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Zerg has too many normal attack type units. - Page 2

Forum Index > SC2 General
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iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 09 2010 09:56 GMT
#21
Yea, sure fyyer.
There's no games that exceed the 10 minute mark EVER.
Some people really deserve to be banned for being stupid.
fyyer
Profile Joined February 2010
United States145 Posts
Last Edited: 2010-03-09 10:16:48
March 09 2010 10:16 GMT
#22
On March 09 2010 18:56 iNfeRnaL wrote:
Yea, sure fyyer.
There's no games that exceed the 10 minute mark EVER.
Some people really deserve to be banned for being stupid.



Ultras are terrible and clumsy in SC2, with alot of collision detection issues. Waste of resources when they could just be used on useful things, like Muta for example. This isn't SC1.
Bubbadub
Profile Joined November 2009
United States156 Posts
March 09 2010 10:17 GMT
#23
On March 09 2010 18:48 iNfeRnaL wrote:

Imagine if wraiths would have owned goons...
I don't think I've got to say much more about this, right? :[
MIGHT be funny to you as Terran heh, for me as P its more like plain sad tho. ^_-



I don't disagree that stalkers are really terrible against banshee... (one banshee > one stalker), however I wouldn't compare banshee with wraith from SC. The main reason is because wraiths were meant for anti-air and weak ground attack (somewhat strong for harass due to movespeed) while banshee has no air to air attack, and a strong ground attack.

lololol
Profile Joined February 2006
5198 Posts
March 09 2010 11:06 GMT
#24
On March 09 2010 18:43 Virtue wrote:
Show nested quote +
On March 09 2010 18:30 MorroW wrote:
On March 09 2010 18:07 iNfeRnaL wrote:
Nice example fontong.
I really think its too early to tell, the only thing I personally hate is how much more competent Hydralisks are vs Air than any other unit in the game seems to be -_-;;
Yes I know a single archon is prolly better than a single hydra, but it costs a shit fucking load of money and 4 supply and the range of it is more like a stupid joke kekeke

one funny thing is, hydra does alot better than stalker against banshees, and stalker is even meant to counter it

personally i find ultralisks and hydralisks just slightly too good. mass hydra was good in pvz even tho they made half dmg vs zea. now they do 12 dmg and full dmg so i can only imagine how much harder it must be

roaches r supposed to do better against marine medivac but im starting to think masshydra is better than massroach just because of the range and fast attack speed

id like if hydra got +dmg vs armored like in sc1 or that roach got +dmg vs bio or small. it feels like its hard to split them apart when it comes to counterplaying

except hydralisk now move slower perma and zealots not only attack better but have a charge ability which just to love to surround slow units.

i'm still fuzzy on how +dmg differs from dmg bonus and dmg reduction as far as i know there is no dmg reduction besides against the - dmg from your armor which is fundamentally diff from bw.


What? Just becase the multiplication is now changed to almost analogous addition doesn't make it fundamentally different.
It's actually very similar and BW values can be easily transformed into SC2 values. For example: goons deal 10 + 10 against large(armored) and shields, vultures deal 5 + 15 against small(light) and shields. There aren't any units with bonus against shields in SC2, but they could add them if they wanted.
The difference is that armor is more effective when the enemy does not deal it's bonus damage against you. For example: marauders deal 10 + 10 vs armored(equivalent to goon attack), but against a light unit with 2 armor they would deal 10 - 2 = 8 damage, while goons would deal (20 - 2) * 50% = 9 damage.
I'll call Nada.
Get.Midikem
Profile Joined September 2006
Sweden312 Posts
March 09 2010 11:08 GMT
#25
Add defiler to zerg again and i am happy ^^
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 09 2010 11:17 GMT
#26
I'll blog about Zerg and especially TvZ later the day, cause I'm at work right now. It will be a lot of hate in it but one thing thats definately wrong is that ultras are actually 'really good' against marine/marauder. Ultras alone will get destroyed if you micro your marine/marauder/medivacs back and forth. Ultras get slowed so much by marauders and take so much damage its ridiculous. You should better spend money on Broodlords.

On the other hand, if the ultras reach the marines (for example use infestors ability to make marines and ANY other stuff not moveable) and run ultras into it OR banelings. It rapes.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 09 2010 11:21 GMT
#27
On March 09 2010 19:17 trypt wrote:
Show nested quote +
On March 09 2010 18:48 iNfeRnaL wrote:

Imagine if wraiths would have owned goons...
I don't think I've got to say much more about this, right? :[
MIGHT be funny to you as Terran heh, for me as P its more like plain sad tho. ^_-



I don't disagree that stalkers are really terrible against banshee... (one banshee > one stalker), however I wouldn't compare banshee with wraith from SC. The main reason is because wraiths were meant for anti-air and weak ground attack (somewhat strong for harass due to movespeed) while banshee has no air to air attack, and a strong ground attack.



Actually 1 Banshee > 2 Stalkers in 1v2. Banshee dies when last stalker dies.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
March 09 2010 11:25 GMT
#28
Roach - 90 hp, 10 damage, 1 armor, 2 food, change move-while-burrowed to attack-while-burrowed for 200/200, no hp regen upgrade, replace with range upgrade to 6 when burrowed for 200/200.

Basically make Roach into mini-Lurker.

Problem solved.
REEBUH!!!
Raneth
Profile Joined December 2009
England527 Posts
March 09 2010 12:02 GMT
#29
On March 09 2010 20:25 LunarC wrote:
Roach - 90 hp, 10 damage, 1 armor, 2 food, change move-while-burrowed to attack-while-burrowed for 200/200, no hp regen upgrade, replace with range upgrade to 6 when burrowed for 200/200.

Basically make Roach into mini-Lurker.

