how this vampire could get into code a? lol :D
oh wait, Hack left
| Forum Index > StarCraft 2 Tournaments |
|
HQuality
2682 Posts
August 02 2011 06:29 GMT
#1081
how this vampire could get into code a? lol :D oh wait, Hack left | ||
|
Mephyss
Brazil128 Posts
August 02 2011 06:30 GMT
#1082
| ||
|
I)etox
1240 Posts
August 02 2011 06:30 GMT
#1083
On August 02 2011 15:26 Mungosh wrote: Man, fuck blue-flame hellions... They've turned TvT into such a luck based slugfest how are BFH luck based? it's all about positioning and micro which both require skill not luck. | ||
|
chipmonklord17
United States11944 Posts
August 02 2011 06:30 GMT
#1084
On August 02 2011 15:24 rawrjaaaaay wrote: Show nested quote + On August 02 2011 15:22 chipmonklord17 wrote: On August 02 2011 15:17 Hierarch wrote: One of the wackiest but most entertaining TvT's I've seen in a while. On August 02 2011 15:17 chipmonklord17 wrote: I'm curious why building armor/high sect autotracking aren't being used in these builds. The engineering bay isn't required for bio upgrades and both armor and extra range for turrets and planetarys can't possibly hurt. It is 250 gas though, and gas is kind of at a premium in Mech. I guess in the early game its probably not a good idea to "waste" gas (best word I can think of), but at the 3rd base/4th base area of time I don't think you would be starved. Of course this is amature theorycrafting. Well it's just not that useful. The center of mech is BFH and Siege Tanks. Siege Tanks will just kill them with a longer range, and PF don't do enough damage to Hellions to prevent the harass. They're just kinda...pointless. tbh it seems that just because the metagame DOESN'T involve Hi-Sec, you might be able to catch someone off guard who flys too close turrets with medivacs/banshees. Not saying it would be worth it just for that but still. Also building armour could stall out the destruction of a CC/Orbital/Planetary long enough for reenforcements. Of course both of those things seem like the "it won't help you 9/10 games" type things. I'm currently waiting for this game to get to the 3rd base point so I can see gas count/starvedness | ||
|
Shellshock
United States97276 Posts
August 02 2011 06:30 GMT
#1085
On August 02 2011 15:29 HQuality wrote: he's random for the most part how this vampire could get into code a? lol :D I can only hope! I wanna see more vampiric pwnage. We need another personality. MC, Keen, Huk, etc.... I love those kind of players | ||
|
Seditary
Australia7033 Posts
August 02 2011 06:30 GMT
#1086
| ||
|
Dimagus
United States1004 Posts
August 02 2011 06:31 GMT
#1087
On August 02 2011 15:30 Mephyss wrote: Tree grounded his vikings just to die? lol Yeah I don't know why so many people do that. Should just refer to landed vikings as SCVs with water pistols until it sticks and no one ever does it again. | ||
|
HQuality
2682 Posts
August 02 2011 06:31 GMT
#1088
hope he'll win code a this season | ||
|
Devolved
United States2753 Posts
August 02 2011 06:31 GMT
#1089
| ||
|
tehV
28 Posts
August 02 2011 06:32 GMT
#1090
On August 02 2011 15:30 I)etox wrote: Show nested quote + On August 02 2011 15:26 Mungosh wrote: Man, fuck blue-flame hellions... They've turned TvT into such a luck based slugfest how are BFH luck based? it's all about positioning and micro which both require skill not luck. Well maybe not exactly luck, but definitely amps up the variability too much I think. One small mistake, like say a viking patrol that doesn't go far enough to catch an incoming drop is the difference between 0 scvs lost and 10+. | ||
|
Shellshock
United States97276 Posts
August 02 2011 06:32 GMT
#1091
On August 02 2011 15:31 Devolved wrote: What is the game count for the Maka vs. Tree series? Maka 1-0 | ||
|
monx
Canada1400 Posts
August 02 2011 06:32 GMT
#1092
| ||
|
I)etox
1240 Posts
August 02 2011 06:32 GMT
#1093
| ||
|
Asha
United Kingdom38257 Posts
August 02 2011 06:33 GMT
#1094
On August 02 2011 15:31 Devolved wrote: What is the game count for the Maka vs. Tree series? 1-0 Maka, looking like Maka's about to make his way back into the GSL ^^ I like how Maka started out heavy marauder in counter of mech units and tree shifted into marine/tank so Maka's now having to backpeddle away from marauders again and we're balancing out at classic marine/tank. Fun little composition balancing. | ||
|
AxionSteel
United States7754 Posts
August 02 2011 06:33 GMT
#1095
![]() | ||
|
Trukk
United States38 Posts
August 02 2011 06:34 GMT
#1096
| ||
|
HQuality
2682 Posts
August 02 2011 06:35 GMT
#1097
i just realized, did wolf stays in gsl for a long time? if yes, it's awesome! | ||
|
Seditary
Australia7033 Posts
August 02 2011 06:36 GMT
#1098
| ||
|
Shellshock
United States97276 Posts
August 02 2011 06:36 GMT
#1099
lololol | ||
|
Taf the Ghost
United States11751 Posts
August 02 2011 06:36 GMT
#1100
| ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Super Smash Bros Other Games Organizations Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • practicex StarCraft: Brood War• AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
Sparkling Tuna Cup
PiGosaur Cup
Replay Cast
Kung Fu Cup
Maestros of the Game
Classic vs Lambo
Clem vs Maru
Replay Cast
The PondCast
Maestros of the Game
Serral vs Rogue
herO vs SHIN
Replay Cast
Maestros of the Game
[ Show More ] Replay Cast
CranKy Ducklings
uThermal 2v2 Circuit
Sparkling Tuna Cup
uThermal 2v2 Circuit
OSC
Replay Cast
Wardi Open
Replay Cast
|
|
|