(This is just an Idea, I have tested it practically with some success, although the build needs to be heavily refined.)
The general plan of the build is to be aiming for a fast +2 Attack (Or Possibly armour upgrade depending on the MU) Followed by Charge or blink, which is also done on a game by game basis, depending on the race/Composition.
The build has so many different variations in the build order, for example, Ive been experimenting with a Gateway - Forge - Cybernetics, This does leave you vulnerable to a Reaper.
+ Early Upgrades - Increases value of all units.
+ Easy transition into Storm
- Gas intensive - Fast upgrades

- Vunerable to cloak banshees - Cannons?
- Early Reapers can be an issue - Skip the first zealot and just boost out a stalker
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-170188.jpg)
My macro in this game is terrible, although you can see the basics of the build. I see a banshee at one point, that is the reasoning for me Getting a Robo (and for some reason transitioning into collosus instead of storm) Although I Only see one starport with a techlab with my Warp Prism harass which does alert me to transition into a more collosus heavy build.
Yes I didnt want that collosus anyway >_>
Before you "hate" on my terrible forcefields, Bad macro and other things, Ive only played protoss for around 15 games and I want to improve this build.
Thanks for reading and I appreciate Input
Kalfar