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Hey guys I just did a TvT on Steppes of War which was pretty simple gold 16 custom game, we were both about 600 pts.
I noticed that I was getting sloppy with the macro at the end and never even moved my scvs to my expo.
But there are probably many things that I didn't notice at all. So just wondering if anyone is willing to analyze my replay and see a few things I could improve on!
I will take all criticism and use it to my advantage same with all advice!
Here is the replay.. http://www.sc2replayed.com/replays/95386-1v1-terran-steppes-of-war#c1
thanks ~HopefolCc
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TvT is my favorite! Im at work but I will totally watch your replay and give you my suggestions when I get home.
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Thx NadaSound =D! I appreciate it!
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Poll: What do you think is more effective in TvT at the start?1-1-1 Fast Tank w/ Marines (18) 67% 3 Rax Bio (9) 33% 27 total votes Your vote: What do you think is more effective in TvT at the start? (Vote): 3 Rax Bio (Vote): 1-1-1 Fast Tank w/ Marines
Anyone?
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Your biggest mistakes are pretty obvious. Surely you can see them yourself.
Like...
1. Constantly getting supply blocked. 2. Not building enough SCV's 3. Not keeping money low.
Iron out your basic macro. And finally, please post games where you lose, rather than win. And even then, we mostly use the strategy forum for when we can't actually figure out *why* we lost and need input.
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Can i get this post closed plz? I now find it useless on all levels.
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I personally do 10 supply 12 rax 13 refine 15 OC 16 marine 16 supply tech lab after marine, marauder, marauder, marauder CC during 3 marauder (sneak in concussive if you got it) CC starts at 23 food.
Once I get 150 barracks, barracks again at 150 but don't stop marauders, scvs, or supply depots. 2 barracks with tech lab, one with nothing. 2 marauders 1 marine, I usually push once I drop the expo.
Stim once I have the gas for it, as the push happens about the time stim finishes. Early-ish ebay for some turrets to defend from fast cloakshees. Gotta stim and hit tanks fast, then other marauders first, and you can then kite marines a bit (kinda)
From there, depends on them. If they 3 rax, I 5 rax and go constant until they change up. If they tech, I tech after expo and 3 rax push, fac with reactor, starport 2 medics then a few vikings if they got air. Second starport when I can, tech lab for raven or two to PDD vikings + marauder fire. If they have no air and I got 4 vikings, harass the hell out of em up and down up and down on expos to force turrets or army moving.
Somethin like 1690 terran? TvT is my LEAST favorite, but I always feel safe going ~20 23 expo
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