On August 24 2009 04:56 Sayer wrote:
Your post was great Raydog.. very informative indeed
Your post was great Raydog.. very informative indeed
thanks man
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Raydog
United States632 Posts
On August 24 2009 04:56 Sayer wrote: Your post was great Raydog.. very informative indeed thanks man | ||
Zato-1
Chile4253 Posts
On August 23 2009 16:06 houseurmusic wrote:Since overseers are zerg’s only mobile detection I’m afraid it is going to get picked off easily. I wouldn't be so afraid about this. In SC1, the only Protoss mobile detection source are Observers, and those get sniped regularly by Zerg players who use Lurkers. Somehow, Protoss players manage to get by. Overseers also have a ton more health than Observers. | ||
Raydog
United States632 Posts
On August 24 2009 07:58 Zato-1 wrote: Show nested quote + On August 23 2009 16:06 houseurmusic wrote:Since overseers are zerg’s only mobile detection I’m afraid it is going to get picked off easily. I wouldn't be so afraid about this. In SC1, the only Protoss mobile detection source are Observers, and those get sniped regularly by Zerg players. Somehow, Protoss players manage to get by. Overseers also have a ton more health than Observers. I noticed that you gotta really hide your overseers now. Also, you can't keep them in your opponent's base for too long in zvz, because of the queen. It dominates overseers | ||
houseurmusic
United States544 Posts
On August 24 2009 07:58 Zato-1 wrote: Show nested quote + On August 23 2009 16:06 houseurmusic wrote:Since overseers are zerg’s only mobile detection I’m afraid it is going to get picked off easily. I wouldn't be so afraid about this. In SC1, the only Protoss mobile detection source are Observers, and those get sniped regularly by Zerg players who use Lurkers. Somehow, Protoss players manage to get by. Overseers also have a ton more health than Observers. Observers are much cheeper and don't mess with your supply count when they die. And I wouldn't say they are that easy to snipe vs a descent protoss in SC. Furthermore, its easy for zerg to bring detection to snipe the ob in the original. | ||
mrlie3
Canada350 Posts
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Sayer
United States403 Posts
On August 24 2009 09:26 mrlie3 wrote: A quick question... I know Terran lost Science Vessel in SC2, but then what unit has mobile detections? I believe the Ravens (formerly Nighthawks?) are their mobile detection units. Pretty damn cool unit. Check out the BR2 in stacraft2.com. They kick my Zergs ass pretty bad there... | ||
Archerofaiur
United States4101 Posts
What were the Infestors abilities? What were the Overseers abilities? How did the Nydus Worm work? Do zerg still get speed on creep or is it just near creep tumors (someone said this)? | ||
houseurmusic
United States544 Posts
On August 24 2009 10:36 Archerofaiur wrote: Too everyone who attended some questions What were the Infestors abilities? What were the Overseers abilities? How did the Nydus Worm work? Do zerg still get speed on creep or is it just near creep tumors (someone said this)? check out the OP for the first 2 questions I answered them in my edit. Nydus worm works great. When loading your units into it they wont come out until you click unload from specic nydus worm you them to come out from. I know quenns move a lot faster on the creep, but I dont recall my regular units moving any faster unless a creep tremor was present. I could be wrong though, they may have had a slight increase in speed but it wasn't very noticible. | ||
snorlax
United States755 Posts
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lepape
Canada557 Posts
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Archerofaiur
United States4101 Posts
On August 24 2009 10:48 houseurmusic wrote: Show nested quote + On August 24 2009 10:36 Archerofaiur wrote: Too everyone who attended some questions What were the Infestors abilities? What were the Overseers abilities? How did the Nydus Worm work? Do zerg still get speed on creep or is it just near creep tumors (someone said this)? check out the OP for the first 2 questions I answered them in my edit. Nydus worm works great. When loading your units into it they wont come out until you click unload from specic nydus worm you them to come out from. I know quenns move a lot faster on the creep, but I dont recall my regular units moving any faster unless a creep tremor was present. I could be wrong though, they may have had a slight increase in speed but it wasn't very noticible. I wasnt really clear on what you meant. To clarify How do you make a nydus worm (build on creep, overseer ability)? What does the overseer acid spore do? Did the overseer have any other abilities? What exactly did the infesotor ensnare do? | ||
AlienAlias
