• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:00
CET 10:00
KST 18:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Artificial Intelligence Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

[D] ZvP 1.3 Infestors - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
obsid
Profile Joined November 2008
United States389 Posts
March 22 2011 17:02 GMT
#21
On March 23 2011 01:47 FawkingGoomba wrote:
It's definitely a buff ZvP, and will help vs the deathball. But I think we will actually see less infestors ZvT, since the long stun vs marines was its main use in that matchup. Won't do much versus tanks/thors still.


Well the DPS of fungal is now quite good even if they got medivacs, the DPS of fungal is greater then the medivac healing. I agree that it isnt as good against tanks and thors, but that is why infester has nerual parasite. Also one thing I dont think people think about enough, is going to be starting with roaches (which stop blue flame hellions, and force marauders), then switch into infesters which kill marauders very badly now after the patch.
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2011-03-22 17:05:16
March 22 2011 17:04 GMT
#22
On March 23 2011 02:02 obsid wrote:
Show nested quote +
On March 23 2011 01:47 FawkingGoomba wrote:
It's definitely a buff ZvP, and will help vs the deathball. But I think we will actually see less infestors ZvT, since the long stun vs marines was its main use in that matchup. Won't do much versus tanks/thors still.


Well the DPS of fungal is now quite good even if they got medivacs, the DPS of fungal is greater then the medivac healing. I agree that it isnt as good against tanks and thors, but that is why infester has nerual parasite. Also one thing I dont think people think about enough, is going to be starting with roaches (which stop blue flame hellions, and force marauders), then switch into infesters which kill marauders very badly now after the patch.

ye you can probably actually kill marines with (multiple) fungal now, rather than just free up some medivac energy.

also, medivacs are armored.
RexMundi
Profile Joined July 2010
United States10 Posts
March 22 2011 17:05 GMT
#23
On March 23 2011 01:57 DTown wrote:
Show nested quote +
On March 23 2011 01:53 Redunzl wrote:
Time for the Phoenix to shine.

Exactly. I think this is the real story in ZvP. It was hard enough to stop these buggers with the 8 second immobilization. Now the fungal does half that while dealing the same puny damage, albeit a bit faster.



Corrupters beat pnoenix play and you already need them to limit collosus numbers. Does the lift ability even work on a burrowed unit, even with detection?
Dragar
Profile Joined October 2010
United Kingdom971 Posts
March 22 2011 17:05 GMT
#24
Hm, roach infestor could work quite well against Terran as long as you get neural in time for siege...
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 22 2011 17:07 GMT
#25
The metagame is absolutely going to change to reflect how powerful fungal is now. Phoenix openings are going to be so much more powerful now as they force a lot more AA (and good as they are, it's damn hard to fungal air units that move SO FAST). As it was if the Toss was able to make the lategame with an even footing and decently large army they could just steamroll through zerg bases. It's going to be a lot tougher now.
Micro your Macro
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 22 2011 17:07 GMT
#26
so we all agree, that it's a buff and makes the tvz matchup more interesting and less deathball focussed. i like.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Psychlone
Profile Joined August 2010
Canada90 Posts
March 22 2011 17:10 GMT
#27
On March 23 2011 01:57 DTown wrote:
Show nested quote +
On March 23 2011 01:53 Redunzl wrote:
Time for the Phoenix to shine.

Exactly. I think this is the real story in ZvP. It was hard enough to stop these buggers with the 8 second immobilization. Now the fungal does half that while dealing the same puny damage, albeit a bit faster.


Yep, more variety, more Templars and Phoenixes in ZvP, less Roaches in ZvZ. Good stuff.
Av4st
Profile Joined September 2008
Canada92 Posts
Last Edited: 2011-03-22 17:16:00
March 22 2011 17:15 GMT
#28
Personally I'm excited for the mid/late game harassment options the changes in the strength of infestor DPS opens up. This change is definitely going to increase the diversity of zerg playstyles.
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
March 22 2011 17:17 GMT
#29
I think the best thing will be that it won't necessarily become #1 priority (make or break the whole match) to destroy a Protoss player's 3rd base. Although they will still be powerful on 3base, this buff will allow Zergs to combat the giant deathball that have caused so many problems for amateur/pro Zergs alike.
Don't worry. Taht's just Halo
hugman
Profile Joined June 2009
Sweden4644 Posts
March 22 2011 17:19 GMT
#30
Well, Zerg has desperately needed something that the other races actually fear for quite a while now, I hope this change has some effect.
borndead
Profile Joined January 2011
6 Posts
March 22 2011 17:20 GMT
#31
I feel like this is not the magic bullet Zerg players think it is, but I want to play with it some more before I say anything too specific on the topic -- as a Toss player, my time on the PTR just taught me to stack more phoenixes to graviton beam the infestors. Granted, this is not an ideal solution (and being reliant on one unit to counter one unit that counters almost everything in my arsenal with one spell when used correctly isnt my cup of tea) but I think most smart toss will change their game up to include a Stargate a little sooner -- for two reasons:

1. most zerg that I play start their offensive with Roaches, which Starport acts as a direct counter to
2. most zerg that I play only tech to Hydras if I give them a reason to in the form of taking air dominance (but in most games, Im heavy gateway stacked with colos backing them up with a few VRs and Phoenixes -- Phoenixes are usually relegated to Overlord detail, so this changes their role *slightly*)

I feel like judicious use of the Starport units is the key (as it always has been against Zerg) so Im not stressing as a strictly protoss player.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2011-03-22 17:24:22
March 22 2011 17:22 GMT
#32
On March 23 2011 02:04 snow2.0 wrote:

also, medivacs are armored.



