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[R] Pv? Build, Fast +2 charge/blink.[?]

Forum Index > StarCraft 2 Strategy
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Kalfar
Profile Blog Joined August 2010
England45 Posts
November 30 2010 14:31 GMT
#1
Okay so First Off, I am an EU terran player Only 1100 Diamond Rank, But I would like you to ignore that and help me explore this build. I have little experience with The Protoss race, so bear that in mind before you completely Rip the build apart.

(This is just an Idea, I have tested it practically with some success, although the build needs to be heavily refined.)

The general plan of the build is to be aiming for a fast +2 Attack (Or Possibly armour upgrade depending on the MU) Followed by Charge or blink, which is also done on a game by game basis, depending on the race/Composition.

The build has so many different variations in the build order, for example, Ive been experimenting with a Gateway - Forge - Cybernetics, This does leave you vulnerable to a Reaper.

+ Early Upgrades - Increases value of all units.
+ Easy transition into Storm

- Gas intensive - Fast upgrades
- Vunerable to cloak banshees - Cannons?
- Early Reapers can be an issue - Skip the first zealot and just boost out a stalker

[image loading]

My macro in this game is terrible, although you can see the basics of the build. I see a banshee at one point, that is the reasoning for me Getting a Robo (and for some reason transitioning into collosus instead of storm) Although I Only see one starport with a techlab with my Warp Prism harass which does alert me to transition into a more collosus heavy build.

Yes I didnt want that collosus anyway >_>

Before you "hate" on my terrible forcefields, Bad macro and other things, Ive only played protoss for around 15 games and I want to improve this build.

Thanks for reading and I appreciate Input

Kalfar
adrift
Profile Joined August 2010
192 Posts
Last Edited: 2010-11-30 15:14:12
November 30 2010 15:12 GMT
#2
It is workable against Zerg. Most protoss go for fast attack upgrades against zerg always to stay ahead of their ground carapace and lots of blink stalkers is a common mid-game army since it fairs well against muta/ling and roach/ling. Obviously you are going to want to get collosus or storm if they start making Hydras though.

PvP you can make council builds work but it is generally a followup to some kind of fast expansion into mass gateways. Also upgrades tend to be less focused on since most of PvP is getting as many units as possible at all times and there are rarely long macro games. All-in blink timing attacks work too (koreans love them). Collosus is still the king unit in PvP because if you try to skip it you will get forcefielded to death by a competent player.

PvT you have to get a robo. Its sad but true. You can opt to not do collosus though and rely on immortal/chargelot/sentry until you get storm. Its a solid build but you are very vulnerable to mid-game pushes with EMP before you have storm done. This is why most people prefer to open collosus and then transition into storm once they have a third. Charge is always an amazing upgrade in PvT though.
Kalfar
Profile Blog Joined August 2010
England45 Posts
November 30 2010 15:22 GMT
#3
PvT is one of those matchups Yeah, cloaked banshees will put a huge damper on your game But Producing say 3 cannons in key locations early game (aka, Main, Ramp and Expo) You will be able to deal with any Cloak banshee harass, some-what easily, then be able to get a Robo up for observers as you push, But it does delay the push some-what.

Another key mindgame is that if people scan your Twilight council, Most people will almost have to react to Dts Due to the threat of them. Causing them to cut a banshee for a raven or Over produce Useless Missile turrets Or Boost out an extra observer or two.
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