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SC2 Race Stats (tournament games, no ladder) - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Tak3r
Profile Blog Joined February 2010
United Kingdom749 Posts
August 19 2010 21:53 GMT
#41
lets hope our coder can do that asap once he's back on monday - he told me he has quiet some time then i will keep you posted if we added more stuff to the stats section. for example we will add clan and nation rankings next. let me know if you have any other cool ideas to use the data except for breaking it down into the matchups aswell. Thanks!
Traveling around the world since 2014: www.chrisontour84.de
EnderCN
Profile Joined May 2010
United States499 Posts
August 19 2010 22:04 GMT
#42
I have the agree with others that including the mirrors messes this up. Every time a mirror happens it results in +1 win or +2 win for that race. So since there are more Terran mirrors than Zerg mirrors it has inflated the win rates for Terran.

This is really easy to see, if you add 500 Terran mirrors to your totals above and they all go 2-1 you add 1000 wins and 500 losses bringing the Terran win rate up to 1309-763 or 63%. The more mirror matches the higher the win rate just by design of your system. The more a race is played the more mirror matches you'll end up with. This has completely skewed the entire system unless I'm misunderstanding something about how you are doing it.

You should probably just remove the mirror matches completely as they are irrelevant when discussing overall balance.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 19 2010 22:10 GMT
#43
On August 20 2010 07:04 EnderCN wrote:
I have the agree with others that including the mirrors messes this up. Every time a mirror happens it results in +1 win or +2 win for that race. So since there are more Terran mirrors than Zerg mirrors it has inflated the win rates for Terran.

This is really easy to see, if you add 500 Terran mirrors to your totals above and they all go 2-1 you add 1000 wins and 500 losses bringing the Terran win rate up to 1309-763 or 63%. The more mirror matches the higher the win rate just by design of your system. The more a race is played the more mirror matches you'll end up with. This has completely skewed the entire system unless I'm misunderstanding something about how you are doing it.

You should probably just remove the mirror matches completely as they are irrelevant when discussing overall balance.

Each mirror adds 3 wins and 3 losses (or, I suppose, 2 wins and 2 losses if there are BO3's). There is no way for the win/loss ratio for a mirror game to not be 1:1 since when one T wins the other has to lose. Unless T is so imbalanced that they can somehow skip past this rule of numbers.

So your example of 500 T mirrors to the totals adds 1500 wins and 1500 losses which brings it to
1793 wins
1747 losses
which is significantly closer to 50% (50.x% I think, just looking at it)
greycubed
Profile Joined May 2010
United States615 Posts
August 19 2010 22:34 GMT
#44
On August 20 2010 07:10 TheRabidDeer wrote:Each mirror adds 3 wins and 3 losses (or, I suppose, 2 wins and 2 losses if there are BO3's). There is no way for the win/loss ratio for a mirror game to not be 1:1 since when one T wins the other has to lose. Unless T is so imbalanced that they can somehow skip past this rule of numbers.

So your example of 500 T mirrors to the totals adds 1500 wins and 1500 losses which brings it to
1793 wins
1747 losses
which is significantly closer to 50% (50.x% I think, just looking at it)
Out of 3,800 views congratulations on being the only one so completely sure of a bad assumption.
http://i.imgur.com/N3ujB.png
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 19 2010 22:37 GMT
#45
On August 20 2010 07:34 wrgrbl wrote:
Show nested quote +
On August 20 2010 07:10 TheRabidDeer wrote:Each mirror adds 3 wins and 3 losses (or, I suppose, 2 wins and 2 losses if there are BO3's). There is no way for the win/loss ratio for a mirror game to not be 1:1 since when one T wins the other has to lose. Unless T is so imbalanced that they can somehow skip past this rule of numbers.

So your example of 500 T mirrors to the totals adds 1500 wins and 1500 losses which brings it to
1793 wins
1747 losses
which is significantly closer to 50% (50.x% I think, just looking at it)
Out of 3,800 views congratulations on being the only one so completely sure of a bad assumption.

