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Active: 1967 users

Parse SC2 Replays

Forum Index > SC2 General
Post a Reply
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2010-05-10 20:27:16
April 26 2010 09:59 GMT
#1
I know at least several people are working on this... I'm actually doing this for a class project. Maybe someone else will find this useful, or if anyone has stuff to share/contribute that'd be cool as well.

Background
StarCraft 2 replays (.SC2Replay) files are actually MPQ files that you can open with any MPQ editor. There are also MPQ libraries or bindings available online for C, Python, PHP, and probably a few other languages.

Each MPQ file contains a (listfile) that tells you what files are inside, though listing the files is actually optional and was often omitted in older Blizzard games.

Replays

The version and duration are stored at the beginning of the replay in plain view, without MPQ archiving.

Pre Patch 9, most of the metadata was stored in a file called replay.info, and this contained a lot of information that was relatively straightforward to read just by opening it in a text editor and ignoring the unprintable characters.

Patch 9 (0.11.0.15097) changed the way a lot of the information was stored and probably broke most replay parsers.

As of build 15133, the (listfile) shows and contains
  • replay.details (basic metadata)
  • replay.initData (unknown)
  • replay.attribute.events (unknown)
  • replay.game.events (actions)
  • replay.message.events (chat, ping)
  • replay.smartcam.events (presumably player cameras)
  • replay.sync.events (presumably consistency checks)

So far, I've only really looked at the replay.details file, and it's possible to read:
  • players (name.identifier, race, winner, color)
  • map
  • timestamp
  • server
  • game speed

PM me if you want more detailed info on the replay.details file.

Anyway, just putting this thread out there in case anyone else is also interested in or working on this. I'll try to update this as more gets figured out.
TArujo
Profile Joined September 2009
Portugal1687 Posts
April 26 2010 10:07 GMT
#2
hmm cool, i think older parsers (pre-patch 9) couldn't show the winners, good job
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
April 26 2010 10:17 GMT
#3
I will be doing this soon for a website I'm working on in C#.

What language are you using?
Oh no
azndsh
Profile Blog Joined August 2006
United States4447 Posts
April 26 2010 10:30 GMT
#4
I'm using Python because I don't actually know any real programming languages (Java is terrible for bit-whacking)
got_quail
Profile Joined March 2010
Canada11 Posts
April 26 2010 10:36 GMT
#5
Awesome, was wondering how to get started on this. I'm a beginner programmer but thought I would give it a shot this May. Thanks for the info.
Bentie
Profile Joined April 2010
Australia18 Posts
April 26 2010 10:38 GMT
#6
On April 26 2010 19:17 prOxi.swAMi wrote:
I will be doing this soon for a website I'm working on in C#.

What language are you using?

This sounds good. So one can just watch replays through the site?
ArdentZeal
Profile Joined March 2010
Germany155 Posts
April 26 2010 11:27 GMT
#7
On April 26 2010 19:38 Bentie wrote:
Show nested quote +
On April 26 2010 19:17 prOxi.swAMi wrote:
I will be doing this soon for a website I'm working on in C#.

What language are you using?

This sounds good. So one can just watch replays through the site?


You would have to implement the game engine itsself for this. So i would guess no

I think he talks about a replay database, with a nice layout displaying all the important information.
Zeiryuu
Profile Joined March 2010
Philippines231 Posts
April 27 2010 02:52 GMT
#8
This is nice...Actually I just finished a libary-like tool that displays replay information. Patch 9 just broke my parser. I'm using C#. Would really appreciate the information you can share about the new replay format.
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