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Showtime's Macro PvZ WITHOUT Voidrays

Forum Index > StarCraft 2 Strategy
Post a Reply
ESChamp
Profile Joined September 2014
Canada124 Posts
Last Edited: 2021-10-20 18:07:41
October 20 2021 18:07 GMT
#1



So for those of you who are tired of abusing void rays every PvZ and getting queen walked because of it, this will definitely be something for you!

+ Show Spoiler [ "Build Order" ] +
14 0:18 Pylon
15 0:38 Gateway
16 0:46 Assimilator
20 1:24 Nexus
20 1:33 Cybernetics Core
21 1:41 Assimilator
21 1:51 Pylon
23 2:08 Adept (Chrono Boost)
26 2:20 Stargate
26 2:28 Adept (Chrono Boost)
27 2:33 Warp Gate
33 2:51 Adept
36 3:01 Pylon
36 3:04 Oracle (Chrono Boost)
43 3:21 Adept
47 3:35 Oracle (Chrono Boost)
47 3:38 Gateway
52 3:57 Pylon
52 3:59 Nexus
52 4:09 Pylon
54 4:12 Oracle (Chrono Boost)
54 4:15 Assimilator x2
59 4:29 Adept x2
65 4:43 Robotics Facility
67 4:53 Forge
67 4:54 Gateway
67 4:59 Sentry x2
75 5:10 Shield Battery
80 5:28 Immortal (Chrono Boost)
80 5:31 Protoss Ground Weapons Level 1 (Chrono Boost)
80 5:34 Robotics Bay
89 5:43 Assimilator x2
90 5:52 Photon Cannon
92 6:00 Stalker, Observer (Chrono Boost)
92 6:02 Zealot, Sentry
101 6:17 Twilight Council
101 6:19 Immortal (Chrono Boost), Gateway x3
105 6:27 Gateway
105 6:44 Nexus
105 6:46 Disruptor (Chrono Boost)
108 6:51 Charge (Chrono Boost)
108 6:52 Phoenix
108 6:58 Templar Archives
108 7:00 Gateway
111 7:02 Photon Cannon
111 7:10 Photon Cannon
111 7:12 Shield Battery
111 7:13 Disruptor (Chrono Boost)
114 7:20 Phoenix
114 7:21 Photon Cannon
119 7:28 Protoss Ground Weapons Level 2 (Chrono Boost)
122 7:35 Photon Cannon, Assimilator x2
123 7:41 Gateway
123 7:47 Phoenix (Chrono Boost)
125 8:03 Shield Battery x2
125 8:05 Photon Cannon
125 8:06 Disruptor (Chrono Boost)
125 8:07 Phoenix (Chrono Boost)
133 8:16 High Templar x4
138 8:21 Archon x2
138 8:35 Warp Prism
138 8:36 High Templar x4
138 8:39 Photon Cannon x2, Archon
148 8:46 Gateway
148 8:50 Archon
148 8:58 Photon Cannon, Fleet Beacon
148 9:01 Stargate
148 9:05 Photon Cannon
148 9:06 Zealot x4
156 9:31 High Templar x2
160 9:32 Protoss Air Weapons Level 1 (Chrono Boost)
160 9:33 Protoss Ground Weapons Level 3 (Chrono Boost)
160 9:35 Archon
160 9:37 Shield Battery
160 9:40 Carrier x2 (Chrono Boost)
164 9:49 Zealot x5
184 9:58 Immortal



Transition
Now, all of these steps are pretty set in stone, as all of these steps make a potential allin easier to hold, if actually fully taken. The idea is, that when you scout an allin happening, you have the decision to make whether or not you want to take that next step, or stay on your current one, and for example just building a ton of cannons with your newly built forge. As Zerg Allins, especially of the Queen Pull variety, happen between 5-7 minutes, scouting is especially important around this time.

However, Queen pulls aren’t the only thing we have to worry about.

In case we see a spire, which showtime is doing here, we start building phoenixes, making sure we don’t spend too much money on the reaction, but also make sure mutas dont get out of control. I would recommend getting at least a battery and one or two cannons per mineral lines, so you are extra safe, while constantly scouting to make sure the mutas don’t snowball on you

With our scouting on point, and responses done well, we can continue on with our main plan, which is to take that quick fourth base, getting charge, and building a nice ground army based around disruptors, playing defensively and making sure we get a smooth transition into the late game of our choosing.

We now have a nice set up that allows us to either continue to play passively and transition to higher tech units, aka Skytoss, as Showtime will be doing this game, or maybe try to hit a timing before hive is done, with a strong disruptor archon immortal deathball and chargelot sentry support. But always remember, playing against zerg beyond hive with pure ground is something you shouldn’t voluntarily do.
angry_maia
Profile Joined August 2020
332 Posts
October 21 2021 04:01 GMT
#2
Question: is this build order totally viable (at a pro level) pre void ray buffs? Or like is it somehow using the fact that void ray openers are very in meta?
yubo56
Profile Joined May 2014
690 Posts
October 21 2021 06:01 GMT
#3
Think triple oracle and adept pressure was meta before double Stargate VR came out? It had a but of trouble with queen walks, though they were rare at the time, and I feel like storm was usually the first aoe of choice. I guess disruptor is a bit safer but gets you to late game a bit later (sky HT is the goal). Stats had some wins vs serral with blink as an intermediate follow up after a triple oracle opening, should be generally solid
Jung Yoon Jong fighting, even after retirement! Feel better soon.
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