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Patrol command tips for scouting!

Forum Index > StarCraft 2 Strategy
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Leneson
Profile Joined April 2010
United States15 Posts
Last Edited: 2010-09-10 10:09:31
September 10 2010 09:59 GMT
#1
So I'm not an EXCELLENT player or anything but I've found out some cool little tricks you can use for scouting early game (and in general) using the patrol command.

It's simple, and some of you may know it but I haven't seen a thread on it so I decided to post it. Basically if you have a drone/scv/probe or any unit in your opponents base. You can shift click a square using the patrol command and instead of the unit turning around, as it normally would on a patrol route, it continues around the square without decelerating at any of the corners like a shift move would. So basically if you put your scouting worker on a patrol route ,say in a protoss base, it'll be a far bigger pain in the ass for them to kill it, Even though if they're smart they can just position the zealot in your path, not a single player I've played has done it (700diamondlol). Not only that but if they figure it out you can just make a really stupid complicated shape for your drone to run.
The right way:
[image loading]
Noooooooo:
[image loading]

You can also use patrol instead of move as you click around the map for your scouting drone to check the bases and it gets around slightly faster. The times when this can be important is when your scout gets to a critical xel'naga tower on a four player map first so you're able to see where your opponents scout is coming from and they are still not entirely sure.

Hope this helped someone!
WTF Grondo
Nimbal
Profile Joined July 2010
Germany26 Posts
September 10 2010 10:30 GMT
#2
I never knew you could set multiple patrol waypoints with shift. I will try this trick next time I'll scout, thank you!
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
September 10 2010 10:37 GMT
#3
problem is, the other player would probly figure out what you are doing and just intercept you
nluck
Profile Joined June 2010
United States6 Posts
September 10 2010 10:53 GMT
#4
patrol rally instead of move rally to scout is just flat out more efficient due to no acceleration on corners

thanks for this!
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-09-10 11:26:07
September 10 2010 11:21 GMT
#5
I did this all the time before, it takes a little while to set up with the shift and patrol clicks, and it's not amazingly useful, because you should be active with the scout to see what he's building. You should really train your multitasking by moving the drone manually.

But patrol in general is Extremely helpful for scouting several expo locations with one worker/ling marine continually. Usually i can set up a unit to scout 5-6-7 expos on its own on a big map like delta quadrant.
tofucake
Profile Blog Joined October 2009
Hyrule19045 Posts
Last Edited: 2010-09-10 11:23:01
September 10 2010 11:22 GMT
#6
There is still deceleration at turns, just not as much as Shift Move. Also, quality post, even though I've seen this used since beta (never seen a thread on it though)
Liquipediaasante sana squash banana
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 10 2010 11:31 GMT
#7
i did use alot of shift scouting when i first started playing the game but you really have to get used to microing that scouting worker yourself. good scouting isnt just about keeping the scout alive as long as possible but more about knowing which places to check at which times. still i guess if you cant handle the APM demands, this is a decent way of doing it.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
nluck
Profile Joined June 2010
United States6 Posts
September 10 2010 11:37 GMT
#8
You can def still micro with shift patrol and I doubt the op intended this to be an APM saver to auto-pilot. This just makes it harder for the enemy worker/zealot to get that hit on corners while you queue some movement commands while macroing
lestye
Profile Blog Joined August 2010
United States4163 Posts
Last Edited: 2010-09-10 11:43:17
September 10 2010 11:41 GMT
#9
L'chaim
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 10 2010 11:45 GMT
#10
On September 10 2010 20:37 nluck wrote:
You can def still micro with shift patrol and I doubt the op intended this to be an APM saver to auto-pilot. This just makes it harder for the enemy worker/zealot to get that hit on corners while you queue some movement commands while macroing


as someone said above, a decent player will realise the pattern and actually intercept the worker. this is useful in that you can free up some time for macro but you really need to be comfortable with switching quickly between micro/macro. i mean if you're having trouble microing 1 worker and a few production buildings, how are you going to handle the mid/late game? even if you suck at it now, you need to keep at it in order to get better and not rely on cutesy things.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
nluck
Profile Joined June 2010
United States6 Posts
September 10 2010 12:03 GMT
#11
On September 10 2010 20:45 Telcontar wrote:
Show nested quote +
On September 10 2010 20:37 nluck wrote:
You can def still micro with shift patrol and I doubt the op intended this to be an APM saver to auto-pilot. This just makes it harder for the enemy worker/zealot to get that hit on corners while you queue some movement commands while macroing


