossi to survive. If you think a nerf to the only other anti-blob tech tree Protoss has isn't going to make the entire Protoss game COLOSSI/SENTRY ERRY DAY, you're insane.
Just blind counter colossi. That's all you have to do now. Any templar tech opening, from double forge, to DT expands, are indirectly nerfed from this. The only way to reliably make it into the late-game is Colossi, now.
Protoss already gets punished for not going Robo first. Meanwhile, Terran and Zerg get actual choices, and reward creative play.
This isn't a matter of Protoss being OP, balanced or UP. This is a matter of Protoss punishing creative play. When it comes down to it, Protoss isn't fun for me anymore, and I'm willing to bet good money that it's no longer fun for a lot of people. The rush-to-t3-or-die playstyle is stagnant, and boring; and it's going to stay that way until Blizzard pulls their head out of their ass, and realizes that the current state of Protoss T1 has had a negative impact on the game as a whole. If they'd just rework it, they could nerf forcefields, warpgates, and Colossi. Protoss would reward creativity, and stop being on a razors edge until 3 Colossi come out. Terran and Zerg would no longer have to deal with the ridiculous deathball, which is currently the only way Protoss can finish a game.
TL;DR, Protoss design as a whole is an unfun pile of shit
Oh boo fucking who. Seriously because instant storms weren't imbalanced and didn't make the game require less micro or thinking?
There are other ways to nerf things than removing it from the fucking game.
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On March 23 2011 04:53 Griffith` wrote:Show nested quote +On March 23 2011 04:49 goodvibes wrote: My god, I see the new build order of protoss to "attempt" a win vs. terran at all levels below masters: 4 gate.
In masters - 6 gate.
Terran will blindly go: vikings/marauders Vikings/thors/marines Thors/marauders/marines Mass marines, with a fake starport to give the impression they are going vikings...
Protoss is fucked. This pisses me off b/c of the amount of time I've invested in PvT builds to get me into masters. Now, I quit. Lol sad, you're probably in the boat of Protoss players that don't get chronoboost upgrades. I don't even need T3 to beat MMM anymore, just straightup chargelots with 5 armor (including guardian shield) makes bioballs nearly useless.
1 emp to your zealots = GG.
I always Chrono Armor, the only upgrade worth getting in PvT. In fact, I love the change to chargelots. However, this change was necessary as it was compeltely retarded to have 2-3 chargelots chasing a stimmed Marauder down, without getting a single slice of damage off...
The problem is game-play dynamics. You remember when protoss had to go blind pheonix before hallucination research time decrease? That was a 50/50 shot of having effective build. Terran can now effectively go mass vikings "blindly" and counter all protoss builds.
This, right there, is not balanced. Outside of balance, it's just not fun. I absolutely DESPISE colossus builds.
It's fun to rock immortals, dts and zealots. Now? lol, I am punished for dt drops as that gas should be applied to double robo Colossus production. So fun blizzard, so fun.
Lets now pounder how long timing attacks vs. protoss will be exploited to nail us "before" thermal lance upgrade finishes. ...good job, good job.
No more goodvibes from playing this game. I quit and I imagine many others will as well.
By the way, the problem was not storm - it was forcefield. The entire protoss gateway dynamic was broken from the start. Forcefield, instead of getting reworked for WOL, will be done in HOTS. Until then, enjoy Blizzard's bandaid approach at balance.
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On March 23 2011 04:49 goodvibes wrote: My god, I see the new build order of protoss to "attempt" a win vs. terran at all levels below masters: 4 gate.
In masters - 6 gate.
Terran will blindly go: vikings/marauders Vikings/thors/marines Thors/marauders/marines Mass marines, with a fake starport to give the impression they are going vikings...
Protoss is fucked. This pisses me off b/c of the amount of time I've invested in PvT builds to get me into masters. Now, I quit.
Nobody will miss you. All you bring to the community is hatred and imbalance rage instead of self criticism. Bye. About your first statement: Yeah removal of amulet is probably a step into the false direction. Our job as players is to test this and give constructive feedback to Blizzard. Bye again
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Did anyone try the sentry harass? Can you stop full mining with 3 forcefields in the mineral line???
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Can log on to battle.net but cant ladder...The Race and 1v1 2v2 etc are all gone, and the Search/Maps buttons are inactive. Any1 else having this issue?
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On March 23 2011 04:58 goodvibes wrote:
The problem is game-play dynamics. You remember when protoss had to go blind pheonix before hallucination research time decrease? That was a 50/50 shot of having effective build. Terran can now effectively go mass vikings "blindly" and counter all protoss builds.
This, right there, is not balanced.
You've got poor knowledge of the game if you say there is one PvT midgame now.
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The PvT late game dynamic I think was ballanced by emps only taking away 100 energy. There is a good chance that the ht will have at least one storm in the bank after being struck with an emp.
There's higher chance that ht will not have energy saved up to 175 to get storm off after an emp.
That aside, think protoss will benefit from stim delay with safer expansion or early pressures as well as not as effective early ghost timing rush. Think toss gained some in early game and lost some in late game.. Samething can be said for terran in reverse. Will have clearer picture in few days I guess.
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On March 23 2011 04:59 Djeez wrote: Did anyone try the sentry harass? Can you stop full mining with 3 forcefields in the mineral line??? What did they change Oo
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It's fun to rock immortals, dts and zealots. Now? lol, I am punished for dt drops as that gas should be applied to double robo Colossus production. So fun blizzard, so fun.
Lets now pounder how long timing attacks vs. protoss will be exploited to nail us "before" thermal lance upgrade finishes. ...good job, good job.
No more goodvibes from playing this game. I quit and I imagine many others will as well.