Where is the bad assumption?
Sha[DoW]
Profile Joined June 2009
Canada110 Posts
Last Edited: 2010-08-20 05:23:43
August 20 2010 05:20 GMT
#46
540 matches total for terran. Assuming 33% mirrors (not accurate, I'm sure, but it's the most fitting number in my mind with 3 possible matchups) 180 mirrors therefore terran has a 113-67 record outside of the mirror. This means that outside of the mirror Terran has roughly a 62.8% win rate. It would effect the other races In the opposite way due to their stats being below a .500 win rate. For example: 224 z Matches 75 mirrors 16-58 outside of mirrors. It wouldn't quite be this drastic because there would be less zvz mirrors due to less games played by zerg (only 19.5% of games played were zerg). However, this also means that terrans stats would be Even higher than what I suggested due to more TvT's than any other mirror.

I might have made a mistake, it's late here, if you find one point it out and I'll fix with an edit.
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
Last Edited: 2010-08-20 05:56:54
August 20 2010 05:50 GMT
#47
Once the mirror matches are removed, the results will be more shocking. Remember, mirror matches make the number closer to 50%. Therefore, the Terran numbers will be boosted while the zerg numbers will decrease. The toss numbers will decrease a little as well.

Although numbers/stats like this should not be a major factor when it comes to balancing, these numbers should indeed cause all those "It's a 50/50 matchup!" people to shut up. Finally there's a good and pretty reliable reference we can copy and paste now.

One problem (that I've been reading/skimmed) however is the lack of the asian server/asian tourneys, which may scew these numbers even more...it may make the numbers worse, or it may cause the numbers to be more even...If someone can clear this up, that would be great!

Anyways, Good Job! Gotta love stats!
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 20 2010 06:13 GMT
#48
On August 19 2010 07:25 DTown wrote:
Show nested quote +
On August 19 2010 07:07 ChickenLips wrote:
Stats = useless

The game is way too young and the strategies are by no means anywhere near refined enough to allow these kinds of statistics to have much if any meaning. If you want to discuss TvZ or whatever imbalance use rational arguments and not statistics that are only based on the status quo that is subject to ever-lasting change.

Time is on Terran's side with this "ever-lasting change" you speak of, IMO. Terran strategies have much more room to evolve and many more tools to evolve with than Z.

Unfortunately, methinks the situation will only get worse here on out. = (

And what give Terrans the time to use their many early offensive strategies? Yes, you guessed it ... THE TINY BLIZZARD MAPS! The whole supposed imbalance issue is not about the units and their abilities, it is only about the maps which are small enough to make very very early cheesy rushes viable and which negate the disadvantages of an immobile army. Thats why Scrap Station is so Zerg favored ... very long walkway until you open up the path ... and for early rushes this walkway isnt open.
If you cant say what you're meaning, you can never mean what you're saying.
Tak3r
Profile Blog Joined February 2010
United Kingdom749 Posts
August 20 2010 09:50 GMT
#49
i think we will have a ZvZ final with DIMAGA vs IdrA @IEM- kinda funny with this stats :p
Traveling around the world since 2014: www.chrisontour84.de
EnderCN
Profile Joined May 2010
United States499 Posts
August 20 2010 17:01 GMT
#50
On August 20 2010 07:37 TheRabidDeer wrote:
Show nested quote +
On August 20 2010 07:34 wrgrbl wrote:
On August 20 2010 07:10 TheRabidDeer wrote:Each mirror adds 3 wins and 3 losses (or, I suppose, 2 wins and 2 losses if there are BO3's). There is no way for the win/loss ratio for a mirror game to not be 1:1 since when one T wins the other has to lose. Unless T is so imbalanced that they can somehow skip past this rule of numbers.

So your example of 500 T mirrors to the totals adds 1500 wins and 1500 losses which brings it to
1793 wins
1747 losses
which is significantly closer to 50% (50.x% I think, just looking at it)
Out of 3,800 views congratulations on being the only one so completely sure of a bad assumption.

Where is the bad assumption?


