New to PvX, trying to practice builds. - Page 2
Forum Index > StarCraft 2 Strategy |
HolyHenk
35 Posts
| ||
pandaBee
United States251 Posts
After that point, you can start practicing more "standard builds" here are a few I like to do that I highly recommend you practice for each matchup vs P - 4 gate (when you get better at this, you might consider 3 gate blink stalker) vs Z - 3 gate expand into either robotics or 6 gate blink stalker push ( on close positions ) vs T - 3 gate expand into robotics or into 6 gateway mid-game push (unless you are sure he is getting banshees then you might need to go 2 gate robo instead or if they're later banshees u can expand on 3 gate and get a robo after your expo has been warped in) -also, 1 gate expand is a viable option on larger maps. Esp if Terran is going for early expo himself. id recommend you master these builds before you try any fancy stargate play stargate builds require a lot more apm than the ones listed above, so you should really learn the simpler builds before trying out fancy ones. | ||
nekuodah
England2409 Posts
Vs zerg id reccomend doing a 3 gate sentry expand into collosus, strong build involving macro play. And as for PvP just 4gate until your comfortable with protoss as a whole and then you might wanna start experimenting with robo builds. | ||
Salv
Canada3083 Posts
On February 03 2011 07:18 Sleight wrote: This is wrong. You WILL improve 4 gating. You will get a ton of wins, move up a few divisions, and then start losing. Then you will be forced to increase your APM, macro, micro, etc. I am a master level Protoss and my biggest skill improvements were from 4 gating game after game in diamond and trying to force wins against better players. You win some, you lose some, you learn, you improve. Disagree. You will get a ton of wins by simply making units and attacking with them, it gives you no experience on mid-game, late-game, unit compositions, what you need to scout for, etc - you simply make your four-gates and hope for the best. You might get better four gate mechanics, but that doesn't mean anything in a mid-late game scenario. Furthermore, playing long games in a variety of situations is the best way to learn. It's always been the consensus that strong, safe, conservative play is the fastest and best way to improve. It's not that you can't get better using four gate, but there's better ways. Now on to the actual topic at hand. FloppyDisk, your best bet is to have one goal in mind the entire early game, for every matchup: Scout the opponent, react to what he's doing. You'll learn more about what certain builds mean, the timings, etc as you begin to play more with this type of play. Your goal is to get an observer in each matchup off of one-base, and then scout them out and react. PvP - Best bet is three gateways, robotics. If while you're scouting them with your probe they have faster buildings than you, and/or they are cutting probes, make four gateways instead. Defend, and tech robotics, observer, scout, etc. PvT - 2 gate robo. 2 gate can hold off any type of early aggression from the Terran if you use your units correctly (you have to mix zealot, sentry, stalker - and abuse your ramp), and then you can scout them out with an observer. React from there. PvZ - 1 gate robo. If they're mining gas and they have a pool when you get there, consider making 2 gateways before a robo. The idea is the same though, get an observer out, and scout your opponent. There's a lot of stuff to know to scout for, what buildings mean, what you can do to force your opponent to do what you want, etc - but these are basic openers that should be safe 95% of the time and you'll play macro games, which is what you want to improve. Good luck. | ||
| ||