By the way, the problem was not storm - it was forcefield. The entire protoss gateway dynamic was broken from the start. Forcefield, instead of getting reworked for WOL, will be done in HOTS. Until then, enjoy Blizzard's bandaid approach at balance.
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On March 23 2011 05:00 TigerKarl wrote:Show nested quote +On March 23 2011 04:58 goodvibes wrote:
The problem is game-play dynamics. You remember when protoss had to go blind pheonix before hallucination research time decrease? That was a 50/50 shot of having effective build. Terran can now effectively go mass vikings "blindly" and counter all protoss builds.
This, right there, is not balanced. You've got poor knowledge of the game if you say there is one PvT midgame now.
Poor knowledge? Late game terran will ahve around +12 berracks. Enjoy having no real counter to marines. Seriously, enjoy it.
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On March 23 2011 04:58 goodvibes wrote:Show nested quote +On March 23 2011 04:53 Griffith` wrote:On March 23 2011 04:49 goodvibes wrote: My god, I see the new build order of protoss to "attempt" a win vs. terran at all levels below masters: 4 gate.
In masters - 6 gate.
Terran will blindly go: vikings/marauders Vikings/thors/marines Thors/marauders/marines Mass marines, with a fake starport to give the impression they are going vikings...
Protoss is fucked. This pisses me off b/c of the amount of time I've invested in PvT builds to get me into masters. Now, I quit. Lol sad, you're probably in the boat of Protoss players that don't get chronoboost upgrades. I don't even need T3 to beat MMM anymore, just straightup chargelots with 5 armor (including guardian shield) makes bioballs nearly useless. 1 emp to your zealots = GG. I always Chrono Armor, the only upgrade worth getting in PvT. In fact, I love the change to chargelots. However, this change was necessary as it was compeltely retarded to have 2-3 chargelots chasing a stimmed Marauder down, without getting a single slice of damage off... The problem is game-play dynamics. You remember when protoss had to go blind pheonix before hallucination research time decrease? That was a 50/50 shot of having effective build. Terran can now effectively go mass vikings "blindly" and counter all protoss builds. This, right there, is not balanced.
Believe it or not, they already do the blind viking shit. I'm 3700+ master, and many terrans don't even bother real scouting. I've had it often times terrans went blind up to 8-10 vikings when i went ht instead / before colossus.
Insta-Storm was too powerful, but completely removing it while every other caster still has its upgrade is overkill and completly unfair. Watch at the Templar tech-tree. The archives has _1_ upgrade, from the former 6 in broodwar. And DT / HT are split. Templar Tech is a shadow of its former self from broodwar. Makes me unbelievable sad, because i enjoyed playing / watching games with ht / dt much more than colossus builds. Now it's just wayyyyyyyyyyyyyyyyy to volatile.
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On March 23 2011 05:00 Jerax wrote: Can log on to battle.net but cant ladder...The Race and 1v1 2v2 etc are all gone, and the Search/Maps buttons are inactive. Any1 else having this issue? after a game i played i had this happen too i relogged a few times and it fixed itself, b.net has like a handful of ui bugs that are usually fixed by a few reloggs
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Tommorow i will start my first big ladder session. Iam really pumped.
And can someone pls ban this goodvibes dude? It so annoying X_x
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On March 23 2011 05:02 Sclol wrote:Show nested quote +On March 23 2011 04:59 Djeez wrote: Did anyone try the sentry harass? Can you stop full mining with 3 forcefields in the mineral line??? What did they change Oo They'll stop mining if blocked by force fields. If the guys doesn't notice, there will be 22 workers sitting around, but I think no one will fall for that. lol
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Why are people complaining about how badly this affects PvT? Look at all the recent pro games and tell me how many of those PvTs were swayed by KA?
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Not being able to see my own W/L kinda sucks. :| i hope they patch it soon.
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I think blizzard just wants protoss to just keep making colossus...
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Shakuras and Taldarim Altar in the map pool!
Yay yay yay yay!!!
typing this while waiting over 5 minutes for a dude to load the map
=(
now i have to go to work fuuuuuu
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On March 23 2011 03:35 .Aar wrote: Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal
Didn't notice this, pretty cool tbh - I would read this as - If the Medivac is issued an Attack Command during the drop, then it effectively stops unloading. Which, obviously, would be great ^_^
On March 23 2011 04:19 Termit wrote: Stop change the build time on bunkers every fucking patch. Now you have to scout a cheese/all-in fast as fuck if you wanna get up some bunkers in time. ._.
To some, it's unimaginable that players depend on bunkers/stim to play defensively and get into mid-game on even-ground. Bunkers man, OP.
On March 23 2011 04:33 goodvibes wrote: I quit this game from KA removal.
As a protoss player, colossus is beyond over-used and Templars were an alternative to create variability. Now, Colossus are the only units to build and PvT just became Auto-win for terran.
Vikings > colossus. Good job Blizzard, you have just made 1 build the only build protoss will ever do Vs. terran to attempt a win: 6Gate all-ins.
Furthermore, the removal of losses was not necessary. To elaborate your progression, you NEED to know your losses. It helps you understand your game dynamics. I guess we need to start keeping our own record, via excel.
Congratulations Blizzard, this game is now a complete fail.
a) They removed KA, not Templars, not Storm. Yeah, you can't push and keep rolling on the storms, but no one is prohibiting you from building HTs and waiting a couple of seconds to storm.
b) Viking Collossus is about Macro and Positioning. Add FFs to that mix, you tell me who has the advantage.
c) P has tons of effective ways to play midgame, and, again, I wouldn't be surprised if HT still remains a solid possibility (granted, way less popular)
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