Problem solved.


wow, thats the biggest nerf i've seen, i play protoss, and if blizzard nerf'd zerg like that i would just plain lol, do you realise how unviable that would make early roach play?
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 09 2010 12:05 GMT
#30
If the Roach did 10 damage + 5 vs biological, and the Hydra was 9 + 3 vs armored, would that make things better?
Raneth
Profile Joined December 2009
England527 Posts
March 09 2010 12:07 GMT
#31
i do kind of agree with the op though, it owuld be nice to see roaches with slightly less normal damage and more bonus vs light or heavy, to make them slightly less versatile against all early game units, i mean, its not like the zerg doesnt have lings aswell to hold against w/e else

but even then you have to take other balances into acount, i mean, how would a zerg hold a helion puch if roaches did + damage to light, and how would zerg hold off rines if roaches did + damage to armoured?
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
DaEm0niCuS
Profile Joined March 2009
United States60 Posts
March 09 2010 12:22 GMT
#32
zerg is not the best race, it's the easiest to play.

Terran is the best race and its the hardest to play.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
March 09 2010 12:40 GMT
#33
On March 09 2010 21:22 DaEm0niCuS wrote:
zerg is not the best race, it's the easiest to play.

Terran is the best race and its the hardest to play.


Now there's a random troll statement

I'll bite though, do you mean at beginner level? Because I thought the consensus was (used to be) that Zerg is quite difficult for beginners because of the more complex economy of drones compared to scv/probes.
Bankai - Correlation does not imply causation
McCrank
Profile Joined March 2008
204 Posts
March 09 2010 12:46 GMT
#34
On March 09 2010 21:40 NeoLearner wrote:
Show nested quote +
On March 09 2010 21:22 DaEm0niCuS wrote:
zerg is not the best race, it's the easiest to play.

Terran is the best race and its the hardest to play.


Now there's a random troll statement

I'll bite though, do you mean at beginner level? Because I thought the consensus was (used to be) that Zerg is quite difficult for beginners because of the more complex economy of drones compared to scv/probes.


with the abundance of larva you can keep producing 1 and 1 drone while still building an army and keep your money below 100. you also have the option to build 10 drones at once if you can get away with it.
TobZero
Profile Blog Joined March 2010
Germany493 Posts
Last Edited: 2010-03-09 12:51:41
March 09 2010 12:50 GMT
#35
i dont see a problem in having no hard counter system as T/P have.
basicly zerg playstyle is so much different because you have to build everything from larves, which would put zerg at a major disadvantage did they have similiar hardcounter mechanism as T and P.
to put that into a simple example:
if you build one type of units and your enemy scouts it, he will obvious try to get a counter for that. only thing P and T do now is start production at a different building (bio - > tech ie.) while as Zerg you have to wait for your larves to spawn again.

taking that into account i cant understand any point saying Zerg untis need more hard counter mechanism. this would simply take aways all the flexibility of a zergs playstlye and army.

i may be wrong but in my opinion zerg would stand no chance with hardcounter mechanism + everything build from larves.

Zira
-= we are the swarm =-
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
March 09 2010 12:51 GMT
#36
On March 09 2010 21:46 McCrank wrote:
with the abundance of larva you can keep producing 1 and 1 drone while still building an army and keep your money below 100. you also have the option to build 10 drones at once if you can get away with it.


And then get rolled for not having any units able to attack. I thought the problem wasn't so much not having enough drones, but more knowing when to make them. I know Zerg can power drones even better in SC2 (because of spawn larva as you said), but you have to know when to power and when to make units, while Protoss can keep building probes together with zealots..

A simplified view, of course.
Bankai - Correlation does not imply causation
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
Last Edited: 2010-03-09 12:53:14
March 09 2010 12:52 GMT
#37
I highly agree, zerg is very overpowered. As protoss, if I dont EXPECT or SCOUT muta and they go muta and im not prepared for it... It's pretty much GG. also The roaches deal too much damage and so do hydras.. I believe they should nerf the hydra and roaches and buff the zerglings a little bit honestly, kuz they pop when u step on them.
Why?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 09 2010 12:54 GMT
#38
On March 09 2010 21:52 TheComeback wrote:
I highly agree, zerg is very overpowered. As protoss, if I dont EXPECT or SCOUT muta and they go muta and im not prepared for it... It's pretty much GG. also The roaches deal too much damage and so do hydras.. I believe they should nerf the hydra and roaches and buff the zerglings a little bit honestly, kuz they pop when u step on them.


Nerf Zergling speed so you can actually scout Zerg would be a BIG deal already.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
zee
Profile Joined January 2010
201 Posts
March 09 2010 13:09 GMT
#39
On March 09 2010 21:52 TheComeback wrote:
As protoss, if I dont EXPECT or SCOUT muta and they go muta and im not prepared for it... It's pretty much GG.

Wow.. thats exactly like in that game starcraft 1. :o
jabberwokie
Profile Joined September 2009
Canada142 Posts
March 09 2010 13:15 GMT
#40
When I had just started I deffinetely felt this way: that zerg is imba but after 400+ games I really just don't think it's the case. I feel it is the natural first impression but that's because of the narrow view that a first impression provides. Yes if you don't keep scouting the zerg to know what they can do, like mutas; then if he does something you are totaly unprepared for you get screwed... is this new? for everything zerg can do there are counters. Though in my opinion it might be prudent to raise the cost of hatcheries as they now more then ever are all powerfull structures for zerg players.

Zerg buildings are very expensive - spawning pool 200 + drone which is 100 more then the other races and it goes on.

I also don't like that toss are the only race that can't build their military structure before their supply due to the power requirement issue. I would like to see nexus become a power source.though to be clear I don't feel it should provide any additional supply.
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