as someone said above, a decent player will realise the pattern and actually intercept the worker. this is useful in that you can free up some time for macro but you really need to be comfortable with switching quickly between micro/macro. i mean if you're having trouble microing 1 worker and a few production buildings, how are you going to handle the mid/late game? even if you suck at it now, you need to keep at it in order to get better and not rely on cutesy things.


are you honestly saying you don't shift move commands while you are scouting the enemy base?

this thread suggests you can simply replace shift movement with patrol so you 1. get to the rally points faster due to less pause 2. less chance of getting hit by w/e unit chasing you

by no point has anyone mentioned how you can just let that probe run around and do their own thing due to this patrol move, so I have no idea why you keep mentioning micro/comfort level/apm which has 0 relevance
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 10 2010 12:04 GMT
#12
I really don't see why anyone would want to scout someone without looking at their base...Just get faster.
My. Copy. Is. Here.
lestye
Profile Blog Joined August 2010
United States4163 Posts
September 10 2010 12:09 GMT
#13
Wow, i just got into 800 diamond with this amazing technique. Thank you Leneson. Shalom.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
CruiseR
Profile Joined November 2004
Poland4014 Posts
September 10 2010 12:29 GMT
#14
cool trick, didn't know this :o , thanks OP !
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 10 2010 12:51 GMT
#15
On September 10 2010 21:04 Piy wrote:
I really don't see why anyone would want to scout someone without looking at their base...Just get faster.

What happens when you're scouting and you need to go home to build a couple of buildings?

I usually set a few shift clicks and go back to base, he's just saying replace that with patrol clicks instead to get rid of deceleration, not just set a patrol and never look back at your probe again.
ZenViper
Profile Joined June 2010
Korea (South)115 Posts
September 10 2010 13:07 GMT
#16
These are the steps:

1. Set scout waypoint
2. ?
3. Profit (win game)
JrK
Profile Joined June 2010
United States283 Posts
September 10 2010 13:07 GMT
#17
Great post. I've been messing with it lately after watching it on someones stream.



At least you're not trying to name it after yourself....
JrKjrKJrk
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 10 2010 13:26 GMT
#18
On September 10 2010 21:51 shawabawa wrote:
Show nested quote +
On September 10 2010 21:04 Piy wrote:
I really don't see why anyone would want to scout someone without looking at their base...Just get faster.

What happens when you're scouting and you need to go home to build a couple of buildings?

I usually set a few shift clicks and go back to base, he's just saying replace that with patrol clicks instead to get rid of deceleration, not just set a patrol and never look back at your probe again.


You click forward, go home, make the buildings and go back to your scout before it stops moving.
My. Copy. Is. Here.
Anthe
Profile Joined September 2010
4 Posts
September 10 2010 13:40 GMT
#19
You can generally see everything you need to see early game relatively uncontested. Personally I like to start scouting early (9 pylon probe) so I am less likely to lose to early all in strats. This leaves me at a slight econ disadvantage so I shift click (now to try patrol click) my scout and focus on my mineral line. By spending the extra micro on probes coming out of the nexus I can make sure they spend next to 0 time doing anything but mining.
Zhou
Profile Joined February 2009
United States832 Posts
September 10 2010 13:43 GMT
#20
On September 10 2010 21:04 Piy wrote:
I really don't see why anyone would want to scout someone without looking at their base...Just get faster.


It still helps a little bit. If you're a bit slow, you might be able to catch players buildings as they finish in the process, still allowing you to see whats going on, although it can be a bit late sometimes. So yeah, its not a perfect system, but it can help if one can't keep up with it. I usually do this between towers sometimes if they are lined up with little interference sometimes.

For an average player, I think this would help. Maybe just not an average player on TL.
Still, some people can get some help out of this.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
September 10 2010 13:45 GMT
#21
Awesome post, i always thought patrol would make the patrolling unit attack anything it could but it turns out you proved my awesome brain logic wrong. Thanks
"Mudkip"
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
September 10 2010 13:46 GMT
#22
On September 10 2010 21:04 Piy wrote:Just get faster.