United States324 Posts
I wasnt really clear on what you meant. To clarify How do you make a nydus worm (build on creep, overseer ability)? You first have to build a building call the Nydus Network, which requires a spawning pool. You can load units into it. From it, you can build anywhere on the map, if you have vision of it, a nydus worm for 100 mins. The worm takes a short time to build and then you can unload the units in the nydus network onto any worm. You can also load into the worm and unload to the network or other worms. What exactly did the infesotor ensnare do? I don't remember the description exactly, and I didn't use it, but it seemed like it slows for 10 seconds, then completely immobalizes the target for 15 seconds. Something along those lines. | ||
Archerofaiur
United States4101 Posts
On August 24 2009 11:42 AlienAlias wrote: Show nested quote + I wasnt really clear on what you meant. To clarify How do you make a nydus worm (build on creep, overseer ability)? You first have to build a building call the Nydus Network, which requires a spawning pool. You can load units into it. From it, you can build anywhere on the map, if you have vision of it, a nydus worm for 100 mins. The worm takes a short time to build and then you can unload the units in the nydus network onto any worm. You can also load into the worm and unload to the network or other worms. Whoa! Anywhere you have vision. Can we get confirmation? So wait if creep no longer gives speed and is not used for nydus then whats the purpose of overlord creep drop? Can the overlord still drop creep? | ||
Kennigit
Canada19447 Posts
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Ideas
United States7943 Posts
On August 24 2009 11:02 Archerofaiur wrote: Show nested quote + On August 24 2009 10:48 houseurmusic wrote: On August 24 2009 10:36 Archerofaiur wrote: Too everyone who attended some questions What were the Infestors abilities? What were the Overseers abilities? How did the Nydus Worm work? Do zerg still get speed on creep or is it just near creep tumors (someone said this)? check out the OP for the first 2 questions I answered them in my edit. Nydus worm works great. When loading your units into it they wont come out until you click unload from specic nydus worm you them to come out from. I know quenns move a lot faster on the creep, but I dont recall my regular units moving any faster unless a creep tremor was present. I could be wrong though, they may have had a slight increase in speed but it wasn't very noticible. I wasnt really clear on what you meant. To clarify How do you make a nydus worm (build on creep, overseer ability)? What does the overseer acid spore do? Did the overseer have any other abilities? What exactly did the infesotor ensnare do? you make a nydus den or whatever the building is called, then build a nydus worm from there (not larva). It can be built ANYWHERE on creep, so I guess to nydus an enemy base you would drop creep there with an overlord and then build a worm there. I think they can move around, but I'm not sure (also not sure if they have to stay on creep or not or what the deal is). I'm pretty sure the acid spore is like +30% damage, but I think it's only castable on 1 unit (not AoE). Overseer also has the dumbest fucking spell in the game (well okay, after spawn infested terran) with the changeling, a little critter thing that runs around and is like a spy (appears as a marine/zeal/ling to opponent that is their color). changeling is totally lame and seems completely useless in high level. I tried using the ensnare like 3 times but it never casted (I think once my infester died RIGHT BEFORE casting it though). I dunno if the build was just buggy and it didn't work or if the cast animation was really slow but I never got to see it happen. The description said it casts AoE and causes the units to slow down and come to a halt for a little bit, so it's like a slow-taking maelstorm (and sounds super clutch). Also it's worth noting that in the build Zerg didn't have to research ANY SPELL at all (unless you count burrow or overlord drop, and yes, overlords still can transport thank god). Terran/Protoss still had spells to research though. maybe it's because all Zerg spells SUCK BALLS. | ||
Ideas
United States7943 Posts
