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On March 23 2011 02:16 fishinguy wrote: The amulet was OP for sure, but I dont think it needed to be removed, maybe decrease the energy in give to +15 instead of +25......
welcome to david kims world. something needs to be adjusted, ok lets break it.
bunker build time up, down, up. ffs just increase the salvage time so if the bunker rush fails...
but hey, at least shakuras now has more attacking routs and features. seriously kim?!?
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I think it should be optional as others have indicated, if you don't want others seeing it, or you don't want to see it yourself, you should be able to disable it in your options and move on, but those of us who WANT the information, who CARE about win/loss ratio even at lower levels should be able to look at it to see if we're doing okay or not. Just cuz it isn't displayed doesn't mean I'll not feel the sting of 6 losses in a row, i just won't be able to look anymore and say, well i'm still at 52% win rate so as long as I don't lose 6 more I'll be above 500. To me this encourages me to ladder more and to play harder when facing lots of losses, now I won't know if i'm above or below, and likely just get frustrated or discouraged when going through a losing streak.
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On March 23 2011 03:00 Zephirdd wrote:I just checked my profile and indeed, it is there, but I didnt connect anyways so idk. But if blizz really did that... L-O-L.
Hahaha I really wanna send them an email like this...
"Dear Blizz, from a Bronze-leaguer,
I started laddering again because you made it that I didn't have to feel bad about my losses anymore. Then my friend showed me my bnet profile on the internet and I was crushed. My self-esteem is now very, very low, I don't want to play this game anymore and I don't have the courage to ask the girl out I'm in love with. Hopefully you fix this problem with the next patch.
Yours faithfully, Combat-Ex."
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On March 23 2011 03:24 qd wrote:Show nested quote +On March 23 2011 02:16 fishinguy wrote: The amulet was OP for sure, but I dont think it needed to be removed, maybe decrease the energy in give to +15 instead of +25...... welcome to david kims world. something need to be adjusted, ok lets break it.
More like "something needs to be adjusted? Naah too much work. REMOVED.
Void Ray speed too much? REMOVED Amulet too good? REMOVED"
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Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.
wat
Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
The way I'm reading this, in order to stop the Medivac, I need to use a Marine to hit another one of my Marines. wat
The losses not showing, whatever, I'm fine.
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On March 23 2011 03:28 sleepingdog wrote:Show nested quote +On March 23 2011 03:00 Zephirdd wrote:On March 23 2011 02:39 sandyph wrote:is it just me or does the win - loss is still shown in the http://us.battle.net/sc2 site ? I just checked my profile and indeed, it is there, but I didnt connect anyways so idk. But if blizz really did that... L-O-L. Hahaha I really wanna send them an email like this... "Dear Blizz, from a Bronze-leaguer, I started laddering again because you made it that I didn't have to feel bad about my losses anymore. Then my friend showed me my bnet profile on the internet and I was crushed. My self-esteem is now very, very low, I don't want to play this game anymore and I don't have the courage to ask the girl out I'm in love with. Hopefully you fix this problem with the next patch. Yours faithfully, Combat-Ex."
This made me lol. But i think this is the most stupid change blizz made.
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protoss, nerfed to hell since 2010 lol all well maybe now terran and zergs will stop complaining but i doubt it :D next patch will be FF and then the next patch will be chrono boost b/c double forge will be deemed too strong lol
this is all a joke btw, not a balance rant
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On March 23 2011 03:14 DoubleReed wrote:
There was a share replay option in Bnet 1.0????
Yes and it was awesome, you just made a game and invited your buddies. It made showing people replays so much easier.
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I'd protest the amulet complaint by saying that it did get a bit ridiculous having HTs warp in from 8 Gates with enough energy to Psi Storm spam any composition. That said maybe removing it was going too far but anything less than a reduction from 25 to 10 I'd say wouldn't really fix it, and is it worth teching up to for the 10-15 extra energy?
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On March 23 2011 00:35 Johnny_Vegas wrote:Show nested quote +On March 23 2011 00:18 Achaia wrote: Nice! I'm pretty stoked to get home and get this update. Anyone know if Fungal Growth is a projectile? I heard them say something about that in the SotG like 2 weeks ago but it isn't specifically mentioned in the patch notes. Just curious if that actually happened for the final patch. It is not a projectile, and the damage takes place over 4 seconds instead of 8 now. So 12 DPS to armored and 9 DPS to everything else.
Thanks for clarifying mate! I understood the change in the stun time I just wasn't sure if the projectile thing they mentioned on SotG made it in or not. Glad to hear it's still instant cast.
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It seems like the sound bug on the PTR is now on the retail too. When you spam in the beginning of a game and select rapidly your workers the sound effect is bugged. It's not a big thing but I hope they fix it.
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On March 23 2011 03:36 brutality wrote: protoss, nerfed to hell since 2010 lol all well maybe now terran and zergs will stop complaining but i doubt it :D next patch will be FF and then the next patch will be chrono boost b/c double forge will be deemed too strong lol
this is all a joke btw, not a balance rant
Ummmm... I play zerg, and NOT ONCE have I EVER claimed imbalance vs Protoss. I don't have a very high win rate vs them, but I definitely do not call imbalance.
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For the people complaining about the KA remove. Its more or like a way to put all 3 race casters in line with each other.
A battle is happening and you really need your Storm/Emp/Fungal to survive/win. Well.
