Or give Zerglings an upgrade to ignore armor

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Holy_AT
Austria978 Posts
Or give Zerglings an upgrade to ignore armor ![]() | ||
ZaaaaaM
Netherlands1828 Posts
On August 21 2010 06:40 drewcifer wrote: If you think zerglings are useless you are using them wrong ![]() Yeah, cause lings are so useful for other things in this game like sniping expo's- oh wait. | ||
Whalecore
Norway1110 Posts
On August 21 2010 00:38 Kurumi wrote: Show nested quote + On August 21 2010 00:34 Lysenko wrote: On August 21 2010 00:27 Vortok wrote: (6 pool dying to probes attack moving, anyone?) I'm pretty sure that's by design, since otherwise there's no way to respond to a 6 pool on a small map. That said, a balance change to zergling attack that didn't undo that but made the cost a little heavier for the defender might have other positive effects. Earlier scout,or preparing Yourself for the worst. Right now massing lings in any occasion is just like wasting larva/mineral sink. Maybe if Adrenal Glands were cheaper/earlier in tech that would make zerglings a bit more viable mid.. But I love crackling+hydra vs P. Hydras counter Warpgate units pretty well,while cracklings do massive amount and dps and are really mobile,though why would I favour them over Muta/Infestor? And what's the Protoss counter to Hydra? Colossi, which make lings cry blood. :D | ||
Bair
United States698 Posts
According to lore 2 lings hatch from an egg because of their genetic simplicity. Hatcheries cannot deal with genetic complexities as well as lairs as well as hives, which both are able to deal with more complex organisms. So why doesn't the genetic firepower carry over? I.e. at lair, lings cost 100 per larva and spawn 4 lings. 150 at hive for 6 lings. Would not be game breaking and would make them larva efficient. | ||
pechkin
158 Posts
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Bair
United States698 Posts
On August 21 2010 22:18 pechkin wrote: then they will have to make ultra cost 3 larva or something Assuming you were replying to me, why? | ||
Competent
United States406 Posts
I know right, zerglings SUCK! Its not like they can just be massed and compete on an even level with a variety of gateway units. | ||
Grond
599 Posts
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mutant
United States31 Posts
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pechkin
158 Posts
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Subversion
South Africa3627 Posts
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jackalope
Taiwan120 Posts
On August 21 2010 22:08 Bair wrote: Just a small thought I had. According to lore 2 lings hatch from an egg because of their genetic simplicity. Hatcheries cannot deal with genetic complexities as well as lairs as well as hives, which both are able to deal with more complex organisms. So why doesn't the genetic firepower carry over? I.e. at lair, lings cost 100 per larva and spawn 4 lings. 150 at hive for 6 lings. Would not be game breaking and would make them larva efficient. how does the lore explain how a huge ultralisk pods out of a tiny, tiny little larvae pod? | ||
eth3n
718 Posts
On August 22 2010 22:57 jackalope wrote: how does the lore explain how a huge ultralisk pods out of a tiny, tiny little larvae pod? And 5 big snakes shooting spines can take down an interstellar battlecruiser ;p | ||
G3nXsiS
United States656 Posts
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vol_
Australia1608 Posts
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TheDna
Germany577 Posts
On August 23 2010 01:16 vol_ wrote: Want mid-late game zergling play owning? Watch the IEM... I watched it. Must have missed. Saw Idra and Dimaga maybe the two best overall skilled players loose ind mid and lategame with T3 vs t1/t2 mix. But maybe thats just me being blind ? : ) I think tho overall game is very balanced specially so close after release. | ||
lololol
5198 Posts
On August 21 2010 22:08 Bair wrote: Just a small thought I had. According to lore 2 lings hatch from an egg because of their genetic simplicity. Hatcheries cannot deal with genetic complexities as well as lairs as well as hives, which both are able to deal with more complex organisms. So why doesn't the genetic firepower carry over? I.e. at lair, lings cost 100 per larva and spawn 4 lings. 150 at hive for 6 lings. Would not be game breaking and would make them larva efficient. From the game files: Obverse Incubation Zerglings now hatch four per egg. Morph to Zergling will cost twice as much and take 50% longer to train. It wasn't enabled in the beta, so it's likely that they decided against it after their internal tests. | ||
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