Also don't listen to people telling you it doesn't matter. As the game develops it will become more and more important, and you will be left behind if you aren't up to speed.
[H] Increasing APM - Page 4
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Piy
Scotland3152 Posts
Also don't listen to people telling you it doesn't matter. As the game develops it will become more and more important, and you will be left behind if you aren't up to speed. | ||
Aeo
United States113 Posts
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Piy
Scotland3152 Posts
On September 12 2010 07:16 Aeo wrote: I've never heard anyone on TL watch a replay and say, "Yeah, you need to work on boxing your workers more, that's why you lost." That's how you raise your APM without getting anything more done. I'm not going to argue with you. It's a sure fire way to improve your macro and multi tasking and sets you up to improve faster since crazy multi tasking builds won't seem overwhelming to you. You don't have to believe me, but it was true in BW and WC3 and will most likely be true in SC2 as well. | ||
Cynthedic
United States34 Posts
On September 11 2010 12:30 TMTurtle wrote: Play better. Think more.. Your APM is not a restriction of your fingers or hands, but of your brain to think of what you should be doing. edit: This comes off insulting, now that I look at it. That's not how I meant it. When you plan more and have a better sense of the game, the APM comes with it. /agreed APM just comes with the territory bro. as you understand more mechanics and your macro and micro gets better, your APM naturally rises because youre more aware of when to do what. so please, stop spending time trying to find ways to raise APM because your wasting time practicing micro/macro/understanding mechanics. MACRO!!!! | ||
Alejandrisha
United States6565 Posts
edit: clutch not cluth xD | ||
iCanada
Canada10660 Posts
On September 12 2010 04:06 charlie420247 wrote: how the fuck is apm anything like dps? do you even know what the terms mean? high DPS is ALWAYS good. i cannot for the life of me think of a situation where having a ling is better than having somthing with more dps. like say a hydra. apm is a little more finicky. solid fundamentals are more valuable than super high amp with terrible fundamentals. I think it makes sense, back in Vanilla WoW Fire Mages and Dagger Rogues could have sky high DPS, yet also be the reason raids wiped at the same time because their bursty DPS pulled aggro. If player A has 200 DPS (random number, i'm fairly certain that is low... but I havn't played wow in years) but always pulls aggro, i would argue that player B with only 180 DPS but never pulls aggro is the better player. ![]() | ||
Pfeff
United States270 Posts
On September 12 2010 10:58 iCanada wrote: I think it makes sense, back in Vanilla WoW Fire Mages and Dagger Rogues could have sky high DPS, yes also be the reason raids wiped at the same time because their bursty DPS pulled aggro. If player A has 200 DPS (random number, i'm fairly certain that is low... but I havn't played wow in years) but always pulls aggro, i would argue that player B with only 180 DPS but never pulls aggro is the better player. ![]() FINALLY someone understands ![]() And btw, people were pullin 18k+ when i quit | ||
Twaxter
Canada190 Posts
Make a list of things you need to do, for example for zerg: 1. Spread Ovies out to scouting positions 2. Inject Larva Check 3. Creep Tumor 4. Evolution Champer at 40-60 Supply 5. Send Zergling up ramp quickly to see buildings 6. Make a single ovie at every larva rotation 7. Maynard 8. Check for hidden expo's 9. Alot of them....Can't list and remember all of them. Hotkey your hatcheries, hotkey your army, hotkey your flanking army, hotkey your scout, hotkey your queens. When you keep going through all these things, you apm will rise naturally, and you'll keep tabs on what is going on your base,and also what was said earlier, getting a game sense, allows you to do things based on the flow of the game. When you play more you get game sense. (please don't take that negatively) I'm diamond 700 Zerg, and I have 140 apm average, I played brood war 190-210 (Played Zerg, D+), and I find I don't have enough apm sometimes, when I'm trying to hold of pushes, while trying to get all my larva injects, and not trying to get supply blocked. I don't find I have these problems that much as other races, (not trolling) and 140 is roughly enough to be able to fully utilize there macro mechanics. | ||
iCanada
Canada10660 Posts
On September 12 2010 11:53 Pfeff wrote: FINALLY someone understands ![]() And btw, people were pullin 18k+ when i quit To give you an idea of when i played WoW, as a Roque the go to spec was 31-8-12 back in those days... way back in 06~ with my Bloodfang i was practically unstoppable. I recall one video where a Rogue killed off a bunch of other maxxed players wearing level one gear! X.X Anyway, the DPS to APM comparison makes sense; it isn't the DPS that matters, it is the DPS you can pull without pulling aggro and likewise the APM you can pull effectively (Ie. not spamming) that counts. I think the main points have been hit already, having good mechanics and occasional use of twitchy flash games is your best bet. Although, my APM is about 70 on a good day... So what do i know. haha. | ||
Alejandrisha
United States6565 Posts
tl;dr: stop saying apm = dps. dps (or rather total damage on an encounter) is a performance rating; apm is a frill | ||
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