[ATC] Liquid vs Quantic, Week 8, Season 2 - Page 12
Forum Index > StarCraft 2 Tournaments |
Serinox
Germany5224 Posts
| ||
DJHelium
Sweden13480 Posts
On November 23 2013 01:52 Xoronius wrote: I´m not blaming Liquid for doing what they had to do. I´m just frustarted, because "number of maps won" is a bad tiebreaker and if the match would have been played at the regular time, they probably would´nt have started with Taeja. At first I thought it was bad, but now I kinda like it. It's a good measure to see what team has been doing best in the matches they've lost. | ||
WombaT
Northern Ireland20682 Posts
I've enjoyed the ATC, that said I think the ace revives and all that make things a bit wonky, when it comes to the 'super aces' coming back time and again. Not just Taeja, but Hyun for Quantic and others as well. | ||
JustPassingBy
10776 Posts
On November 23 2013 01:53 styLesdavis wrote: What did you mean with "regular time"? The match was originally scheduled to happen in the first few weeks, however Liquid requested a reschedule of the match (which is their right according to the rules), hence it was moved to the very last week. | ||
mongmong
Korea (South)1389 Posts
On November 23 2013 01:54 Serinox wrote: Haha, TaeJa is awesome https://twitter.com/LiquidNazgul/status/403928304597475328 "yawn... that was ez. now time for bed" | ||
Die4Ever
United States17430 Posts
| ||
Boucot
France15997 Posts
http://wiki.teamliquid.net/starcraft2/Acer_TeamStory_Cup_Season_2/Statistics | ||
Big J
Austria16289 Posts
On November 23 2013 01:52 Xoronius wrote: I´m not blaming Liquid for doing what they had to do. I´m just frustarted, because "number of maps won" is a bad tiebreaker and if the match would have been played at the regular time, they probably would´nt have started with Taeja. tiebreakers are always stupid and arbitrary. that's why they only decide in case of a tie. | ||
Xoronius
Germany6362 Posts
On November 23 2013 01:53 styLesdavis wrote: What did you mean with "regular time"? The match was supposed to be played in week 8. By that time, the playoff situation was´nt clear and TL did´nt knew, that they had to win 5-0. On November 23 2013 01:53 grs wrote: In the end mouz sadly lost it themselves by the disappointing 1-5 vs. Complexity. Yeah, sure. Dman Complexity, first they make sure mouz gets eliminated out of SC2L (with QXC> MaNa and BlinG>Luci) and now the same happens in ATC. | ||
JustPassingBy
10776 Posts
| ||
oneill12
Romania1221 Posts
| ||
Xoronius
Germany6362 Posts
On November 23 2013 01:53 mongmong wrote: cry more plz. Rules are rules Q.Q. Fanboys crying out like this is quite entertaining hahahaha I have all the right to cry those fanboy tears, when my favorite team gets eliminated by a questionable tie-breaker rule, that is´nt used anywhere else. Anyway, lets move on, go Millenium! | ||
Big J
Austria16289 Posts
On November 23 2013 02:02 Xoronius wrote: I have all the right to cry those fanboy tears, when my favorite team gets eliminated by a questionable tie-breaker rule, that is´nt used anywhere else. Anyway, lets move on, go Millenium! bundesliga, fifa world cup... it is a common rule for league systems and as arbitrary as mapscore or h2h in a league system | ||
SinCitta
Germany2127 Posts
On November 23 2013 02:05 Big J wrote: bundesliga, fifa world cup... it is a common rule for league systems and as arbitrary as mapscore or h2h in a league system In football its purpose is to encourage more goals. In SC2 it encourages... what really? Whatever it encourages, it has a strange reciprocal effect with the map difference rule that has a higher priority. | ||
Xoronius
Germany6362 Posts
On November 23 2013 02:05 Big J wrote: bundesliga, fifa world cup... it is a common rule for league systems and as arbitrary as mapscore or h2h in a league system Can´t compare football with Starcraft. In football a higher number of goals is proportional to a more attractive playstyle. In Starcraft, the number of map wins is´nt. In Starcraft a higher number of wins and losses decreases the win percentage. In football a higher number of goals does´nt. | ||
Boucot
France15997 Posts
On November 23 2013 02:11 SinCitta wrote: In football its purpose is to encourage more goals. In SC2 it encourages... what really? Whatever it encourages, it has a strange reciprocal effect with the map difference rule that has a higher priority. Yeah, it's stupid because you can't have a score superior to 5 points while in football it's (theorically) infinite. | ||
DamageControL
United States4222 Posts
On November 23 2013 02:11 Xoronius wrote: Can´t compare football with Starcraft. In football a higher number of goals is proportional to a more attractive playstyle. In Starcraft, the number of map wins is´nt. In Starcraft a higher number of wins and losses decreases the win percentage. In football a higher number of goals does´nt. Another question, however, is what are the tiebreakers imitating? Well, in this case they imitate record, which is a measure of general wins, without specific weight put to wins against any one team. Maps reflect the same mindset. H2H is intuitively appealing because it shows who won when they were put against each other but is not an unweighted measure of amount of wins. | ||
BlackCompany
Germany8388 Posts
I thought it was almost impossible but Taeja did it. Clutch as hell. Gogo TeamLiquidTaeja! | ||
Silvanel
Poland4601 Posts
| ||
lolfail9001
Russian Federation40169 Posts
On November 23 2013 02:22 BlackCompany wrote: What the actual fuck I thought it was almost impossible but Taeja did it. Clutch as hell. Gogo TeamLiquidTaeja! Allkill for Team TaeJa against 1 man team? Not that impossible, don't be fool. | ||
| ||