Well he changed the wording of the post, before he changed it what you just said was an assumption that it would be 3-3. It actually said 2-1 before and it sounded like he was adding 2 wins and 1 loss for a 2-1 mirror.
Tak3r
Profile Blog Joined February 2010
United Kingdom749 Posts
August 20 2010 19:46 GMT
#51
updated with all viking cups (6,7,8)
Traveling around the world since 2014: www.chrisontour84.de
Shika
Profile Blog Joined July 2010
Sweden1711 Posts
August 20 2010 20:12 GMT
#52
I don't see how anyone can look at these stats and say that everything is fine. I had a feeling after watching the results of alot of cups lately that it would be skewed towards terran.. But not by this much.. Take out mirror matches and it'll be even worse.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 20 2010 22:31 GMT
#53
On August 21 2010 02:01 EnderCN wrote:
Show nested quote +
On August 20 2010 07:37 TheRabidDeer wrote:
On August 20 2010 07:34 wrgrbl wrote:
On August 20 2010 07:10 TheRabidDeer wrote:Each mirror adds 3 wins and 3 losses (or, I suppose, 2 wins and 2 losses if there are BO3's). There is no way for the win/loss ratio for a mirror game to not be 1:1 since when one T wins the other has to lose. Unless T is so imbalanced that they can somehow skip past this rule of numbers.

So your example of 500 T mirrors to the totals adds 1500 wins and 1500 losses which brings it to
1793 wins
1747 losses
which is significantly closer to 50% (50.x% I think, just looking at it)
Out of 3,800 views congratulations on being the only one so completely sure of a bad assumption.

Where is the bad assumption?


Well he changed the wording of the post, before he changed it what you just said was an assumption that it would be 3-3. It actually said 2-1 before and it sounded like he was adding 2 wins and 1 loss for a 2-1 mirror.

By the time I had read the first post it was already changed to 3-3.
Tak3r
Profile Blog Joined February 2010
United Kingdom749 Posts
August 22 2010 18:45 GMT
#54
updated with:

- IEM masters
- ZOTAC Cup #19
- GosuCup US Quali #2
- Craft Cup #4
Traveling around the world since 2014: www.chrisontour84.de
Tak3r
Profile Blog Joined February 2010
United Kingdom749 Posts
September 02 2010 19:19 GMT
#55
ok we removed all mirror matches from the stats page and my coder just confirmed that he will add PvZ, PvT and ZvT as seperate ranking boxes + we will have stats for each patch and archive all data so you will have a overall stat page and then 1 additional dropdown box to see the stats of a one single patch
Traveling around the world since 2014: www.chrisontour84.de
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
September 03 2010 20:00 GMT
#56
Great stuff. Definitely something you should keep an eye on.
greycubed
Profile Joined May 2010
United States615 Posts
September 04 2010 09:39 GMT
#57
When are we getting the matchup stats?
http://i.imgur.com/N3ujB.png
Tak3r
Profile Blog Joined February 2010
United Kingdom749 Posts
September 04 2010 10:43 GMT
#58
hopefully in like 1-2 weeks, coder has a lot of work right now
Traveling around the world since 2014: www.chrisontour84.de
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-09-04 11:18:59
September 04 2010 11:08 GMT
#59
I don't understand what's the point of adding mirror matches to the win ratio other than to mess it up?

To the OP:

Let's say Terran is in games played without mirror matches

Wins 1250
Losses 1000

That's 55.5% win ratio.

But if you for some reason want to add 500 mirror matches to that (don't know why because everyone knows they're always 50%)

It would become

W 1750
L 1500

Which is 53.8%

So, i ask, what's the point of adding mirror matches to the statistics? Adding them will put win ratio closer to 50% changing the information that's being presented, skweing the results making it seem more balanced. Take them out and you'll see the real win ratio.

cascades
Profile Blog Joined October 2009
Singapore6122 Posts
September 04 2010 11:15 GMT
#60
It is additional work for their coder, who is working on it.
HS: cascades#1595 || LoL: stoppin
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