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On September 03 2009 05:24 LaughingTulkas wrote: Charlie Murphy's 3v1 win should help quiet some of the worriers about diminishing skill gap. If one guy can beat 3 noobs on a map with a significant disadvantage, I think it's safe to say that the truly pro players are pretty safe from us noobs overtaking them.
Of course preliminary results and all that.
Nobody was ever concerned with that...
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I didn't get to do too much, but there is quite a bit of room for sneakyness, there really is! People are going to have to play a lot more defensively because scouting seems not as easy for me in SC2. I can't really pretend to know anything and everything regardless of the fact that I've played it at three Blizzcons, I just can't tell someone I know what will rule and what will suck, as its changed quite a bit all three times.
I am however, excited for Terran, MBS isn't all that cheap (kinda a pain in the ass for addons because you cant MBS different addons effectively) so just watch how you build. EX 6 rax = 3 reactors close together and/or 3 tech labs close together (provided thats even a viable build, but you get the picture...... man I feel like a newb bitching about MBS, but its not really that bad!
Because of the amount of resources you still need in SC2 I feel like players APM will still need to far exceed those of WC3 if for no other reason the multitasking at 3-5 bases at once, regardless of MBS, but I do think we will see a lot of innovative gameplay come out of that.
Overall, I loved it, can't wait for BETA!
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On September 03 2009 05:24 LaughingTulkas wrote: Charlie Murphy's 3v1 win should help quiet some of the worriers about diminishing skill gap. If one guy can beat 3 noobs on a map with a significant disadvantage, I think it's safe to say that the truly pro players are pretty safe from us noobs overtaking them.
Of course preliminary results and all that.
Unless the game actually builds workers for you, there will always be an enormous gap between a player who builds 5 scvs the whole game and another who builds them non stop, that never was part of the debate.
The question that remains is if a player who understands the basics of an RTS but with sloppy mechanics has more chances to beat a slightly better player with better macro and better control over his units?
_________
Also, something that wasnt mentionned so far but I found weird concerning SC2 was how Burrow was moved to tier 2. Does Blizzard think Burrow was that overpowered in SC1? I still don't get it.
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On August 25 2009 03:29 Chill wrote: I'm not going to post here because I assume we're doing our super Blizzcon writeup. Is this coming any time soon?
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On September 03 2009 06:24 lepape wrote:Show nested quote +On September 03 2009 05:24 LaughingTulkas wrote: Charlie Murphy's 3v1 win should help quiet some of the worriers about diminishing skill gap. If one guy can beat 3 noobs on a map with a significant disadvantage, I think it's safe to say that the truly pro players are pretty safe from us noobs overtaking them.
Of course preliminary results and all that. Unless the game actually builds workers for you, there will always be an enormous gap between a player who builds 5 scvs the whole game and another who builds them non stop, that never was part of the debate. The question that remains is if a player who understands the basics of an RTS but with sloppy mechanics has more chances to beat a slightly better player with better macro and better control over his units? _________ Also, something that wasnt mentionned so far but I found weird concerning SC2 was how Burrow was moved to tier 2. Does Blizzard think Burrow was that overpowered in SC1? I still don't get it.
If their skill gap is so small that auto-mine makes the difference I don't care. There are SO many other important elements to the game that if this one thing makes you loose then your not better anyway. Over the corse of a few hundred games you should have your skill level pretty solidified. If you still get beaten by noobs then you now know your skill level. You no longer have an archaic game to keep your true rank hidden. They only people who have anything to fear from Auto-mine is those people who are so bad at all other aspects of the game that it is the deciding factor between a win and a loss for them. True story.
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It's more than auto-mine. The fact is : anyone who could manage his workers properly, manage his production buildings well, even do nice flanks with zerglings in the original game loses all those advantages to someone who couldnt do those things well before, because it's all much easier to do now.
And yes, these are big parts of the game. But this debate is futile since it's been talked to death, reinimated, then brought back to death a hundred times already.
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On September 03 2009 10:23 DeCoup wrote:Show nested quote +On September 03 2009 06:24 lepape wrote:On September 03 2009 05:24 LaughingTulkas wrote: Charlie Murphy's 3v1 win should help quiet some of the worriers about diminishing skill gap. If one guy can beat 3 noobs on a map with a significant disadvantage, I think it's safe to say that the truly pro players are pretty safe from us noobs overtaking them.
Of course preliminary results and all that. Unless the game actually builds workers for you, there will always be an enormous gap between a player who builds 5 scvs the whole game and another who builds them non stop, that never was part of the debate. The question that remains is if a player who understands the basics of an RTS but with sloppy mechanics has more chances to beat a slightly better player with better macro and better control over his units? _________ Also, something that wasnt mentionned so far but I found weird concerning SC2 was how Burrow was moved to tier 2. Does Blizzard think Burrow was that overpowered in SC1? I still don't get it. If their skill gap is so small that auto-mine makes the difference I don't care. There are SO many other important elements to the game that if this one thing makes you loose then your not better anyway. Over the corse of a few hundred games you should have your skill level pretty solidified. If you still get beaten by noobs then you now know your skill level. You no longer have an archaic game to keep your true rank hidden. They only people who have anything to fear from Auto-mine is those people who are so bad at all other aspects of the game that it is the deciding factor between a win and a loss for them. True story.
Its not reallly that. Its that you will lose variablility in army size. Its no longer I have a smaller army but I can micro it better against your large but unmicroed army. Games could end up looking allot like ZvZ where both have the same army size and who every gets a zergling surround wins.
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I am sure there will still be more efficient ways to get a surround then a-move. (for example making the front if your wave a small semi-circle or using 2 lines of lings). Micro control in melée vs melée will still be game deciding. It'd just that the exact way and position you micro then will be different to make it take maximum advantage of the improved pathing.
Edit: you should still be able to tell a second before the engage or 1-2 hits in if you are going to have the melée advantage or not and retreat to retry or stay accordingly.
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