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Dear Liquiders,
I was playing around with my settings a little, and then I noticed the health bars setting. You can use them with multiple settings. You can see these in the poll.
Ech of them had advantages and disadvantages I can think of, but I won der, what do you use?
Poll: What settings for 'Health Bars' do you use?Always On (318) 91% Selected (Press Alt or select unit to see) (20) 6% Normal (Press Alt to see) (11) 3% 349 total votes Your vote: What settings for 'Health Bars' do you use? (Vote): Always On (Vote): Selected (Press Alt or select unit to see) (Vote): Normal (Press Alt to see)
Kind regards, Toastie
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always on. i used that setting since it was made available in war3 with a patch.
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Always on. Although at IEM New York I noticed Fenix plays with them Always off, even when selected. Weird, right?
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Always on, I have been using it that way since the beta.
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so usefull when u have to micro ... it's always on
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Always on.
I hate it when people say that its too cluttered during zergling fights or something, I'll be straight up honest when it comes down to games, you don't look at the unit skin and its hp bar, you just care about the hp bar.
It's not too cluttered at all, its the way it needs to be.
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On December 18 2010 21:28 HollowLord wrote: Always on. Although at IEM New York I noticed Fenix plays with them Always off, even when selected. Weird, right?
I can kinda understand it. I used to play DotA back in the day, then HoN and I got so used to holding alt with my left thumb that it carried over to Starcraft. Then I found out you could have them always on, but for at least a month I had them off still. Then when I finally switch to always on, I was still holding alt for like 3 weeks. It's such a hard habit to break.
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Australia8532 Posts
I think day9 said HuK plays with them off and uses alt? Or maybe it was some other pro I can't remember lol but yeah for me on on on
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same as esp here....i got so used to playing dota and wc3 while holding alt...the health bars even annoy me sometimes when its on, so yeah i keep on normal
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Always on.
It really helps in small fights (And even big ones) where you can snipe low health units first. And I don't find it any harder to see what's going on, i'm just so used to seeing the health bars there.. It looks strange without them!
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I used to think that having them on was in the way of sniping observers, and they are to some degree, but the ability to easily see what units are low and which arent, especially in zvz's, far outweigh that.
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I'd prefer it if alt toggled health bars instead of temporarily (momentary switch) activated them.
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Always on, although I once suggested another option to only show healthbars of damaged units (both friendly and enemy)...
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Is there any advantage keeping it off ? I mean, yes, it can block the units a little, but the games remains very clear. Micro advantage is invaluable.
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Canada13389 Posts
on low health bars always on doesn't get in the way at all. Its almost necessary when playing PvP and the other person goes blink stalkers. You can focus em down even if they run away.
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On December 18 2010 21:54 Cheticus wrote: I'd prefer it if alt toggled health bars instead of temporarily (momentary switch) activated them.
I use the normal mode even if it's a disadvantage regarding micro (ties one finger to alt). I dislike the clutter from health bars if they are always on.
I truly hope Blizzard implements toggle health bars soon. It even should not require much effort from them as they have already implemented it for replays and spectator mode (quick key H).
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On December 18 2010 21:38 bkrow wrote:I think day9 said HuK plays with them off and uses alt? Or maybe it was some other pro I can't remember lol but yeah for me on on on  Yeah day9 said that about Huk, but if you watch Huk's stream he has the health bars always on.
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It's something like the 7th thread about the only and same question.
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Always on. Less I need to think about and I can see the enemy info when I need to instead of by selection (or alt)
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Always on, I cant imagine playing starcraft 2 without knowing what unit is going to die first, And it brings up the rule "The one with the long bar dies first. Usually"
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