Getting faster takes a LOT of time, effort and determination. While waiting to become fast enough, or if you don't care enough about SC2 to make it into a full-time job, this is a useful advice.
xiyuema
Profile Joined August 2009
87 Posts
September 10 2010 13:56 GMT
#23
all the warcraft 3 players are like... wats hte big deal didnt u know how to do this haha.

sometimes if u do it with two scouts and run through their mineral line it kinda disrupts their mining but of course then the scout can be easily killed.
Far out GG
Paragus
Profile Joined April 2010
United States6 Posts
September 10 2010 14:46 GMT
#24
I only just recently thought of this, mainly because it was inspired by this post. And from some forgotten past experiences. If patrolling causes your unit to turn corners faster, then wouldn't moving him with the patrol command instead of the more commonly used move command just be a million more times effective?

Normally a user would shift move to scout, but wouldn't it be more effective and efficient if we used shift patrol? This would allow the unit to continue moving while we aren't looking at him. This allows us to complete other tasks. While reducing the likely hood of the unit being killed, while increasing the amount of information the unit is gathering.

Zack1900
Profile Joined January 2010
United States211 Posts
September 10 2010 14:49 GMT
#25
I've never thought to try this even though I knew about the looping patrol. I was just certian he would act like a marine on patrol and attack anything on site. I guess all of our assumptions should be verified before believed.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 10 2010 16:51 GMT
#26
I don't find this technique especially useful for keeping my probe alive while scouting. I'm typically microing my probe manually harassing buildings and workers anyway. It is really useful for blocking buildings, however. Against a Z, a lot of times, you want to sit your probe on the expansion for an extended time, and you want to keep it moving so that it doesn't die as easily, but it could be sitting there for upwards of a minute and you don't really want to micro it against nothing. The patrol loop is perfect for this purpose.
CONFIG
Profile Joined May 2010
Romania99 Posts
September 10 2010 17:07 GMT
#27
Thanks a lot!
Cytokinesis
Profile Joined April 2010
Canada330 Posts
September 11 2010 02:30 GMT
#28
Completely useless. Just use your arrow keys to scroll over to your probe then issue a command and scroll back to your base. I really don't see the problem.
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
Marou
Profile Blog Joined April 2010
Germany1371 Posts
September 11 2010 03:20 GMT
#29
nice tips thanks is patrol moving also denying deceleration with other units such as vikings or corruptors ?
twitter@RickyMarou
zealotz55
Profile Joined May 2010
United States229 Posts
September 11 2010 03:46 GMT
#30
On September 11 2010 11:30 Cytokinesis wrote:
Completely useless. Just use your arrow keys to scroll over to your probe then issue a command and scroll back to your base. I really don't see the problem.


you use your arrow keys to scroll? isnt it better just to double tap the control group you have set to your scout or nexus / cc / hatch?
My life for Aiur!
Cytokinesis
Profile Joined April 2010
Canada330 Posts
September 11 2010 03:53 GMT
#31
On September 11 2010 12:46 zealotz55 wrote:
Show nested quote +
On September 11 2010 11:30 Cytokinesis wrote:
Completely useless. Just use your arrow keys to scroll over to your probe then issue a command and scroll back to your base. I really don't see the problem.


you use your arrow keys to scroll? isnt it better just to double tap the control group you have set to your scout or nexus / cc / hatch?


It's way faster to use your arrow keys and way more convenient because your hand is already over the numpad
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
eH
Profile Joined May 2010
88 Posts
September 11 2010 03:56 GMT
#32
On September 10 2010 21:03 nluck wrote:
Show nested quote +
On September 10 2010 20:45 Telcontar wrote:
On September 10 2010 20:37 nluck wrote:
You can def still micro with shift patrol and I doubt the op intended this to be an APM saver to auto-pilot. This just makes it harder for the enemy worker/zealot to get that hit on corners while you queue some movement commands while macroing


as someone said above, a decent player will realise the pattern and actually intercept the worker. this is useful in that you can free up some time for macro but you really need to be comfortable with switching quickly between micro/macro. i mean if you're having trouble microing 1 worker and a few production buildings, how are you going to handle the mid/late game? even if you suck at it now, you need to keep at it in order to get better and not rely on cutesy things.