On August 24 2009 11:44 Archerofaiur wrote: Show nested quote + On August 24 2009 11:42 AlienAlias wrote: I wasnt really clear on what you meant. To clarify How do you make a nydus worm (build on creep, overseer ability)? You first have to build a building call the Nydus Network, which requires a spawning pool. You can load units into it. From it, you can build anywhere on the map, if you have vision of it, a nydus worm for 100 mins. The worm takes a short time to build and then you can unload the units in the nydus network onto any worm. You can also load into the worm and unload to the network or other worms. Whoa! Anywhere you have vision. Can we get confirmation? So wait if creep no longer gives speed and is not used for nydus then whats the purpose of overlord creep drop? Can the overlord still drop creep? creep does give speed bonus, it's super awesome/easy/good to spread your overlords out and then tell them all to drop creep right when lair finishes (which when done instantly allows olords to drop creep). overseers CANT drop creep though. and i'm not sure but im pretty sure alienalias is wrong on some stuff. I'm pretty sure you need creep for nyduses and a nydus network building thing requires LAIR, not spawning pool. | ||
AlienAlias
United States324 Posts
Whoa! Anywhere you have vision. Can we get confirmation? So wait if creep no longer gives speed and is not used for nydus then whats the purpose of overlord creep drop? Can the overlord still drop creep? One thing I was thinking was using it to block players from making buildings, especially toss since they need a core before they can attack air. Could be used to block a forge FE or something if that's ever still viable. Also, roaches still move faster on creep I think it said in their description, and the queen and spine crawler both move incredibly slow off creep. If you used an overlord to drop creep between the main and the nat you could move your defenses between them quicker when you expand. | ||
AlienAlias
United States324 Posts
On August 24 2009 11:51 Ideas wrote: Show nested quote + On August 24 2009 11:44 Archerofaiur wrote: On August 24 2009 11:42 AlienAlias wrote: I wasnt really clear on what you meant. To clarify How do you make a nydus worm (build on creep, overseer ability)? You first have to build a building call the Nydus Network, which requires a spawning pool. You can load units into it. From it, you can build anywhere on the map, if you have vision of it, a nydus worm for 100 mins. The worm takes a short time to build and then you can unload the units in the nydus network onto any worm. You can also load into the worm and unload to the network or other worms. Whoa! Anywhere you have vision. Can we get confirmation? So wait if creep no longer gives speed and is not used for nydus then whats the purpose of overlord creep drop? Can the overlord still drop creep? creep does give speed bonus, it's super awesome/easy/good to spread your overlords out and then tell them all to drop creep right when lair finishes (which when done instantly allows olords to drop creep). overseers CANT drop creep though. and i'm not sure but im pretty sure alienalias is wrong on some stuff. I'm pretty sure you need creep for nyduses and a nydus network building thing requires LAIR, not spawning pool. I'm not sure about the tech, it could be lair, but I'm absolutely sure you don't need creep for nyduses. I remember quite a few times I only brought an overlord close enough for vision of the edge of my opponent's base, then built a worm and brought in some units. | ||
Ideas
United States7943 Posts
On August 24 2009 11:53 AlienAlias wrote: Show nested quote + On August 24 2009 11:51 Ideas wrote: On August 24 2009 11:44 Archerofaiur wrote: On August 24 2009 11:42 AlienAlias wrote: I wasnt really clear on what you meant. To clarify How do you make a nydus worm (build on creep, overseer ability)? You first have to build a building call the Nydus Network, which requires a spawning pool. You can load units into it. From it, you can build anywhere on the map, if you have vision of it, a nydus worm for 100 mins. The worm takes a short time to build and then you can unload the units in the nydus network onto any worm. You can also load into the worm and unload to the network or other worms. Whoa! Anywhere you have vision. Can we get confirmation? So wait if creep no longer gives speed and is not used for nydus then whats the purpose of overlord creep drop? Can the overlord still drop creep? creep does give speed bonus, it's super awesome/easy/good to spread your overlords out and then tell them all to drop creep right when lair finishes (which when done instantly allows olords to drop creep). overseers CANT drop creep though. and i'm not sure but im pretty sure alienalias is wrong on some stuff. I'm pretty sure you need creep for nyduses and a nydus network building thing requires LAIR, not spawning pool. I'm not sure about the tech, it could be lair, but I'm absolutely sure you don't need creep for nyduses. I remember quite a few times I only brought an overlord close enough for vision of the edge of my opponent's base, then built a worm and brought in some units. ah ok, I only used it like once but it just seems so weird that you dont need creep for it :O | ||
Ideas
United States7943 Posts
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