Ghosts takes 40 sec to train plus all the time from the barracks (probably in main base) to the action. Infestors takes 50 sec to spawn plus all the time from the hatch (In some base) to the action HT takes 5 sec to warp plus all the time from the nearest power field (very close to the action if the P is good) to the action
You guys forgot the warpgate research adds over the HT/Storm too. so the KA is actually more powerful than the ghost or infestor energy upgrades ones
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On March 23 2011 03:44 teh_longinator wrote:Show nested quote +On March 23 2011 03:36 brutality wrote: protoss, nerfed to hell since 2010 lol all well maybe now terran and zergs will stop complaining but i doubt it :D next patch will be FF and then the next patch will be chrono boost b/c double forge will be deemed too strong lol
this is all a joke btw, not a balance rant Ummmm... I play zerg, and NOT ONCE have I EVER claimed imbalance vs Protoss. I don't have a very high win rate vs them, but I definitely do not call imbalance.
just b/c YOU, the individual, plays zerg does not mean that there aren't numerous forums on TL or the banter i hear day after day from all my teammates about the current conditions of ZvP or TvP...i'm not gonna discuss balance here, def not the place
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On March 23 2011 02:55 Fu[G]u wrote:Show nested quote + I'd like to meet the guy who thought it was a good idea to remove loss display from everything below masters and promptly kick him in the face. What a stupid change. My win to loss ratio helps me know if I'm improving or not.
I don't care if people with low self-esteem don't want to see that they've lost 3/4 of their games in bronze league. This isn't a big deal, but the fact that blizzard actually made the conscious decision to remove it boggles my mind.
Rest of changes are welcome though. Milestones and Grandmaster league are cool. I probably still won't use infestors until the very late game. I agree with this person entirely. Whoever's idea this was needs to be fired ASAP. Sc players need as much info as they can get, not to be protected from our losses and treated like babies and nubs. And the fact that we still cant share replays without emailing and shit is utterly pathetic. B.net 1.0 had this feature. Just another way blizzard has taken a step back with b.net 2.0. TERRIBLE HORRIBLE NO GOOD VERY BAD DECISIONS. Please blizzard, get your heads out of your asses.
I agree with this, though at the same time I can see reason. I honestly think they should just hide losses from Bronze players, the rest of us who have learned the game are no longer in Bronze and would like more stats not less stats on our profile. It is insane that too see my win % vs each race I have to use an outside program (eg SC2Gears) to calculate those numbers. Blizzard doesn't seem to be not listening to it's fan base with this change but actively the community and what it wants.
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On March 23 2011 03:49 brutality wrote:Show nested quote +On March 23 2011 03:44 teh_longinator wrote:On March 23 2011 03:36 brutality wrote: protoss, nerfed to hell since 2010 lol all well maybe now terran and zergs will stop complaining but i doubt it :D next patch will be FF and then the next patch will be chrono boost b/c double forge will be deemed too strong lol
this is all a joke btw, not a balance rant Ummmm... I play zerg, and NOT ONCE have I EVER claimed imbalance vs Protoss. I don't have a very high win rate vs them, but I definitely do not call imbalance. just b/c YOU, the individual, plays zerg does not mean that there aren't numerous forums on TL or the banter i hear day after day from all my teammates about the current conditions of ZvP or TvP...i'm not gonna discuss balance here, def not the place
I know, I know. It's just I keep hearing about how "Zergs" always complain about balance. I don't like the generalization. I don't say ALL Terrans 2 Rax, Or ALL Protoss 4 Gate (ok, maybe I was right on the first one... ) But I don't want Zerg to be known for being complainers, just cause of people like IdrA...
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On March 23 2011 03:56 teh_longinator wrote:Show nested quote +On March 23 2011 03:49 brutality wrote:On March 23 2011 03:44 teh_longinator wrote:On March 23 2011 03:36 brutality wrote: protoss, nerfed to hell since 2010 lol all well maybe now terran and zergs will stop complaining but i doubt it :D next patch will be FF and then the next patch will be chrono boost b/c double forge will be deemed too strong lol
this is all a joke btw, not a balance rant Ummmm... I play zerg, and NOT ONCE have I EVER claimed imbalance vs Protoss. I don't have a very high win rate vs them, but I definitely do not call imbalance. just b/c YOU, the individual, plays zerg does not mean that there aren't numerous forums on TL or the banter i hear day after day from all my teammates about the current conditions of ZvP or TvP...i'm not gonna discuss balance here, def not the place I know, I know. It's just I keep hearing about how "Zergs" always complain about balance. I don't like the generalization. I don't say ALL Terrans 2 Rax, Or ALL Protoss 4 Gate (ok, maybe I was right on the first one...  ) But I don't want Zerg to be known for being complainers, just cause of people like IdrA...
yeah it's def a bad image to have on your race as the "complaining race" but then again they've had some ground to base this on. the game is still very young w/ more units to be put in. they'll figure it out eventually which sucks for competing players who make a living off this game like idra. prob why he's so vocal
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On March 23 2011 03:46 Mephyss wrote: For the people complaining about the KA remove. Its more or like a way to put all 3 race casters in line with each other.
A battle is happening and you really need your Storm/Emp/Fungal to survive/win. Well.
Ghosts takes 40 sec to train plus all the time from the barracks (probably in main base) to the action. Infestors takes 50 sec to spawn plus all the time from the hatch (In some base) to the action HT takes 5 sec to warp plus all the time from the nearest power field (very close to the action if the P is good) to the action
You guys forgot the warpgate research adds over the HT/Storm too. so the KA is actually more powerful than the ghost or infestor energy upgrades ones The casters have very different roles though. the HT is essential to remaining competitive with a terran bioball. once they get EMPed, if they cannot be replaced, the battle is effectively over.
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anyone notice that taldarim altar is in the 1v1 map pool now?
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Does that mean Fungal Growth does 36 damage over 4 seconds now?
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