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[G] PvZ Dealing with Muta - Page 14

Forum Index > StarCraft 2 Strategy
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Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 28 2012 14:29 GMT
#261
Yes. Also, lings are a unit that hits very fast, and getting +1 armor reduces the damage of each attack significantly, lowering greatly their overall dps.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2012-09-07 17:08:37
September 07 2012 17:04 GMT
#262
When mutas appear I usually have only the twilight council with blink just started to research, stalkers seems like they are never enough, I need to split them in 3 bases and mutas can just engage and kill them. I always die before I can even get high templars.
Also I don't know, storms look so useless against muta, I mean they just move away getting almost no damage...?
SeraKuDA
Profile Joined November 2010
Canada343 Posts
Last Edited: 2012-09-07 17:19:43
September 07 2012 17:19 GMT
#263
On September 08 2012 02:04 KingAlphard wrote:
When mutas appear I usually have only the twilight council with blink just started to research, stalkers seems like they are never enough, I need to split them in 3 bases and mutas can just engage and kill them. I always die before I can even get high templars.
Also I don't know, storms look so useless against muta, I mean they just move away getting almost no damage...?


It's the combination of storm + blink stalkers, and make sure that you have the ability to cast at least 3 storms on the muta, so that everytime they try and move out they're moving into another storm.

Also, don't be afraid to put up 4-5 cannons at an expo that is a little more out of the way to protect, or even at all of your bases if you want.
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