are you honestly saying you don't shift move commands while you are scouting the enemy base?

this thread suggests you can simply replace shift movement with patrol so you 1. get to the rally points faster due to less pause 2. less chance of getting hit by w/e unit chasing you

by no point has anyone mentioned how you can just let that probe run around and do their own thing due to this patrol move, so I have no idea why you keep mentioning micro/comfort level/apm which has 0 relevance



Um, yes? I never shift command a scout. You miss things too easily if you're shift commanding or patrol commanding a worker around an enemy base, and quite often your worker will die when you could have saved it if you had been on top of the micro.
zealotz55
Profile Joined May 2010
United States229 Posts
Last Edited: 2010-09-11 04:02:37
September 11 2010 04:01 GMT
#33
On September 11 2010 12:53 Cytokinesis wrote:
Show nested quote +
On September 11 2010 12:46 zealotz55 wrote:
On September 11 2010 11:30 Cytokinesis wrote:
Completely useless. Just use your arrow keys to scroll over to your probe then issue a command and scroll back to your base. I really don't see the problem.


you use your arrow keys to scroll? isnt it better just to double tap the control group you have set to your scout or nexus / cc / hatch?


It's way faster to use your arrow keys and way more convenient because your hand is already over the numpad


either we are playing different games or im retarded.

My hand stays over the "wasd" area of the keyboard since thats where most of the hotkeys built into sc2 are like "E" for probe or "S" for stalker

I use the number keys right above that area for my most important control groups, (1-5)

my other hand is always on the mouse (to the right of the keyboard)

I figured the instant jump I get by double tapping the control group for my scout / nexus was the best way to go back and forth between your base and scout (or army, harassment squad ect..)

I think I developed this from an early day9 daily during the beta.

Is this just the "noob" way of doing it and there is another better way to lay everything out that I just dont know about?


PLEASE TELL ME!!!!
My life for Aiur!
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 11 2010 04:04 GMT
#34
Why would you make something easier because your skills are sub-par rather than increasing your skills, awareness, speed, and multitasking in order to become a better player with better skills in the time of game where spamming is good to get your ready for when need it and is this a run on sentence?
Cytokinesis
Profile Joined April 2010
Canada330 Posts
September 11 2010 04:04 GMT
#35
Yeah using number pad and arrow scroll is what all the pros do, especially Idra
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 11 2010 04:05 GMT
#36
On September 11 2010 13:01 zealotz55 wrote:
Show nested quote +
On September 11 2010 12:53 Cytokinesis wrote:
On September 11 2010 12:46 zealotz55 wrote:
On September 11 2010 11:30 Cytokinesis wrote:
Completely useless. Just use your arrow keys to scroll over to your probe then issue a command and scroll back to your base. I really don't see the problem.


you use your arrow keys to scroll? isnt it better just to double tap the control group you have set to your scout or nexus / cc / hatch?


It's way faster to use your arrow keys and way more convenient because your hand is already over the numpad


either we are playing different games or im retarded.

My hand stays over the "wasd" area of the keyboard since thats where most of the hotkeys built into sc2 are like "E" for probe or "S" for stalker

I use the number keys right above that area for my most important control groups, (1-5)

my other hand is always on the mouse (to the right of the keyboard)

I figured the instant jump I get by double tapping the control group for my scout / nexus was the best way to go back and forth between your base and scout (or army, harassment squad ect..)

I think I developed this from an early day9 daily during the beta.

Is this just the "noob" way of doing it and there is another better way to lay everything out that I just dont know about?


PLEASE TELL ME!!!!
I'm pretty sure wasd and double taps+mouse are the standard ways to control your view.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
BenKen
Profile Joined August 2009
United States860 Posts
September 11 2010 04:08 GMT
#37
I've started doing this recently too, after I saw a post about using patrol waypoints to stall an expo. Nice trick for all us non-gosu players, and it's not like you can't still switch back and forth instantly to micro if you have to.
I deadlift for Aiur
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