Good point, I have been playing on the PTR for the last month and hadnt quite realized this. 3 FG to kill a medivac (now with the +30%), or only need 8 in game seconds (like 5 real seconds) to kill a big group of medivacs.

I think the infester change is going to KILL the MMM builds. And heavy thor means NP is going to be better vr terran.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-22 17:26:06
March 22 2011 17:22 GMT
#33
well Fungal is now officially better than Storm.

we have now a "Storm" with garanteed damage, better AoE Radius, immobilizing advantage infestor is faster has more health and can burrowmove and is cheaper and faster to get.

Way to Buff Zerg
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-03-22 17:25:55
March 22 2011 17:24 GMT
#34
I just might have to copy the koreans and get at least one stargate when i expand, i actually think getting VR-phoenix-phoenix potentially denies a lot of things like roach busts and potentially forces hydras. Maybe we could go phoenix/colossus instead of VR/colossus and get just enough phoenixes to harass but not enough to the point where mass corrupter would roll it over? i do think that the infestor buff is a good thing and maybe P should just adapt because VR?colossus was kind of dumb and boring anyways.

obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2011-03-22 17:29:04
March 22 2011 17:27 GMT
#35
On March 23 2011 02:22 freetgy wrote:
well Fungal is now officially better than Storm.


Well thats not true. 36 damage is nothing compared to the 80 damage of storm (even if your good and get out of the storm quickly your going to take 36 damage easily). FG is now alot more similar to storm (in that its DPS is higher, but its snare is less), but it isnt "better" just diffrent.

Oh and if your going through all the advantages of an infester shouldnt you mention feedback for the HT which can insta kill an infester (and a lot of other units).
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 22 2011 17:29 GMT
#36
I think in ZvP ling/bane/infestor -> ultra will become MUCH more viable than it is now (it's already fairly viable), it may even become standard.

in addition roach/infestor may be viable mid-game against robo tech.

Lastly, having 5-7 infestors late-game against a colo/void/stalker deathball could potentially deal huge amounts of damage, and actually allow a roach/hydra/corruptor army to engage a protoss maxed army.
next week on Everybody Loves HypnoToad:
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-22 17:33:21
March 22 2011 17:30 GMT
#37
think about why no Protoss goes Storm in PvP, and why now every Zerg wants to go Fungal against Protoss.

it is funny that people think an average Storm does more than 40 damage...
Storm is now only better in the damage part if the opponent is stupid enough to stay in Storm.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
March 22 2011 17:30 GMT
#38
As a protoss player im a little disheartened by the change, but I'm looking forward to the ways that people come up to deal with it. I think that Feedback will see a little more action now, but i think most people will try to beat it with strong timing pushes. Someone mentioned the 6 gate +1 push which i find to be exceptionally strong vs Z. it seems like people are looking for a way to neutralize Infestors before they are able to get off the FG's, but I look forward to seeing how the Pro's adjust.

I'm not sure if this has been discussed, but doesnt halving the duration also double the energy expense of FG (I dont mean per spell obviously, i mean over the same period of time)? Maybe this will provide some respite.
Call me Marge Simpson cuz I love you homie
SummerZerg
Profile Joined March 2010
United States82 Posts
March 22 2011 17:35 GMT
#39
All i have to say is FEEDBACK in PvZ is now much more useful.

You always get your templars in pvt now you can get them in pvz as well.

I'm not here to argue, so think what you will and experiment in the main time.
If you suck at macro practice macro if you suck at micro practice macro.. if your apm sucks practice macro... if you lose games PRACTICE MACRO...
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
March 22 2011 17:35 GMT
#40
On March 23 2011 01:45 PeaNuT_T wrote:
Basicly what the new infestor is gonna be able to do is.
1# Stop VR rushes
2# Stop Blink stalker rushes
3# Zergs are gonna be able to do Roach infestor rushes and just fungle the immortal
4# 4 Gate will be much weaker if you have infestors out.
So this was a genius move by Blizzard to fix ZvP

Stop rushes? Takes forever to get infestors out and if you rush to infestors you won't have anything to counter gateway units with.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 105
Nina 65
StarCraft: Brood War
EffOrt 294
Killer 257
Leta 165
Hyun 108
Dewaltoss 67
ToSsGirL 39
Bale 28
NaDa 13
ivOry 9
Hm[arnc] 7
Dota 2
XaKoH 548
League of Legends
JimRising 511
Counter-Strike
fl0m1334
shoxiejesuss460
allub128
Super Smash Bros
Mew2King61
Other Games
summit1g20861
FrodaN1627
crisheroes389
ceh9188
KnowMe73
NeuroSwarm48
Organizations
Other Games
gamesdonequick531
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH205
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21180
League of Legends
• Lourlo1407
• Stunt531
Upcoming Events
RSL Revival
1h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3h
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
3h
CranKy Ducklings
1d 1h
RSL Revival
1d 1h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 3h
Cure vs Reynor
IPSL
1d 8h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 11h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.